mirror of
https://codeberg.org/unspeaker/tengri.git
synced 2025-12-06 11:46:42 +01:00
97 lines
4.2 KiB
Rust
97 lines
4.2 KiB
Rust
use crate::*;
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use Direction::*;
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/// A split or layer.
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pub struct Bsp<A, B>(
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pub(crate) Direction,
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pub(crate) A,
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pub(crate) B,
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);
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impl<A, B> Bsp<A, B> {
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#[inline] pub const fn n (a: A, b: B) -> Self { Self(North, a, b) }
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#[inline] pub const fn s (a: A, b: B) -> Self { Self(South, a, b) }
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#[inline] pub const fn e (a: A, b: B) -> Self { Self(East, a, b) }
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#[inline] pub const fn w (a: A, b: B) -> Self { Self(West, a, b) }
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#[inline] pub const fn a (a: A, b: B) -> Self { Self(Above, a, b) }
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#[inline] pub const fn b (a: A, b: B) -> Self { Self(Below, a, b) }
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}
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impl<E: Output, A: Render<E>, B: Render<E>> Render<E> for Bsp<A, B> {
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fn layout (&self, outer: E::Area) -> E::Area { let [_, _, c] = self.areas(outer); c }
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fn render (&self, to: &mut E) {
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let [area_a, area_b, _] = self.areas(to.area());
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let (a, b) = self.contents();
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match self.0 {
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Below => { to.place(area_a, a); to.place(area_b, b); },
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_ => { to.place(area_b, b); to.place(area_a, a); }
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}
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}
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}
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impl<E: Output, A: Render<E>, B: Render<E>> BspAreas<E, A, B> for Bsp<A, B> {
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fn direction (&self) -> Direction { self.0 }
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fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
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}
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pub trait BspAreas<E: Output, A: Render<E>, B: Render<E>> {
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fn direction (&self) -> Direction;
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fn contents (&self) -> (&A, &B);
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fn areas (&self, outer: E::Area) -> [E::Area;3] {
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let direction = self.direction();
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let [x, y, w, h] = outer.xywh();
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let (a, b) = self.contents();
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let [aw, ah] = a.layout(outer).wh();
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let [bw, bh] = b.layout(match direction {
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Above | Below => outer,
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South => [x, y + ah, w, h.minus(ah)].into(),
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North => [x, y, w, h.minus(ah)].into(),
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East => [x + aw, y, w.minus(aw), h].into(),
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West => [x, y, w.minus(aw), h].into(),
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}).wh();
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match direction {
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Above | Below => {
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let [x, y, w, h] = outer.center_xy([aw.max(bw), ah.max(bh)]);
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let a = [(x + w/2.into()).minus(aw/2.into()), (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [(x + w/2.into()).minus(bw/2.into()), (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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South => {
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let [x, y, w, h] = outer.center_xy([aw.max(bw), ah + bh]);
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let a = [(x + w/2.into()).minus(aw/2.into()), y, aw, ah];
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let b = [(x + w/2.into()).minus(bw/2.into()), y + ah, bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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North => {
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let [x, y, w, h] = outer.center_xy([aw.max(bw), ah + bh]);
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let a = [(x + (w/2.into())).minus(aw/2.into()), y + bh, aw, ah];
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let b = [(x + (w/2.into())).minus(bw/2.into()), y, bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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East => {
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let [x, y, w, h] = outer.center_xy([aw + bw, ah.max(bh)]);
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let a = [x, (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [x + aw, (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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West => {
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let [x, y, w, h] = outer.center_xy([aw + bw, ah.max(bh)]);
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let a = [x + bw, (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [x, (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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}
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}
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}
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/// Stack things on top of each other,
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#[macro_export] macro_rules! lay (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }});
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/// Stack southward.
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#[macro_export] macro_rules! col (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::s(bsp, $expr);)*; bsp }});
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/// Stack northward.
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#[macro_export] macro_rules! col_up (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::n(bsp, $expr);)*; bsp }});
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/// Stack eastward.
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#[macro_export] macro_rules! row (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::e(bsp, $expr);)*; bsp }});
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