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13e woo
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8 changed files with 627 additions and 728 deletions
385
src/space.rs
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385
src/space.rs
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@ -0,0 +1,385 @@
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use crate::{*, draw::*};
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/// Point with size.
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///
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/// ```
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/// let xywh = tengri::XYWH(0u16, 0, 0, 0);
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/// assert_eq!(tengri::XYWH(10u16, 10, 20, 20).center(), tengri::XY(20, 20));
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/// ```
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///
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/// * [ ] TODO: origin field (determines at which corner/side is X0 Y0)
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///
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#[cfg_attr(test, derive(Arbitrary))] #[derive(Copy, Clone, Debug, Default, PartialEq)]
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pub struct XYWH<N: Coord>(pub N, pub N, pub N, pub N);
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impl<N: Coord> X<N> for XYWH<N> { fn x (&self) -> N { self.0 } fn w (&self) -> N { self.2 } }
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impl<N: Coord> Y<N> for XYWH<N> { fn y (&self) -> N { self.0 } fn h (&self) -> N { self.2 } }
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impl<N: Coord> XYWH<N> {
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pub fn zero () -> Self {
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Self(0.into(), 0.into(), 0.into(), 0.into())
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}
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pub fn center (&self) -> (N, N) {
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let Self(x, y, w, h) = *self;
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(x.plus(w/2.into()), y.plus(h/2.into()))
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}
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pub fn centered (&self) -> (N, N) {
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let Self(x, y, w, h) = *self;
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(x.minus(w/2.into()), y.minus(h/2.into()))
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}
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pub fn centered_x (&self, n: N) -> Self {
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let Self(x, y, w, h) = *self;
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let x_center = (x.plus(w / 2.into())).minus(n / 2.into());
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let y_center = y.plus(h / 2.into());
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XYWH(x_center, y_center, n, 1.into())
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}
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pub fn centered_y (&self, n: N) -> Self {
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let Self(x, y, w, h) = *self;
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let x_center = x.plus(w / 2.into());
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let y_corner = (y.plus(h / 2.into())).minus(n / 2.into());
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XYWH(x_center, y_corner, 1.into(), n)
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}
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pub fn centered_xy (&self, [n, m]: [N;2]) -> Self {
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let Self(x, y, w, h) = *self;
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let x_center = (x.plus(w / 2.into())).minus(n / 2.into());
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let y_corner = (y.plus(h / 2.into())).minus(m / 2.into());
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XYWH(x_center, y_corner, n, m)
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}
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pub fn split_half (&self, direction: &Split) -> (Self, Self) {
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use Split::*;
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let XYWH(x, y, w, h) = self.xywh();
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match direction {
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South => (XYWH(x, y, w, h - h / 2.into()), XYWH(x, y + h / 2.into(), w, h / 2.into())),
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East => (XYWH(x, y, w - w / 2.into(), h), XYWH(x + w / 2.into(), y, w / 2.into(), h)),
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North => (XYWH(x, y + h / 2.into(), w, h - h / 2.into()), XYWH(x, y, w, h / 2.into())),
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West => (XYWH(x + w / 2.into(), y, w - w / 2.into(), h), XYWH(x, y, w / 2.into(), h)),
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Above | Below => (XYWH(x, y, w, h), XYWH(x, y, w, h))
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}
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}
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}
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/// Something that has `[0, 0]` at a particular point.
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pub trait HasOrigin {
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fn origin (&self) -> Origin;
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}
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impl<T: AsRef<Origin>> HasOrigin for T {
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fn origin (&self) -> Origin { *self.as_ref() }
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}
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/// Where is [0, 0] located?
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///
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/// ```
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/// use tengri::draw::Origin;
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/// let _ = Origin::NW.align(())
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/// ```
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#[cfg_attr(test, derive(Arbitrary))]
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#[derive(Debug, Copy, Clone, Default)] pub enum Origin {
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#[default] C, X, Y, NW, N, NE, E, SE, S, SW, W
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}
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impl Origin {
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pub fn align <T: Screen> (&self, a: impl Draw<T>) -> impl Draw<T> {
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align(*self, a)
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}
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}
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/// ```
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/// use tengri::draw::{align, Origin::*};
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/// let _ = align(NW, "test");
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/// let _ = align(SE, "test");
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/// ```
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pub fn align <T: Screen> (origin: Origin, a: impl Draw<T>) -> impl Draw<T> {
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thunk(move|to: &mut T| { todo!() })
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}
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/// A numeric type that can be used as coordinate.
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///
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/// FIXME: Replace with `num` crate?
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/// FIXME: Use AsRef/AsMut?
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///
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/// ```
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/// use tengri::draw::Coord;
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/// let a: u16 = Coord::zero();
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/// let b: u16 = a.plus(1);
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/// let c: u16 = a.minus(2);
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/// let d = a.atomic();
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/// ```
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pub trait Coord: Send + Sync + Copy
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+ Add<Self, Output=Self>
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+ Sub<Self, Output=Self>
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+ Mul<Self, Output=Self>
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+ Div<Self, Output=Self>
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+ Ord + PartialEq + Eq
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+ Debug + Display + Default
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+ From<u16> + Into<u16>
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+ Into<usize>
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+ Into<f64>
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+ std::iter::Step
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{
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/// Zero in own type.
