tek/crates/tek_core/src/handle.rs

108 lines
3.1 KiB
Rust

use crate::*;
/// Spawn thread that listens for user input
pub fn input_thread (
exited: &Arc<AtomicBool>,
device: &Arc<RwLock<impl Handle + Send + Sync + 'static>>
) -> JoinHandle<()> {
let poll = Duration::from_millis(100);
let exited = exited.clone();
let device = device.clone();
spawn(move || loop {
// Exit if flag is set
if exited.fetch_and(true, Ordering::Relaxed) {
break
}
// Listen for events and send them to the main thread
if ::crossterm::event::poll(poll).is_ok() {
let event = ::crossterm::event::read().unwrap();
if let Event::Key(KeyEvent {
code: KeyCode::Char('c'), modifiers: KeyModifiers::CONTROL, ..
}) = event {
exited.store(true, Ordering::Relaxed);
} else if let Err(e) = device.write().unwrap().handle(&AppEvent::Input(event)) {
panic!("{e}")
}
}
})
}
/// Trait for things that handle input events.
pub trait Handle {
/// Handle an input event.
/// Returns Ok(true) if the device handled the event.
/// This is the mechanism which allows nesting of components;.
fn handle (&mut self, _e: &AppEvent) -> Usually<bool> {
Ok(false)
}
}
/// Implement the `Handle` trait.
#[macro_export] macro_rules! handle {
($T:ty) => {
impl Handle for $T {}
};
($T:ty |$self:ident, $e:ident|$block:expr) => {
impl Handle for $T {
fn handle (&mut $self, $e: &AppEvent) -> Usually<bool> {
$block
}
}
};
($T:ty = $handle:path) => {
impl Handle for $T {
fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
$handle(self, e)
}
}
}
}
#[derive(Debug)]
pub enum AppEvent {
/// Terminal input
Input(::crossterm::event::Event),
/// Update values but not the whole form.
Update,
/// Update the whole form.
Redraw,
/// Device gains focus
Focus,
/// Device loses focus
Blur,
// /// JACK notification
// Jack(JackEvent)
}
pub type KeyHandler<T> = &'static dyn Fn(&mut T)->Usually<bool>;
pub type KeyBinding<T> = (
KeyCode, KeyModifiers, &'static str, &'static str, KeyHandler<T>
);
pub type KeyMap<T> = [KeyBinding<T>];
pub fn handle_keymap <T> (
state: &mut T, event: &AppEvent, keymap: &KeyMap<T>,
) -> Usually<bool> {
match event {
AppEvent::Input(crossterm::event::Event::Key(event)) => {
for (code, modifiers, _, _, command) in keymap.iter() {
if *code == event.code && modifiers.bits() == event.modifiers.bits() {
return command(state)
}
}
},
_ => {}
};
Ok(false)
}
/// Define a keymap
#[macro_export] macro_rules! keymap {
($T:ty { $([$k:ident $(($char:literal))?, $m:ident, $n: literal, $d: literal, $f: expr]),* $(,)? }) => {
&[
$((KeyCode::$k $(($char))?, KeyModifiers::$m, $n, $d, &$f as KeyHandler<$T>)),*
] as &'static [KeyBinding<$T>]
}
}