tengri/src/sing.rs
same mf who else b0fbe3c173
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wip: refactor: removing seams
2026-03-19 17:22:47 +02:00

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Rust

use crate::{*, time::PerfModel};
use ::jack::*;
use JackState::*;
/// Trait for thing that has a JACK process callback.
pub trait Audio {
/// Handle a JACK event.
fn handle (&mut self, _event: JackEvent) {}
/// Projecss a JACK chunk.
fn process (&mut self, _: &Client, _: &ProcessScope) -> Control {
Control::Continue
}
/// The JACK process callback function passed to the server.
fn callback (
state: &Arc<RwLock<Self>>, client: &Client, scope: &ProcessScope
) -> Control where Self: Sized {
if let Ok(mut state) = state.write() {
state.process(client, scope)
} else {
Control::Quit
}
}
}
/// Wraps [JackState], and through it [jack::Client] when connected.
///
/// ```
/// let jack = tengri::Jack::default();
/// ```
#[derive(Clone, Debug, Default)] pub struct Jack<'j> (
pub(crate) Arc<RwLock<JackState<'j>>>
);
/// This is a connection which may be [Inactive], [Activating], or [Active].
/// In the [Active] and [Inactive] states, [JackState::client] returns a
/// [jack::Client], which you can use to talk to the JACK API.
///
/// ```
/// let state = tengri::JackState::default();
/// ```
#[derive(Debug, Default)] pub enum JackState<'j> {
/// Unused
#[default] Inert,
/// Before activation.
Inactive(Client),
/// During activation.
Activating,
/// After activation. Must not be dropped for JACK thread to persist.
Active(DynamicAsyncClient<'j>),
}
/// Event enum for JACK events.
///
/// ```
/// let event = tengri::JackEvent::XRun;
/// ```
#[derive(Debug, Clone, PartialEq)] pub enum JackEvent {
ThreadInit,
Shutdown(ClientStatus, Arc<str>),
Freewheel(bool),
SampleRate(Frames),
ClientRegistration(Arc<str>, bool),
PortRegistration(PortId, bool),
PortRename(PortId, Arc<str>, Arc<str>),
PortsConnected(PortId, PortId, bool),
GraphReorder,
XRun,
}
/// Generic notification handler that emits [JackEvent]
///
/// ```
/// let notify = tengri::JackNotify(|_|{});
/// ```
pub struct JackNotify<T: Fn(JackEvent) + Send>(pub T);
/// Running JACK [AsyncClient] with maximum type erasure.
///
/// One [Box] contains function that handles [JackEvent]s.
///
/// Another [Box] containing a function that handles realtime IO.
///
/// That's all it knows about them.
pub type DynamicAsyncClient<'j>
= AsyncClient<DynamicNotifications<'j>, DynamicAudioHandler<'j>>;
/// Notification handler wrapper for [BoxedAudioHandler].
pub type DynamicAudioHandler<'j> =
::jack::contrib::ClosureProcessHandler<(), BoxedAudioHandler<'j>>;
/// Boxed realtime callback.
pub type BoxedAudioHandler<'j> =
Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send + Sync + 'j>;
/// Notification handler wrapper for [BoxedJackEventHandler].
pub type DynamicNotifications<'j> =
JackNotify<BoxedJackEventHandler<'j>>;
/// Boxed [JackEvent] callback.
pub type BoxedJackEventHandler<'j> =
Box<dyn Fn(JackEvent) + Send + Sync + 'j>;
impl<'j> HasJack<'j> for Jack<'j> { fn jack (&self) -> &Jack<'j> { self } }
impl<'j> HasJack<'j> for &Jack<'j> { fn jack (&self) -> &Jack<'j> { self } }
/// Implement [Jack] constructor and methods
impl<'j> Jack<'j> {
/// Register new [Client] and wrap it for shared use.
pub fn new_run <T: HasJack<'j> + Audio + Send + Sync + 'static> (
name: &impl AsRef<str>,
init: impl FnOnce(Jack<'j>)->Usually<T>
) -> Usually<Arc<RwLock<T>>> {
Jack::new(name)?.run(init)
}
pub fn new (name: &impl AsRef<str>) -> Usually<Self> {
let client = Client::new(name.as_ref(), ClientOptions::NO_START_SERVER)?.0;
Ok(Jack(Arc::new(RwLock::new(JackState::Inactive(client)))))
}
pub fn run <T: HasJack<'j> + Audio + Send + Sync + 'static>
(self, init: impl FnOnce(Self)->Usually<T>) -> Usually<Arc<RwLock<T>>>
{
let client_state = self.0.clone();
let app: Arc<RwLock<T>> = Arc::new(RwLock::new(init(self)?));
let mut state = Activating;
std::mem::swap(&mut*client_state.write().unwrap(), &mut state);
if let Inactive(client) = state {
// This is the misc notifications handler. It's a struct that wraps a [Box]
// which performs type erasure on a callback that takes [JackEvent], which is
// one of the available misc notifications.
let notify = JackNotify(Box::new({
let app = app.clone();
move|event|(&mut*app.write().unwrap()).handle(event)
}) as BoxedJackEventHandler);
// This is the main processing handler. It's a struct that wraps a [Box]
// which performs type erasure on a callback that takes [Client] and [ProcessScope]
// and passes them down to the `app`'s `process` callback, which in turn
// implements audio and MIDI input and output on a realtime basis.
let process = ::jack::contrib::ClosureProcessHandler::new(Box::new({
let app = app.clone();
move|c: &_, s: &_|if let Ok(mut app) = app.write() {
app.process(c, s)
} else {
Control::Quit
}
}) as BoxedAudioHandler);
// Launch a client with the two handlers.
