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https://codeberg.org/unspeaker/tek.git
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big worky on sequencer and launcher
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parent
a4c3593840
commit
8a8d7b8704
14 changed files with 852 additions and 680 deletions
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@ -1,82 +1,101 @@
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use crate::prelude::*;
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pub const ACTIONS: [(&'static str, &'static str);2] = [
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("Enter", "Play sample"),
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("Ins/Del", "Add/remove sample"),
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];
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pub struct Sampler {
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name: String,
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input: ::jack::Port<::jack::MidiIn>,
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samples: Arc<Mutex<Vec<Sample>>>,
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selected_sample: usize,
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selected_column: usize,
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midi_ins: Vec<Port<MidiIn>>,
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audio_ins: Vec<Port<AudioIn>>,
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audio_outs: Vec<Port<AudioOut>>,
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name: String,
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cursor: (usize, usize),
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samples: Vec<Arc<Sample>>,
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voices: Vec<Voice>,
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midi_in: Port<MidiIn>,
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audio_ins: Vec<Port<AudioIn>>,
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audio_outs: Vec<Port<AudioOut>>,
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}
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pub struct Sample {
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port: Port<AudioOut>,
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name: String,
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rate: u32,
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gain: f64,
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channels: u8,
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data: Vec<Vec<f32>>,
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trigger: (u8, u8),
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playing: Option<usize>,
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channels: Vec<Vec<f32>>,
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start: usize,
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}
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impl Sample {
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fn new (name: &str) -> Arc<Self> {
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Arc::new(Self { name: name.to_string(), channels: vec![], start: 0 })
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}
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fn play (self: &Arc<Self>) -> Voice {
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Voice { sample: self.clone(), position: self.start }
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}
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}
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pub struct Voice {
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sample: Arc<Sample>,
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position: usize,
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}
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impl Voice {
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fn chunk (&mut self, frames: usize) -> Vec<Vec<f32>> {
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let mut chunk = vec![];
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for channel in self.sample.channels.iter() {
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chunk.push(channel[self.position..self.position+frames].into());
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};
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self.position = self.position + frames;
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chunk
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}
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}
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impl Sampler {
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pub fn new (name: &str) -> Result<DynamicDevice<Self>, Box<dyn Error>> {
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let (client, _) = Client::new(name, ClientOptions::NO_START_SERVER)?;
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let samples = vec![
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Sample::new("Kick", &client, 1, 35)?,
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Sample::new("Snare", &client, 1, 38)?,
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];
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let samples = Arc::new(Mutex::new(samples));
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let input = client.register_port("trigger", ::jack::MidiIn::default())?;
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DynamicDevice::new(render, handle, Self::process, Self {
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name: name.into(),
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input,
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selected_sample: 0,
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selected_column: 0,
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samples,
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midi_ins: vec![],
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audio_ins: vec![],
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audio_outs: vec![],
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cursor: (0, 0),
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samples: vec![
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Sample::new("Kick"),
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Sample::new("Snare"),
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],
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voices: vec![
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],
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midi_in: client.register_port("midi", ::jack::MidiIn::default())?,
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audio_ins: vec![
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client.register_port("recL", ::jack::AudioIn::default())?,
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client.register_port("recR", ::jack::AudioIn::default())?,
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],
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audio_outs: vec![
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client.register_port("outL", ::jack::AudioOut::default())?,
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client.register_port("outR", ::jack::AudioOut::default())?,
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],
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}).activate(client)
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}
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pub fn process (&mut self, _: &Client, scope: &ProcessScope) -> Control {
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let mut samples = self.samples.lock().unwrap();
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for event in self.input.iter(scope) {
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let len = 3.min(event.bytes.len());
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let mut data = [0; 3];
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data[..len].copy_from_slice(&event.bytes[..len]);
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if (data[0] >> 4) == 0b1001 { // note on
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let channel = data[0] & 0b00001111;
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let note = data[1];
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let velocity = data[2];
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for sample in samples.iter_mut() {
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if sample.trigger.0 == channel && sample.trigger.1 == note {
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sample.play(velocity);
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}
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}
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}
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for sample in samples.iter_mut() {
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if let Some(playing) = sample.playing {
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for (index, value) in sample.port.as_mut_slice(scope).iter_mut().enumerate() {
