use crate::*; use ClockCommand::{Play, Pause}; use KeyCode::{Tab, Char}; use SequencerCommand::*; use PhraseCommand::*; use PhrasePoolCommand::*; /// Root view for standalone `tek_sequencer`. pub struct SequencerTui { _jack: Arc>, pub transport: bool, pub selectors: bool, pub clock: ClockModel, pub phrases: PoolModel, pub player: MidiPlayer, pub editor: MidiEditor, pub size: Measure, pub status: bool, pub note_buf: Vec, pub midi_buf: Vec>>, pub perf: PerfModel, } from_jack!(|jack|SequencerTui { let clock = ClockModel::from(jack); let phrase = Arc::new(RwLock::new(MidiClip::new( "New", true, 4 * clock.timebase.ppq.get() as usize, None, Some(ItemColor::random().into()) ))); Self { _jack: jack.clone(), transport: true, selectors: true, phrases: PoolModel::from(&phrase), editor: MidiEditor::from(&phrase), player: MidiPlayer::from((&clock, &phrase)), size: Measure::new(), midi_buf: vec![vec![];65536], note_buf: vec![], perf: PerfModel::default(), status: true, clock, } }); render!(Tui: (self: SequencerTui) => { let w = self.size.w(); let phrase_w = if w > 60 { 20 } else if w > 40 { 15 } else { 10 }; let pool_w = if self.phrases.visible { phrase_w } else { 0 }; let pool = Pull::y(1, Fill::y(Align::e(PoolView(&self.phrases)))); let with_pool = move|x|Split::w(false, pool_w, pool, x); let status = SequencerStatus::from(self); let with_status = |x|Split::n(false, if self.status { 2 } else { 0 }, status, x); let with_editbar = |x|Split::n(false, 1, MidiEditStatus(&self.editor), x); let with_size = |x|lay!([self.size, x]); let editor = with_editbar(with_pool(Fill::xy(&self.editor))); let color = self.player.play_phrase().as_ref().map(|(_,p)| p.as_ref().map(|p|p.read().unwrap().color) ).flatten().clone(); let toolbar = Cond::when(self.transport, row!([ PlayPause(self.clock.is_rolling()), TransportView::new(self, color, true), ])); let play_queue = Cond::when(self.selectors, row!([ PhraseSelector::play_phrase(&self.player), PhraseSelector::next_phrase(&self.player), ])); Min::y(15, with_size(with_status(col!([ toolbar, play_queue, editor, ])))) }); audio!(|self:SequencerTui, client, scope|{ // Start profiling cycle let t0 = self.perf.get_t0(); // Update transport clock if Control::Quit == ClockAudio(self).process(client, scope) { return Control::Quit } // Update MIDI sequencer if Control::Quit == PlayerAudio( &mut self.player, &mut self.note_buf, &mut self.midi_buf ).process(client, scope) { return Control::Quit } // End profiling cycle self.perf.update(t0, scope); Control::Continue }); has_size!(|self:SequencerTui|&self.size); has_clock!(|self:SequencerTui|&self.clock); has_phrases!(|self:SequencerTui|self.phrases.phrases); has_editor!(|self:SequencerTui|self.editor); handle!(|self:SequencerTui,input|SequencerCommand::execute_with_state(self, input)); #[derive(Clone, Debug)] pub enum SequencerCommand { History(isize), Clock(ClockCommand), Pool(PoolCommand), Editor(PhraseCommand), Enqueue(Option>>), } input_to_command!(SequencerCommand: |state: SequencerTui, input|match input.event() { // TODO: k: toggle on-screen keyboard key_pat!(Ctrl-Char('k')) => { todo!("keyboard") }, // Transport: Play/pause key_pat!(Char(' ')) => Clock( if state.clock().is_stopped() { Play(None) } else { Pause(None) } ), // Transport: Play from start or rewind to start key_pat!(Shift-Char(' ')) => Clock( if state.clock().is_stopped() { Play(Some(0)) } else { Pause(Some(0)) } ), // u: undo key_pat!(Char('u')) => History(-1), // Shift-U: redo key_pat!(Char('U')) => History( 1), // Tab: Toggle visibility of phrase pool column key_pat!(Tab) => Pool(PoolCommand::Show(!state.phrases.visible)), // q: Enqueue currently edited phrase key_pat!(Char('q')) => Enqueue(Some(state.phrases.phrase().clone())), // 0: Enqueue phrase 0 (stop all) key_pat!(Char('0')) => Enqueue(Some(state.phrases.phrases()[0].clone())), // e: Toggle between editing currently playing or other phrase key_pat!(Char('e')) => if let Some((_, Some(playing))) = state.player.play_phrase() { let editing = state.editor.phrase().as_ref().map(|p|p.read().unwrap().clone()); let selected = state.phrases.phrase().clone(); Editor(Show(Some(if Some(selected.read().unwrap().clone()) != editing { selected } else { playing.clone() }))) } else { return None }, // For the rest, use the default keybindings of the components. // The ones defined above supersede them. _ => if let Some(command) = PhraseCommand::input_to_command(&state.editor, input) { Editor(command) } else if let Some(command) = PoolCommand::input_to_command(&state.phrases, input) { Pool(command) } else { return None } }); command!(|self: SequencerCommand, state: SequencerTui|match self { Self::Pool(cmd) => { let mut default = |cmd: PoolCommand|cmd .execute(&mut state.phrases) .map(|x|x.map(Pool)); match cmd { // autoselect: automatically load selected phrase in editor PoolCommand::Select(_) => { let undo = default(cmd)?; state.editor.set_phrase(Some(state.phrases.phrase())); undo }, // update color in all places simultaneously PoolCommand::Phrase(SetColor(index, _)) => { let undo = default(cmd)?; state.editor.set_phrase(Some(state.phrases.phrase())); undo }, _ => default(cmd)? } }, Self::Editor(cmd) => { let default = ||cmd.execute(&mut state.editor).map(|x|x.map(Editor)); match cmd { _ => default()? } }, Self::Clock(cmd) => cmd.execute(state)?.map(Clock), Self::Enqueue(phrase) => { state.player.enqueue_next(phrase.as_ref()); None }, Self::History(delta) => { todo!("undo/redo") }, });