tengri/output/src/ops/bsp.rs
unspeaker 455d6d00d5
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read explicit lifetime to FromDsl
2025-05-20 22:02:51 +03:00

129 lines
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Rust

use crate::*;
pub use Direction::*;
/// A split or layer.
pub struct Bsp<A, B>(
pub(crate) Direction,
pub(crate) A,
pub(crate) B,
);
impl<E: Output, A: Content<E>, B: Content<E>> Content<E> for Bsp<A, B> {
fn layout (&self, outer: E::Area) -> E::Area {
let [_, _, c] = self.areas(outer);
c
}
fn render (&self, to: &mut E) {
let [area_a, area_b, _] = self.areas(to.area());
let (a, b) = self.contents();
match self.0 {
Below => { to.place(area_a, a); to.place(area_b, b); },
_ => { to.place(area_b, b); to.place(area_a, a); }
}
}
}
#[cfg(feature = "dsl")]
from_dsl!(@ab: Bsp<A, B>: |state, iter|Ok(if let Some(Token {
value: Value::Key("bsp/n"|"bsp/s"|"bsp/e"|"bsp/w"|"bsp/a"|"bsp/b"),
..
}) = iter.peek() {
let base = iter.clone();
return Ok(Some(match iter.next() {
Some(Token { value: Value::Key("bsp/n"), .. }) =>
Self::n(state.take_or_fail(iter, "expected content 1")?,
state.take_or_fail(iter, "expected content 2")?),
Some(Token { value: Value::Key("bsp/s"), .. }) =>
Self::s(state.take_or_fail(iter, "expected content 1")?,
state.take_or_fail(iter, "expected content 2")?),
Some(Token { value: Value::Key("bsp/e"), .. }) =>
Self::e(state.take_or_fail(iter, "expected content 1")?,
state.take_or_fail(iter, "expected content 2")?),
Some(Token { value: Value::Key("bsp/w"), .. }) =>
Self::w(state.take_or_fail(iter, "expected content 1")?,
state.take_or_fail(iter, "expected content 2")?),
Some(Token { value: Value::Key("bsp/a"), .. }) =>
Self::a(state.take_or_fail(iter, "expected content 1")?,
state.take_or_fail(iter, "expected content 2")?),
Some(Token { value: Value::Key("bsp/b"), .. }) =>
Self::b(state.take_or_fail(iter, "expected content 1")?,
state.take_or_fail(iter, "expected content 2")?),
_ => unreachable!(),
}))
} else {
None
}));
impl<A, B> Bsp<A, B> {
#[inline] pub const fn n (a: A, b: B) -> Self { Self(North, a, b) }
#[inline] pub const fn s (a: A, b: B) -> Self { Self(South, a, b) }
#[inline] pub const fn e (a: A, b: B) -> Self { Self(East, a, b) }
#[inline] pub const fn w (a: A, b: B) -> Self { Self(West, a, b) }
#[inline] pub const fn a (a: A, b: B) -> Self { Self(Above, a, b) }
#[inline] pub const fn b (a: A, b: B) -> Self { Self(Below, a, b) }
}
pub trait BspAreas<E: Output, A: Content<E>, B: Content<E>> {
fn direction (&self) -> Direction;
fn contents (&self) -> (&A, &B);
fn areas (&self, outer: E::Area) -> [E::Area;3] {
let direction = self.direction();
let [x, y, w, h] = outer.xywh();
let (a, b) = self.contents();
let [aw, ah] = a.layout(outer).wh();
let [bw, bh] = b.layout(match direction {
Above | Below => outer,
South => [x, y + ah, w, h.minus(ah)].into(),
North => [x, y, w, h.minus(ah)].into(),
East => [x + aw, y, w.minus(aw), h].into(),
West => [x, y, w.minus(aw), h].into(),
}).wh();
match direction {
Above | Below => {
let [x, y, w, h] = outer.center_xy([aw.max(bw), ah.max(bh)]);
let a = [(x + w/2.into()).minus(aw/2.into()), (y + h/2.into()).minus(ah/2.into()), aw, ah];
let b = [(x + w/2.into()).minus(bw/2.into()), (y + h/2.into()).minus(bh/2.into()), bw, bh];
[a.into(), b.into(), [x, y, w, h].into()]
},
South => {
let [x, y, w, h] = outer.center_xy([aw.max(bw), ah + bh]);
let a = [(x + w/2.into()).minus(aw/2.into()), y, aw, ah];
let b = [(x + w/2.into()).minus(bw/2.into()), y + ah, bw, bh];
[a.into(), b.into(), [x, y, w, h].into()]
},
North => {
let [x, y, w, h] = outer.center_xy([aw.max(bw), ah + bh]);
let a = [(x + (w/2.into())).minus(aw/2.into()), y + bh, aw, ah];
let b = [(x + (w/2.into())).minus(bw/2.into()), y, bw, bh];
[a.into(), b.into(), [x, y, w, h].into()]
},
East => {
let [x, y, w, h] = outer.center_xy([aw + bw, ah.max(bh)]);
let a = [x, (y + h/2.into()).minus(ah/2.into()), aw, ah];
let b = [x + aw, (y + h/2.into()).minus(bh/2.into()), bw, bh];
[a.into(), b.into(), [x, y, w, h].into()]
},
West => {
let [x, y, w, h] = outer.center_xy([aw + bw, ah.max(bh)]);
let a = [x + bw, (y + h/2.into()).minus(ah/2.into()), aw, ah];
let b = [x, (y + h/2.into()).minus(bh/2.into()), bw, bh];
[a.into(), b.into(), [x, y, w, h].into()]
},
}
}
}
impl<E: Output, A: Content<E>, B: Content<E>> BspAreas<E, A, B> for Bsp<A, B> {
fn direction (&self) -> Direction { self.0 }
fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
}
/// Renders multiple things on top of each other,
#[macro_export] macro_rules! lay {
($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }}
}
/// Stack southward.
#[macro_export] macro_rules! col {
($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::s(bsp, $expr);)*; bsp }};
}
/// Stack northward.
#[macro_export] macro_rules! col_up {
($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::n(bsp, $expr);)*; bsp }}
}
/// Stack eastward.
#[macro_export] macro_rules! row {
($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::e(bsp, $expr);)*; bsp }};
}