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*value = *sample.data[0].get(playing + index).unwrap_or(&0f32);
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}
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if playing + scope.n_frames() as usize > sample.data[0].len() {
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sample.playing = None
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} else {
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sample.playing = Some(playing + scope.n_frames() as usize)
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}
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}
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}
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}
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// emit currently playing voices
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// process midi in
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// add new voices
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// emit new voices starting from midi event frames
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//for event in self.midi_in.iter(scope) {
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//let len = 3.min(event.bytes.len());
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//let mut data = [0; 3];
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//data[..len].copy_from_slice(&event.bytes[..len]);
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//if (data[0] >> 4) == 0b1001 { // note on
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//let channel = data[0] & 0b00001111;
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//let note = data[1];
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//let velocity = data[2];
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//for sample in self.samples.iter_mut() {
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//if sample.trigger.0 == channel && sample.trigger.1 == note {
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//sample.play(velocity);
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//}
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//}
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//}
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//for sample in self.samples.iter_mut() {
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//if let Some(playing) = sample.playing {
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//for (index, value) in sample.port.as_mut_slice(scope).iter_mut().enumerate() {
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//*value = *sample.data[0].get(playing + index).unwrap_or(&0f32);
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//}
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//if playing + scope.n_frames() as usize > sample.data[0].len() {
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//sample.playing = None
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//} else {
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//sample.playing = Some(playing + scope.n_frames() as usize)
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//}
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//}
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//}
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//}
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Control::Continue
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}
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@ -84,6 +103,9 @@ impl Sampler {
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}
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impl PortList for Sampler {
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fn midi_ins (&self) -> Usually<Vec<String>> {
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Ok(vec![self.midi_in.name()?])
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}
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fn audio_ins (&self) -> Usually<Vec<String>> {
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let mut ports = vec![];
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for port in self.audio_ins.iter() {
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@ -98,42 +120,14 @@ impl PortList for Sampler {
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}
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Ok(ports)
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}
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fn midi_ins (&self) -> Usually<Vec<String>> {
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let mut ports = vec![];
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for port in self.midi_ins.iter() {
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ports.push(port.name()?);
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}
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Ok(ports)
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}
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}
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impl Sample {
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pub fn new (name: &str, client: &Client, channel: u8, note: u8) -> Result<Self, Box<dyn Error>> {
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Ok(Self {
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port: client.register_port(name, ::jack::AudioOut::default())?,
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name: name.into(),
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rate: 44100,
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channels: 1,
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gain: 0.0,
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data: vec![vec![1.0, 0.0, 0.0, 0.0]],
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trigger: (channel, note),
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playing: None
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})
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}
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fn play (&mut self, _velocity: u8) {
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self.playing = Some(0)
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}
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}
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pub fn render (state: &Sampler, buf: &mut Buffer, Rect { x, y, width, .. }: Rect)
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pub fn render (state: &Sampler, buf: &mut Buffer, Rect { x, y, height, .. }: Rect)
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-> Usually<Rect>
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{
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let width = 40;
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let style = Style::default().gray();
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draw_box(buf, Rect { x, y: y, width: 40, height: 12 });
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//draw_box(buf, Rect { x, y: y, width: 40, height: 12 });
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let separator = format!("├{}┤", "-".repeat((width - 2).into()));
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separator.blit(buf, x, y + 2, Some(style.dim()));
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format!(" {} │", state.name).blit(buf, x+1, y+1, Some(style.white().bold()));
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@ -153,7 +147,7 @@ pub fn render (state: &Sampler, buf: &mut Buffer, Rect { x, y, width, .. }: Rect
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format!(" {cut}")
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.blit(buf, x+2, y+4+i*2, Some(style));
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}
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Ok(Rect { x, y, width, height: 11 })
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Ok(Rect { x, y, width, height: height - 3 })
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}
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//fn render_table (
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@ -202,6 +196,11 @@ pub fn render (state: &Sampler, buf: &mut Buffer, Rect { x, y, width, .. }: Rect
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pub fn handle (_: &mut Sampler, _: &AppEvent) -> Usually<bool> {
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Ok(false)
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//pub const ACTIONS: [(&'static str, &'static str);2] = [
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//("Enter", "Play sample"),
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//("Ins/Del", "Add/remove sample"),
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//];
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//if let Event::Input(crossterm::event::Event::Key(event)) = event {
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//match event.code {
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//KeyCode::Char('c') => {
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