//! Aligns things to the container. Comes with caveats. //! ``` //! use ::tengri::{output::*, tui::*}; //! let area: [u16;4] = [10, 10, 20, 20]; //! fn test (area: [u16;4], item: &impl Content, expected: [u16;4]) { //! assert_eq!(Content::layout(item, area), expected); //! assert_eq!(Render::layout(item, area), expected); //! }; //! //! let four = ||Fixed::xy(4, 4, ""); //! test(area, &Align::nw(four()), [10, 10, 4, 4]); //! test(area, &Align::n(four()), [18, 10, 4, 4]); //! test(area, &Align::ne(four()), [26, 10, 4, 4]); //! test(area, &Align::e(four()), [26, 18, 4, 4]); //! test(area, &Align::se(four()), [26, 26, 4, 4]); //! test(area, &Align::s(four()), [18, 26, 4, 4]); //! test(area, &Align::sw(four()), [10, 26, 4, 4]); //! test(area, &Align::w(four()), [10, 18, 4, 4]); //! //! let two_by_four = ||Fixed::xy(4, 2, ""); //! test(area, &Align::nw(two_by_four()), [10, 10, 4, 2]); //! test(area, &Align::n(two_by_four()), [18, 10, 4, 2]); //! test(area, &Align::ne(two_by_four()), [26, 10, 4, 2]); //! test(area, &Align::e(two_by_four()), [26, 19, 4, 2]); //! test(area, &Align::se(two_by_four()), [26, 28, 4, 2]); //! test(area, &Align::s(two_by_four()), [18, 28, 4, 2]); //! test(area, &Align::sw(two_by_four()), [10, 28, 4, 2]); //! test(area, &Align::w(two_by_four()), [10, 19, 4, 2]); //! ``` use crate::*; #[derive(Debug, Copy, Clone, Default)] pub enum Alignment { #[default] Center, X, Y, NW, N, NE, E, SE, S, SW, W } pub struct Align(Alignment, A); #[cfg(feature = "dsl")] impl<'n, State: Give, A: 'n> Take<'n, State> for Align { fn take <'source> (state: &State, words: &mut TokenIter<'source>) -> Perhaps { if let Some(Token { value: Value::Key(key), .. }) = words.peek() { match key { "align/c"|"align/x"|"align/y"| "align/n"|"align/s"|"align/e"|"align/w"| "align/nw"|"align/sw"|"align/ne"|"align/se" => { let _ = words.next().unwrap(); let content = state.give_or_fail(&mut words.clone(), ||"expected content")?; return Ok(Some(match key { "align/c" => Self::c(content), "align/x" => Self::x(content), "align/y" => Self::y(content), "align/n" => Self::n(content), "align/s" => Self::s(content), "align/e" => Self::e(content), "align/w" => Self::w(content), "align/nw" => Self::nw(content), "align/ne" => Self::ne(content), "align/sw" => Self::sw(content), "align/se" => Self::se(content), _ => unreachable!() })) }, _ => {} } } Ok(None) } } impl Align { #[inline] pub const fn c (a: A) -> Self { Self(Alignment::Center, a) } #[inline] pub const fn x (a: A) -> Self { Self(Alignment::X, a) } #[inline] pub const fn y (a: A) -> Self { Self(Alignment::Y, a) } #[inline] pub const fn n (a: A) -> Self { Self(Alignment::N, a) } #[inline] pub const fn s (a: A) -> Self { Self(Alignment::S, a) } #[inline] pub const fn e (a: A) -> Self { Self(Alignment::E, a) } #[inline] pub const fn w (a: A) -> Self { Self(Alignment::W, a) } #[inline] pub const fn nw (a: A) -> Self { Self(Alignment::NW, a) } #[inline] pub const fn sw (a: A) -> Self { Self(Alignment::SW, a) } #[inline] pub const fn ne (a: A) -> Self { Self(Alignment::NE, a) } #[inline] pub const fn se (a: A) -> Self { Self(Alignment::SE, a) } } impl> Content for Align { fn content (&self) -> impl Render + '_ { &self.1 } fn layout (&self, on: E::Area) -> E::Area { use Alignment::*; let it = Render::layout(&self.content(), on).xywh(); let cx = on.x()+(on.w().minus(it.w())/2.into()); let cy = on.y()+(on.h().minus(it.h())/2.into()); let fx = (on.x()+on.w()).minus(it.w()); let fy = (on.y()+on.h()).minus(it.h()); let [x, y] = match self.0 { Center => [cx, cy], X => [cx, it.y()], Y => [it.x(), cy], NW => [on.x(), on.y()], N => [cx, on.y()], NE => [fx, on.y()], W => [on.x(), cy], E => [fx, cy], SW => [on.x(), fy], S => [cx, fy], SE => [fx, fy], }.into(); [x, y, it.w(), it.h()].into() } fn render (&self, to: &mut E) { to.place(Content::layout(self, to.area()), &self.content()) } }