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fn zero () -> Self { 0.into() }
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/// Addition.
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fn plus (self, other: Self) -> Self;
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/// Saturating subtraction.
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fn minus (self, other: Self) -> Self { if self >= other { self - other } else { 0.into() } }
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/// Convert to [AtomicUsize].
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fn atomic (self) -> AtomicUsize { AtomicUsize::new(self.into()) }
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}
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/// A cardinal direction.
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#[cfg_attr(test, derive(Arbitrary))]
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#[derive(Copy, Clone, PartialEq, Debug, Default)] pub enum Split {
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North, South, East, West, Above, #[default] Below
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}
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pub const fn east <T: Screen> (a: impl Draw<T>, b: impl Draw<T>) -> impl Draw<T> {
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Split::East.half(a, b)
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}
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pub const fn north <T: Screen> (a: impl Draw<T>, b: impl Draw<T>) -> impl Draw<T> {
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Split::North.half(a, b)
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}
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pub const fn west <T: Screen> (a: impl Draw<T>, b: impl Draw<T>) -> impl Draw<T> {
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Split::West.half(a, b)
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}
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pub const fn south <T: Screen> (a: impl Draw<T>, b: impl Draw<T>) -> impl Draw<T> {
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Split::South.half(a, b)
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}
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pub const fn above <T: Screen> (a: impl Draw<T>, b: impl Draw<T>) -> impl Draw<T> {
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Split::Above.half(a, b)
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}
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pub const fn below <T: Screen> (a: impl Draw<T>, b: impl Draw<T>) -> impl Draw<T> {
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Split::Below.half(a, b)
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}
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impl Split {
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/// ```
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/// use tengri::draw::Split::*;
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/// let _ = Above.bsp((), ());
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/// let _ = Below.bsp((), ());
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/// let _ = North.bsp((), ());
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/// let _ = South.bsp((), ());
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/// let _ = East.bsp((), ());
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/// let _ = West.bsp((), ());
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/// ```
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pub const fn half <T: Screen> (&self, a: impl Draw<T>, b: impl Draw<T>) -> impl Draw<T> {
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thunk(move|to: &mut T|{
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let (area_a, area_b) = to.xywh().split_half(self);
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let (origin_a, origin_b) = self.origins();
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match self {
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Self::Below => {
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to.place(&origin_b.align(b), Some(area_b));
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to.place(&origin_a.align(a), Some(area_b));
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},
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_ => {
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to.place(&origin_a.align(a), Some(area_a));
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to.place(&origin_b.align(b), Some(area_a));
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}
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}
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Ok(to.xywh()) // FIXME: compute and return actually used area
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})
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}
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/// Newly split areas begin at the center of the split
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/// to maintain centeredness in the user's field of view.
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///
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/// Use [align] to override that and always start
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/// at the top, bottom, etc.
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///
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/// ```
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/// /*
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///
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/// Split east: Split south:
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/// | | | | A |
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/// | <-A|B-> | |---------|
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/// | | | | B |
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///
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/// */
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/// ```
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const fn origins (&self) -> (Origin, Origin) {
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use Origin::*;
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match self {
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Self::South => (S, N),
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Self::East => (E, W),
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Self::North => (N, S),
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Self::West => (W, E),
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Self::Above => (C, C),
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Self::Below => (C, C),
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}
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}
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/// Iterate over a collection of renderables:
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///
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/// ```
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/// use tengri::draw::{Origin::*, Split::*};
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/// let _ = Below.iter([
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/// NW.align(W(15).max(W(10).min("Leftbar"))),
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/// NE.align(W(12).max(W(10).min("Rightbar"))),
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/// Center.align(W(40).max(H(20.max("Center"))))
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/// ].iter(), |x|x);
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/// ```
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pub fn iter <T: Screen, U: Draw<T>, F: Fn(U)->dyn Draw<T>> (
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_items: impl Iterator<Item = U>, _cb: F
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) -> impl Draw<T> {
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thunk(move|_to: &mut T|{ todo!() })
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}
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}
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/// Horizontal axis.
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pub trait X<N: Coord> {
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fn x (&self) -> N;
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fn w (&self) -> N { N::zero() }
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fn w_min (&self) -> N { self.w() }
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fn w_max (&self) -> N { self.w() }
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fn iter_x (&self) -> impl Iterator<Item = N> where Self: HasOrigin {
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self.x_west()..self.x_east()
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}
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fn x_west (&self) -> N where Self: HasOrigin {
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use Origin::*;
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let w = self.w();
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let a = self.origin();
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let d = match a { NW|W|SW => 0.into(), N|X|C|Y|S => w/2.into(), NE|E|SE => w };
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self.x().minus(d)
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}
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fn x_east (&self) -> N where Self: HasOrigin {
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use Origin::*;
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let w = self.w();
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let a = self.origin();
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let d = match a { NW|W|SW => w, N|X|C|Y|S => w/2.into(), NE|E|SE => 0.into() };
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self.x().plus(d)
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}
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fn x_center (&self) -> N where Self: HasOrigin {
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todo!()
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}
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}
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pub const fn x_push <T: Screen> (x: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn x_pull <T: Screen> (x: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn w_max <T: Screen> (w: Option<T::Unit>, a: impl Draw<T>) -> impl Draw<T> {
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wh_max(w, None, a)
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}
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pub const fn w_min <T: Screen> (w: Option<T::Unit>, a: impl Draw<T>) -> impl Draw<T> {
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wh_min(w, None, a)
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}
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pub const fn w_exact <T: Screen> (w: T::Unit, c: impl Draw<T>) -> impl Draw<T> {
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wh_exact(Some(w), None, c)
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}
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/// Shrink drawing area symmetrically.
