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https://codeberg.org/unspeaker/tengri.git
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152 lines
6 KiB
Rust
152 lines
6 KiB
Rust
use crate::*;
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/// A binary split or layer.
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pub struct Bsp<Head, Tail>(
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pub(crate) Direction,
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/// First element.
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pub(crate) Head,
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/// Second element.
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pub(crate) Tail,
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);
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impl<Head, Tail> Bsp<Head, Tail> {
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#[inline] pub const fn n (a: Head, b: Tail) -> Self { Self(North, a, b) }
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#[inline] pub const fn s (a: Head, b: Tail) -> Self { Self(South, a, b) }
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#[inline] pub const fn e (a: Head, b: Tail) -> Self { Self(East, a, b) }
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#[inline] pub const fn w (a: Head, b: Tail) -> Self { Self(West, a, b) }
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#[inline] pub const fn a (a: Head, b: Tail) -> Self { Self(Above, a, b) }
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#[inline] pub const fn b (a: Head, b: Tail) -> Self { Self(Below, a, b) }
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}
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impl<O: Out, Head: Content<O>, Tail: Content<O>> Draw<O> for Bsp<Head, Tail> {
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fn draw (&self, to: &mut O) {
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match self.0 {
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South => {
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//panic!("{}", self.1.h(to.area()));
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let area_1 = self.1.layout(to.area());
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let area_2 = self.2.layout([
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to.area().x(),
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to.area().y().plus(area_1.h()),
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to.area().w(),
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to.area().h().minus(area_1.h())
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].into());
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//panic!("{area_1:?} {area_2:?}");
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to.place_at(area_1, &self.1);
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to.place_at(area_2, &self.2);
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},
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_ => todo!("{:?}", self.0)
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}
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//let [a, b, _] = bsp_areas(to.area(), self.0, &self.1, &self.2);
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//panic!("{a:?} {b:?}");
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//if self.0 == Below {
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//to.place_at(a, &self.1);
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//to.place_at(b, &self.2);
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//} else {
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//to.place_at(b, &self.2);
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//to.place_at(a, &self.1);
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//}
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}
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}
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impl<O: Out, Head: Layout<O>, Tail: Layout<O>> Layout<O> for Bsp<Head, Tail> {
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fn w (&self, area: O::Area) -> O::Unit {
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match self.0 {
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North | South | Above | Below => self.1.w(area).max(self.2.w(area)),
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East | West => self.1.min_w(area).plus(self.2.w(area)),
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}
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}
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fn min_w (&self, area: O::Area) -> O::Unit {
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match self.0 {
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North | South | Above | Below => self.1.min_w(area).max(self.2.min_w(area)),
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East | West => self.1.min_w(area).plus(self.2.min_w(area)),
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}
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}
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fn max_w (&self, area: O::Area) -> O::Unit {
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match self.0 {
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North | South | Above | Below => self.1.max_w(area).max(self.2.max_w(area)),
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East | West => self.1.max_w(area).plus(self.2.max_w(area)),
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}
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}
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fn h (&self, area: O::Area) -> O::Unit {
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match self.0 {
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East | West | Above | Below => self.1.h(area).max(self.2.h(area)),
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North | South => self.1.h(area).plus(self.2.h(area)),
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}
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}
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fn min_h (&self, area: O::Area) -> O::Unit {
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match self.0 {
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East | West | Above | Below => self.1.min_h(area).max(self.2.min_h(area)),
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North | South => self.1.min_h(area).plus(self.2.min_h(area)),
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}
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}
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fn max_h (&self, area: O::Area) -> O::Unit {
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match self.0 {
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North | South | Above | Below => self.1.max_h(area).max(self.2.max_h(area)),
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East | West => self.1.max_h(area).plus(self.2.max_h(area)),
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}
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}
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fn layout (&self, area: O::Area) -> O::Area {
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bsp_areas(area, self.0, &self.1, &self.2)[2]
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}
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}
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fn bsp_areas <O: Out, A: Layout<O>, B: Layout<O>> (
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area: O::Area, direction: Direction, a: &A, b: &B,
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) -> [O::Area;3] {
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let [x, y, w, h] = area.xywh();
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let [aw, ah] = a.layout(area).wh();
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let [bw, bh] = b.layout(match direction {
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Above | Below => area,
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South => [x, y + ah, w, h.minus(ah)].into(),
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North => [x, y, w, h.minus(ah)].into(),
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East => [x + aw, y, w.minus(aw), h].into(),
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West => [x, y, w.minus(aw), h].into(),
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}).wh();
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match direction {
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Above | Below => {
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let [x, y, w, h] = area.center_xy([aw.max(bw), ah.max(bh)]);
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let a = [(x + w/2.into()).minus(aw/2.into()), (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [(x + w/2.into()).minus(bw/2.into()), (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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South => {
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let [x, y, w, h] = area.center_xy([aw.max(bw), ah + bh]);
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let a = [(x + w/2.into()).minus(aw/2.into()), y, aw, ah];
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let b = [(x + w/2.into()).minus(bw/2.into()), y + ah, bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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North => {
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let [x, y, w, h] = area.center_xy([aw.max(bw), ah + bh]);
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let a = [(x + (w/2.into())).minus(aw/2.into()), y + bh, aw, ah];
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let b = [(x + (w/2.into())).minus(bw/2.into()), y, bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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East => {
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let [x, y, w, h] = area.center_xy([aw + bw, ah.max(bh)]);
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let a = [x, (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [x + aw, (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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West => {
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let [x, y, w, h] = area.center_xy([aw + bw, ah.max(bh)]);
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let a = [x + bw, (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [x, (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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}
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}
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/// Stack things on top of each other,
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#[macro_export] macro_rules! lay (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }});
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/// Stack southward.
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#[macro_export] macro_rules! col (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::s(bsp, $expr);)*; bsp }});
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/// Stack northward.
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#[macro_export] macro_rules! col_up (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::n(bsp, $expr);)*; bsp }});
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/// Stack eastward.
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#[macro_export] macro_rules! row (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::e(bsp, $expr);)*; bsp }});
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