tek/src/sequencer.rs
2024-12-31 04:12:09 +01:00

182 lines
6.4 KiB
Rust

use crate::*;
use ClockCommand::{Play, Pause};
use KeyCode::{Tab, Char};
use SequencerCommand::*;
use PhraseCommand::*;
use PhrasePoolCommand::*;
/// Root view for standalone `tek_sequencer`.
pub struct SequencerTui {
_jack: Arc<RwLock<JackConnection>>,
pub transport: bool,
pub selectors: bool,
pub clock: ClockModel,
pub phrases: PoolModel,
pub player: MidiPlayer,
pub editor: MidiEditor,
pub size: Measure<Tui>,
pub status: bool,
pub note_buf: Vec<u8>,
pub midi_buf: Vec<Vec<Vec<u8>>>,
pub perf: PerfModel,
}
from_jack!(|jack|SequencerTui {
let clock = ClockModel::from(jack);
let phrase = Arc::new(RwLock::new(MidiClip::new(
"New", true, 4 * clock.timebase.ppq.get() as usize,
None, Some(ItemColor::random().into())
)));
Self {
_jack: jack.clone(),
transport: true,
selectors: true,
phrases: PoolModel::from(&phrase),
editor: MidiEditor::from(&phrase),
player: MidiPlayer::from((&clock, &phrase)),
size: Measure::new(),
midi_buf: vec![vec![];65536],
note_buf: vec![],
perf: PerfModel::default(),
status: true,
clock,
}
});
render!(Tui: (self: SequencerTui) => {
let w = self.size.w();
let phrase_w = if w > 60 { 20 } else if w > 40 { 15 } else { 10 };
let pool_w = if self.phrases.visible { phrase_w } else { 0 };
let pool = Pull::y(1, Fill::y(Align::e(PoolView(&self.phrases))));
let with_pool = move|x|Split::w(false, pool_w, pool, x);
let status = SequencerStatus::from(self);
let with_status = |x|Split::n(false, if self.status { 2 } else { 0 }, status, x);
let with_editbar = |x|Split::n(false, 1, MidiEditStatus(&self.editor), x);
let with_size = |x|lay!([self.size, x]);
let editor = with_editbar(with_pool(Fill::xy(&self.editor)));
let color = self.player.play_phrase().as_ref().map(|(_,p)|
p.as_ref().map(|p|p.read().unwrap().color)
).flatten().clone();
let toolbar = Cond::when(self.transport, row!([
PlayPause(self.clock.is_rolling()),
TransportView::new(self, color, true),
]));
let play_queue = Cond::when(self.selectors, row!([
PhraseSelector::play_phrase(&self.player),
PhraseSelector::next_phrase(&self.player),
]));
Min::y(15, with_size(with_status(col!([
toolbar,
play_queue,
editor,
]))))
});
audio!(|self:SequencerTui, client, scope|{
// Start profiling cycle
let t0 = self.perf.get_t0();
// Update transport clock
if Control::Quit == ClockAudio(self).process(client, scope) {
return Control::Quit
}
// Update MIDI sequencer
if Control::Quit == PlayerAudio(
&mut self.player, &mut self.note_buf, &mut self.midi_buf
).process(client, scope) {
return Control::Quit
}
// End profiling cycle
self.perf.update(t0, scope);
Control::Continue
});
has_size!(<Tui>|self:SequencerTui|&self.size);
has_clock!(|self:SequencerTui|&self.clock);
has_phrases!(|self:SequencerTui|self.phrases.phrases);
has_editor!(|self:SequencerTui|self.editor);
handle!(<Tui>|self:SequencerTui,input|SequencerCommand::execute_with_state(self, input));
#[derive(Clone, Debug)] pub enum SequencerCommand {
History(isize),
Clock(ClockCommand),
Pool(PoolCommand),
Editor(PhraseCommand),
Enqueue(Option<Arc<RwLock<MidiClip>>>),
}
input_to_command!(SequencerCommand: <Tui>|state: SequencerTui, input|match input.event() {
// TODO: k: toggle on-screen keyboard
key_pat!(Ctrl-Char('k')) => { todo!("keyboard") },
// Transport: Play/pause
key_pat!(Char(' ')) => Clock(
if state.clock().is_stopped() { Play(None) } else { Pause(None) }
),
// Transport: Play from start or rewind to start
key_pat!(Shift-Char(' ')) => Clock(
if state.clock().is_stopped() { Play(Some(0)) } else { Pause(Some(0)) }
),
// u: undo
key_pat!(Char('u')) => History(-1),
// Shift-U: redo
key_pat!(Char('U')) => History( 1),
// Tab: Toggle visibility of phrase pool column
key_pat!(Tab) => Pool(PoolCommand::Show(!state.phrases.visible)),
// q: Enqueue currently edited phrase
key_pat!(Char('q')) => Enqueue(Some(state.phrases.phrase().clone())),
// 0: Enqueue phrase 0 (stop all)
key_pat!(Char('0')) => Enqueue(Some(state.phrases.phrases()[0].clone())),
// e: Toggle between editing currently playing or other phrase
key_pat!(Char('e')) => if let Some((_, Some(playing))) = state.player.play_phrase() {
let editing = state.editor.phrase().as_ref().map(|p|p.read().unwrap().clone());
let selected = state.phrases.phrase().clone();
Editor(Show(Some(if Some(selected.read().unwrap().clone()) != editing {
selected
} else {
playing.clone()
})))
} else {
return None
},
// For the rest, use the default keybindings of the components.
// The ones defined above supersede them.
_ => if let Some(command) = PhraseCommand::input_to_command(&state.editor, input) {
Editor(command)
} else if let Some(command) = PoolCommand::input_to_command(&state.phrases, input) {
Pool(command)
} else {
return None
}
});
command!(|self: SequencerCommand, state: SequencerTui|match self {
Self::Pool(cmd) => {
let mut default = |cmd: PoolCommand|cmd
.execute(&mut state.phrases)
.map(|x|x.map(Pool));
match cmd {
// autoselect: automatically load selected phrase in editor
PoolCommand::Select(_) => {
let undo = default(cmd)?;
state.editor.set_phrase(Some(state.phrases.phrase()));
undo
},
// update color in all places simultaneously
PoolCommand::Phrase(SetColor(index, _)) => {
let undo = default(cmd)?;
state.editor.set_phrase(Some(state.phrases.phrase()));
undo
},
_ => default(cmd)?
}
},
Self::Editor(cmd) => {
let default = ||cmd.execute(&mut state.editor).map(|x|x.map(Editor));
match cmd {
_ => default()?
}
},
Self::Clock(cmd) => cmd.execute(state)?.map(Clock),
Self::Enqueue(phrase) => {
state.player.enqueue_next(phrase.as_ref());
None
},
Self::History(delta) => {
todo!("undo/redo")
},
});