big worky on sequencer and launcher

This commit is contained in:
🪞👃🪞 2024-06-28 23:19:25 +03:00
parent a4c3593840
commit 8a8d7b8704
14 changed files with 852 additions and 680 deletions

View file

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use crate::prelude::*;
use super::*;
pub fn handle (state: &mut Launcher, event: &AppEvent) -> Usually<bool> {
Ok(handle_keymap(state, event, KEYMAP)? || match state.view {
LauncherView::Modal(ref mut device) => {
device.handle(event)?
},
LauncherView::Tracks => {
handle_keymap(state, event, KEYMAP_TRACKS)?
},
LauncherView::Sequencer => {
let i = state.col().saturating_sub(1);
if let Some(track) = state.tracks.get_mut(i) {
crate::device::sequencer::handle(&mut *track.sequencer.state(), event)?
} else {
true
}
},
LauncherView::Chains => {
true
}
})
}
pub const KEYMAP: &'static [KeyBinding<Launcher>] = keymap!(Launcher {
[F(1), NONE, "toggle_help", "toggle help", toggle_help],
[Tab, SHIFT, "focus_prev", "focus previous area", focus_prev],
[Tab, NONE, "focus_next", "focus next area", focus_next],
[Char(' '), NONE, "play_toggle", "play or pause", play_toggle],
[Char('r'), NONE, "record_toggle", "toggle recording", record_toggle],
[Char('d'), NONE, "overdub_toggle", "toggle overdub", overdub_toggle],
[Char('m'), NONE, "monitor_toggle", "toggle input monitoring", monitor_toggle],
[Char('r'), CONTROL, "rename", "rename current element", rename],
[Char('t'), CONTROL, "add_track", "add a new track", add_track],
//[Char(' '), SHIFT, "play_start", "play from start", play_start],
});
pub const KEYMAP_TRACKS: &'static [KeyBinding<Launcher>] = keymap!(Launcher {
[Up, NONE, "cursor_up", "move cursor up", cursor_up],
[Down, NONE, "cursor_down", "move cursor down", cursor_down],
[Left, NONE, "cursor_left", "move cursor left", cursor_left],
[Right, NONE, "cursor_right", "move cursor right", cursor_right],
[Char('.'), NONE, "clip_next", "set clip to next phrase", clip_next],
[Char(','), NONE, "clip_prev", "set clip to last phrase", clip_prev],
[Delete, CONTROL, "delete_track", "delete track", delete_track],
[Enter, NONE, "clip_enter", "play or record clip or stop and advance", clip_enter],
});
fn clip_enter (_: &mut Launcher) -> Usually<bool> {
//let track = state.active_track().unwrap();
//let scene = state.active_scene();
//if state.cursor.1 >= 2 {
//if let Some(Some(index)) = scene.clips.get(state.cursor.1 - 2) {
//track.enqueue(index)
//} else {
//}
//}
//if state.cursor.0 >= 1 {
//let sequencer = state.tracks.get_mut(state.cursor.0 - 1);
//if state.cursor.1 >= 2 {
//let scene = state.scenes.get_mut(state.cursor.1 - 2);
//if let Some(index) = scene.get(state.cursor.0 - 1) {
//let phrase = sequencer.phrases.get(index);
//} else {
//let index = sequencer.phrases.len();
//let phrase = Phrase::new(&format!("Phrase#{index}"));
//sequencer.phrases.push(phrase);
//scene[state.cursor.0 - 1] = Some(index);
//}
//}
//}
Ok(true)
}
fn rename (_: &mut Launcher) -> Usually<bool> {
Ok(true)
}
fn add_track (state: &mut Launcher) -> Usually<bool> {
let name = format!("Track {}", state.tracks.len() + 1);
state.tracks.push(Track::new(&name, &state.timebase, None, None)?);
state.cursor.0 = state.tracks.len();
Ok(true)
}
fn delete_track (state: &mut Launcher) -> Usually<bool> {
if state.cursor.0 >= 1 {
state.tracks.remove(state.cursor.0 - 1);
state.cursor.0 = state.cursor.0.min(state.tracks.len());
}
Ok(true)
}
fn cursor_up (state: &mut Launcher) -> Usually<bool> {
state.dec_row();
Ok(true)
}
fn cursor_down (state: &mut Launcher) -> Usually<bool> {
state.inc_row();
Ok(true)
}
fn cursor_left (state: &mut Launcher) -> Usually<bool> {
state.dec_col();
Ok(true)
}
fn cursor_right (state: &mut Launcher) -> Usually<bool> {
state.inc_col();
Ok(true)
}
fn toggle_help (state: &mut Launcher) -> Usually<bool> {
state.show_help = !state.show_help;
Ok(true)
}
fn focus_next (state: &mut Launcher) -> Usually<bool> {
match state.view {
LauncherView::Tracks => { state.view = LauncherView::Chains; },
LauncherView::Chains => { state.view = LauncherView::Sequencer; },
LauncherView::Sequencer => { state.view = LauncherView::Tracks; },
_ => {},
};
Ok(true)
}
fn focus_prev (state: &mut Launcher) -> Usually<bool> {
match state.view {
LauncherView::Tracks => { state.view = LauncherView::Sequencer; },
LauncherView::Sequencer => { state.view = LauncherView::Chains; },
LauncherView::Chains => { state.view = LauncherView::Tracks; },
_ => {},
};
Ok(true)
}
fn clip_next (state: &mut Launcher) -> Usually<bool> {
if state.cursor.0 >= 1 && state.cursor.1 >= 1 {
let scene_id = state.cursor.1 - 1;
let clip_id = state.cursor.0 - 1;
let scene = &mut state.scenes[scene_id];
scene.clips[clip_id] = match scene.clips[clip_id] {
None => Some(0),
Some(i) => if i >= state.tracks[clip_id].sequencer.state().sequences.len().saturating_sub(1) {
None
} else {
Some(i + 1)
}
};
}
Ok(true)
}
fn clip_prev (state: &mut Launcher) -> Usually<bool> {
if state.cursor.0 >= 1 && state.cursor.1 >= 1 {
let scene_id = state.cursor.1 - 1;
let clip_id = state.cursor.0 - 1;
let scene = &mut state.scenes[scene_id];
scene.clips[clip_id] = match scene.clips[clip_id] {
None => Some(state.tracks[clip_id].sequencer.state().sequences.len().saturating_sub(1)),
Some(i) => if i == 0 {
None
} else {
Some(i - 1)
}
};
}
Ok(true)
}
fn play_toggle (s: &mut Launcher) -> Usually<bool> {
s.playing = match s.playing {
TransportState::Stopped => {
s.transport.start()?;
TransportState::Starting
},
_ => {
s.transport.stop()?;
s.transport.locate(0)?;
TransportState::Stopped
},
};
Ok(true)
}
//fn play_start (_: &mut Launcher) -> Usually<bool> {
//unimplemented!()
//}
fn record_toggle (s: &mut Launcher) -> Usually<bool> {
s.recording = !s.recording;
for track in s.tracks.iter() {
track.sequencer.state().recording = s.recording;
}
Ok(true)
}
fn overdub_toggle (s: &mut Launcher) -> Usually<bool> {
s.overdub = !s.overdub;
for track in s.tracks.iter() {
track.sequencer.state().overdub = s.overdub;
}
Ok(true)
}
fn monitor_toggle (s: &mut Launcher) -> Usually<bool> {
s.monitoring = !s.monitoring;
for track in s.tracks.iter() {
track.sequencer.state().monitoring = s.monitoring;
}
Ok(true)
}