mirror of
https://codeberg.org/unspeaker/tengri.git
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58 lines
2.2 KiB
Rust
58 lines
2.2 KiB
Rust
use crate::*;
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/// A collection of input bindings.
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///
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/// Each contained layer defines a mapping from input event to command invocation
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/// over a given state. Furthermore, each layer may have an associated condition,
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/// so that only certain layers are active at a given time depending on state.
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#[derive(Default, Debug)] pub struct InputLayers(Vec<InputLayer>);
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/// A single input binding layer.
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#[derive(Default, Debug)] struct InputLayer { condition: Option<Ast>, bindings: Ast, }
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impl InputLayers {
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/// Create an input map with a single non-conditional layer.
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/// (Use [Default::default] to get an empty map.)
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pub fn new (layer: Ast) -> Self {
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Self::default().layer(layer)
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}
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/// Add layer, return `Self`.
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pub fn layer (mut self, layer: Ast) -> Self {
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self.add_layer(layer); self
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}
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/// Add conditional layer, return `Self`.
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pub fn layer_if (mut self, condition: Ast, layer: Ast) -> Self {
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self.add_layer_if(Some(condition), layer); self
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}
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/// Add layer, return `&mut Self`.
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pub fn add_layer (&mut self, layer: Ast) -> &mut Self {
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self.add_layer_if(None, layer.into()); self
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}
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/// Add conditional layer, return `&mut Self`.
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pub fn add_layer_if (&mut self, condition: Option<Ast>, bindings: Ast) -> &mut Self {
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self.0.push(InputLayer { condition, bindings });
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self
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}
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/// Evaluate the active layers for a given state,
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/// returning the command to be executed, if any.
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pub fn handle <S, I, O> (&self, state: &mut S, input: I) -> Perhaps<O> where
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S: Eval<Ast, bool> + Eval<Ast, O>,
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I: Eval<Ast, bool>,
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O: Command<S>
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{
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let layers = self.0.as_slice();
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for InputLayer { condition, bindings } in layers.iter() {
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let mut matches = true;
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if let Some(condition) = condition {
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matches = state.eval(condition.clone(), ||"input: no condition")?;
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}
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if matches
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&& let Some(exp) = bindings.0.exp_head()
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&& input.eval(Ast(exp.clone()), ||"InputLayers: input.eval(binding) failed")?
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&& let Some(command) = state.try_eval(exp)? {
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return Ok(Some(command))
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}
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}
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Ok(None)
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}
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}
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