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///
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/// ```
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/// let padded = tengri::W(3).pad("Hello");
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/// ```
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pub const fn w_pad <T: Screen> (x: T::Unit, draw: impl Draw<T>) -> impl Draw<T> {
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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pub trait Y<N: Coord> {
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fn y (&self) -> N;
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fn h (&self) -> N { N::zero() }
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fn h_min (&self) -> N { self.h() }
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fn h_max (&self) -> N { self.h() }
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fn iter_y (&self) -> impl Iterator<Item = N> where Self: HasOrigin {
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self.y_north()..self.y_south()
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}
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fn y_north (&self) -> N where Self: HasOrigin {
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let a = self.origin();
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let h = self.h();
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use Origin::*;
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let d = match a { NW|N|NE => 0.into(), W|X|C|Y|E => h/2.into(), SW|S|SE => h };
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self.y().minus(d)
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}
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fn y_south (&self) -> N where Self: HasOrigin {
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let a = self.origin();
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let h = self.h();
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use Origin::*;
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let d = match a { NW|N|NE => h, W|X|C|Y|E => h/2.into(), SW|S|SE => 0.into() };
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self.y().plus(d)
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}
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fn y_center (&self) -> N where Self: HasOrigin {
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todo!()
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}
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}
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pub const fn y_push <T: Screen> (x: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn y_pull <T: Screen> (x: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn h_max <T: Screen> (h: Option<T::Unit>, a: impl Draw<T>) -> impl Draw<T> {
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wh_max(None, h, a)
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}
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pub const fn h_min <T: Screen> (h: Option<T::Unit>, a: impl Draw<T>) -> impl Draw<T> {
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wh_min(None, h, a)
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}
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pub const fn h_exact <T: Screen> (h: T::Unit, c: impl Draw<T>) -> impl Draw<T> {
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wh_exact(None, Some(h), c)
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}
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/// Shrink drawing area symmetrically.
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///
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/// ```
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/// let padded = tengri::W::pad(3, "Hello");
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/// ```
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pub const fn h_pad <T: Screen> (x: T::Unit, draw: impl Draw<T>) -> impl Draw<T> {
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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pub trait Space<N: Coord>: X<N> + Y<N> {
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fn xywh (&self) -> XYWH<N> { XYWH(self.x(), self.y(), self.w(), self.h()) }
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// FIXME: factor origin
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fn lrtb (&self) -> [N;4] { [self.x(), self.y(), self.x()+self.w(), self.y()+self.h()] }
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}
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impl<N: Coord, T: X<N> + Y<N>> Space<N> for T {}
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pub const fn xy_push <T: Screen> (x: T::Unit, y: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn xy_pull <T: Screen> (x: T::Unit, y: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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/// Shrink drawing area symmetrically.
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///
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/// ```
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/// let padded = tengri::WH(3, 5).pad("Hello");
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/// ```
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pub const fn wh_pad <T: Screen> (w: T::Unit, h: T::Unit, draw: impl Draw<T>)
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-> impl Draw<T>
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{
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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/// Only draw content if area is above a certain size.
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///
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/// ```
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/// let min = tengri::wh_min(3, 5, "Hello"); // 5x5
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/// ```
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pub const fn wh_min <T: Screen> (w: Option<T::Unit>, h: Option<T::Unit>, draw: impl Draw<T>)
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-> impl Draw<T>
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{
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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/// Set the maximum width and/or height of the content.
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///
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/// ```
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/// let max = tengri::wh_max(Some(3), Some(5), "Hello");
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/// ```
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pub const fn wh_max <T: Screen> (w: Option<T::Unit>, h: Option<T::Unit>, draw: impl Draw<T>)
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-> impl Draw<T>
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{
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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/// Set the maximum width and/or height of the content.
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///
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/// ```
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/// let exact = tengri::wh_exact(Some(3), Some(5), "Hello");
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/// ```
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pub const fn wh_exact <T: Screen> (w: Option<T::Unit>, h: Option<T::Unit>, draw: impl Draw<T>)
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-> impl Draw<T>
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{
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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/// Limit size of drawing area
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/// ```
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/// let clipped = tengri::wh_clip(Some(3), Some(5), "Hello");
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/// ```
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pub const fn wh_clip <T: Screen> (
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w: Option<T::Unit>, h: Option<T::Unit>, draw: impl Draw<T>
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) -> impl Draw<T> {
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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