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wip: refactor into crates
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87 changed files with 2281 additions and 2217 deletions
108
crates/tek_core/src/handle.rs
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108
crates/tek_core/src/handle.rs
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use crate::*;
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/// Spawn thread that listens for user input
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pub fn input_thread (
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exited: &Arc<AtomicBool>,
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device: &Arc<RwLock<impl Handle + Send + Sync + 'static>>
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) -> JoinHandle<()> {
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let poll = Duration::from_millis(100);
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let exited = exited.clone();
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let device = device.clone();
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spawn(move || loop {
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// Exit if flag is set
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if exited.fetch_and(true, Ordering::Relaxed) {
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break
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}
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// Listen for events and send them to the main thread
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if ::crossterm::event::poll(poll).is_ok() {
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let event = ::crossterm::event::read().unwrap();
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if let Event::Key(KeyEvent {
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code: KeyCode::Char('c'), modifiers: KeyModifiers::CONTROL, ..
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}) = event {
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exited.store(true, Ordering::Relaxed);
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} else if let Err(e) = device.write().unwrap().handle(&AppEvent::Input(event)) {
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panic!("{e}")
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}
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}
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})
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}
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/// Trait for things that handle input events.
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pub trait Handle {
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/// Handle an input event.
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/// Returns Ok(true) if the device handled the event.
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/// This is the mechanism which allows nesting of components;.
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fn handle (&mut self, _e: &AppEvent) -> Usually<bool> {
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Ok(false)
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}
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}
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/// Implement the `Handle` trait.
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#[macro_export] macro_rules! handle {
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($T:ty) => {
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impl Handle for $T {}
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};
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($T:ty |$self:ident, $e:ident|$block:expr) => {
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impl Handle for $T {
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fn handle (&mut $self, $e: &AppEvent) -> Usually<bool> {
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$block
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}
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}
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};
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($T:ty = $handle:path) => {
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impl Handle for $T {
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fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
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$handle(self, e)
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}
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}
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}
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}
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#[derive(Debug)]
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pub enum AppEvent {
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/// Terminal input
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Input(::crossterm::event::Event),
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/// Update values but not the whole form.
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Update,
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/// Update the whole form.
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Redraw,
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/// Device gains focus
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Focus,
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/// Device loses focus
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Blur,
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// /// JACK notification
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// Jack(JackEvent)
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}
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pub type KeyHandler<T> = &'static dyn Fn(&mut T)->Usually<bool>;
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pub type KeyBinding<T> = (
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KeyCode, KeyModifiers, &'static str, &'static str, KeyHandler<T>
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);
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pub type KeyMap<T> = [KeyBinding<T>];
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pub fn handle_keymap <T> (
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state: &mut T, event: &AppEvent, keymap: &KeyMap<T>,
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) -> Usually<bool> {
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match event {
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AppEvent::Input(crossterm::event::Event::Key(event)) => {
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for (code, modifiers, _, _, command) in keymap.iter() {
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if *code == event.code && modifiers.bits() == event.modifiers.bits() {
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return command(state)
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}
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}
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},
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_ => {}
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};
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Ok(false)
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}
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/// Define a keymap
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#[macro_export] macro_rules! keymap {
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($T:ty { $([$k:ident $(($char:literal))?, $m:ident, $n: literal, $d: literal, $f: expr]),* $(,)? }) => {
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&[
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$((KeyCode::$k $(($char))?, KeyModifiers::$m, $n, $d, &$f as KeyHandler<$T>)),*
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] as &'static [KeyBinding<$T>]
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}
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}
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