*client_state.write().unwrap() = Active(
client.activate_async(notify, process)?
);
} else {
unreachable!();
}
Ok(app)
}
/// Run something with the client.
pub fn with_client <T> (&self, op: impl FnOnce(&Client)->T) -> T {
match &*self.0.read().unwrap() {
Inert => panic!("jack client not activated"),
Inactive(client) => op(client),
Activating => panic!("jack client has not finished activation"),
Active(client) => op(client.as_client()),
}
}
}
impl<T: Fn(JackEvent) + Send> NotificationHandler for JackNotify<T> {
fn thread_init(&self, _: &Client) {
self.0(JackEvent::ThreadInit);
}
unsafe fn shutdown(&mut self, status: ClientStatus, reason: &str) {
self.0(JackEvent::Shutdown(status, reason.into()));
}
fn freewheel(&mut self, _: &Client, enabled: bool) {
self.0(JackEvent::Freewheel(enabled));
}
fn sample_rate(&mut self, _: &Client, frames: Frames) -> Control {
self.0(JackEvent::SampleRate(frames));
Control::Quit
}
fn client_registration(&mut self, _: &Client, name: &str, reg: bool) {
self.0(JackEvent::ClientRegistration(name.into(), reg));
}
fn port_registration(&mut self, _: &Client, id: PortId, reg: bool) {
self.0(JackEvent::PortRegistration(id, reg));
}
fn port_rename(&mut self, _: &Client, id: PortId, old: &str, new: &str) -> Control {
self.0(JackEvent::PortRename(id, old.into(), new.into()));
Control::Continue
}
fn ports_connected(&mut self, _: &Client, a: PortId, b: PortId, are: bool) {
self.0(JackEvent::PortsConnected(a, b, are));
}
fn graph_reorder(&mut self, _: &Client) -> Control {
self.0(JackEvent::GraphReorder);
Control::Continue
}
fn xrun(&mut self, _: &Client) -> Control {
self.0(JackEvent::XRun);
Control::Continue
}
}
impl JackPerfModel for PerfModel {
fn update_from_jack_scope (&self, t0: Option<u64>, scope: &ProcessScope) {
if let Some(t0) = t0 {
let t1 = self.clock.raw();
self.used.store(
self.clock.delta_as_nanos(t0, t1) as f64,
Relaxed,
);
self.window.store(
scope.cycle_times().unwrap().period_usecs as f64,
Relaxed,
);
}
}
}
/// Things that can provide a [jack::Client] reference.
///
/// ```
/// use tengri::{Jack, HasJack};
///
/// let jack: &Jack = Jacked::default().jack();
///
/// #[derive(Default)] struct Jacked<'j>(Jack<'j>);
///
/// impl<'j> HasJack<'j> for Jacked<'j> {
/// fn jack (&self) -> &Jack<'j> { &self.0 }
/// }
/// ```
pub trait HasJack<'j>: Send + Sync {
/// Return the internal [jack::Client] handle
/// that lets you call the JACK API.
fn jack (&self) -> &Jack<'j>;
fn with_client <T> (&self, op: impl FnOnce(&Client)->T) -> T {
self.jack().with_client(op)
}
fn port_by_name (&self, name: &str) -> Option<Port<Unowned>> {
self.with_client(|client|client.port_by_name(name))
}
fn port_by_id (&self, id: u32) -> Option<Port<Unowned>> {
self.with_client(|c|c.port_by_id(id))
}
fn register_port <PS: PortSpec + Default> (&self, name: impl AsRef<str>) -> Usually<Port<PS>> {
self.with_client(|client|Ok(client.register_port(name.as_ref(), PS::default())?))
}
fn sync_lead (&self, enable: bool, callback: impl Fn(TimebaseInfo)->jack::contrib::Position)
-> Usually<()>
{
if enable {
self.with_client(|client|match client.register_timebase_callback(false, callback) {
Ok(_) => Ok(()),
Err(e) => Err(e)
})?
}
Ok(())
}
fn sync_follow (&self, _enable: bool) -> Usually<()> {
// TODO: sync follow
Ok(())
}
}
pub trait JackPerfModel {
fn update_from_jack_scope (&self, t0: Option<u64>, scope: &ProcessScope);
}
/// Implement [Audio]: provide JACK callbacks.
#[macro_export] macro_rules! impl_audio {
(|
$self1:ident:
$Struct:ident$(<$($L:lifetime),*$($T:ident$(:$U:path)?),*>)?,$c:ident,$s:ident
|$cb:expr$(;|$self2:ident,$e:ident|$cb2:expr)?) => {
impl $(<$($L),*$($T $(: $U)?),*>)? Audio for $Struct $(<$($L),*$($T),*>)? {
#[inline] fn process (&mut $self1, $c: &Client, $s: &ProcessScope) -> Control { $cb }
$(#[inline] fn handle (&mut $self2, $e: JackEvent) { $cb2 })?
}
};
($Struct:ident: $process:ident, $handle:ident) => {
impl Audio for $Struct {
#[inline] fn process (&mut self, c: &Client, s: &ProcessScope) -> Control {
$process(self, c, s)
}
#[inline] fn handle (&mut self, e: JackEvent) {
$handle(self, e)
}
}
};
($Struct:ident: $process:ident) => {
impl Audio for $Struct {
#[inline] fn process (&mut self, c: &Client, s: &ProcessScope) -> Control {
$process(self, c, s)
}
}
};
}