use crate::*; pub use Direction::*; /// A split or layer. pub struct Bsp(Direction, X, Y); impl, B: Content> Content for Bsp { fn layout (&self, outer: E::Area) -> E::Area { let [_, _, c] = self.areas(outer); c } fn render (&self, to: &mut E) { let [area_a, area_b, _] = self.areas(to.area()); let (a, b) = self.contents(); match self.0 { Below => { to.place(area_a, a); to.place(area_b, b); }, _ => { to.place(area_b, b); to.place(area_a, a); } } } } #[cfg(feature = "dsl")] try_from_expr!(<'a, E>: Bsp, RenderBox<'a, E>>: |state, iter| { if let Some(Token { value: Value::Key(key), .. }) = iter.peek() { match key { "bsp/n"|"bsp/s"|"bsp/e"|"bsp/w"|"bsp/a"|"bsp/b" => { let _ = iter.next().unwrap(); let c1 = iter.next().expect("no content1 specified"); let c2 = iter.next().expect("no content2 specified"); let c1 = state.get_content(&c1.value).expect("no content1 provided"); let c2 = state.get_content(&c2.value).expect("no content2 provided"); return Some(match key { "bsp/n" => Self::n(c1, c2), "bsp/s" => Self::s(c1, c2), "bsp/e" => Self::e(c1, c2), "bsp/w" => Self::w(c1, c2), "bsp/a" => Self::a(c1, c2), "bsp/b" => Self::b(c1, c2), _ => unreachable!(), }) }, _ => return None } } }); impl Bsp { #[inline] pub fn n (a: A, b: B) -> Self { Self(North, a, b) } #[inline] pub fn s (a: A, b: B) -> Self { Self(South, a, b) } #[inline] pub fn e (a: A, b: B) -> Self { Self(East, a, b) } #[inline] pub fn w (a: A, b: B) -> Self { Self(West, a, b) } #[inline] pub fn a (a: A, b: B) -> Self { Self(Above, a, b) } #[inline] pub fn b (a: A, b: B) -> Self { Self(Below, a, b) } } pub trait BspAreas, B: Content> { fn direction (&self) -> Direction; fn contents (&self) -> (&A, &B); fn areas (&self, outer: E::Area) -> [E::Area;3] { let direction = self.direction(); let [x, y, w, h] = outer.xywh(); let (a, b) = self.contents(); let [aw, ah] = a.layout(outer).wh(); let [bw, bh] = b.layout(match direction { Above | Below => outer, South => [x, y + ah, w, h.minus(ah)].into(), North => [x, y, w, h.minus(ah)].into(), East => [x + aw, y, w.minus(aw), h].into(), West => [x, y, w.minus(aw), h].into(), }).wh(); match direction { Above | Below => { let [x, y, w, h] = outer.center_xy([aw.max(bw), ah.max(bh)]); let a = [(x + w/2.into()).minus(aw/2.into()), (y + h/2.into()).minus(ah/2.into()), aw, ah]; let b = [(x + w/2.into()).minus(bw/2.into()), (y + h/2.into()).minus(bh/2.into()), bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, South => { let [x, y, w, h] = outer.center_xy([aw.max(bw), ah + bh]); let a = [(x + w/2.into()).minus(aw/2.into()), y, aw, ah]; let b = [(x + w/2.into()).minus(bw/2.into()), y + ah, bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, North => { let [x, y, w, h] = outer.center_xy([aw.max(bw), ah + bh]); let a = [(x + (w/2.into())).minus(aw/2.into()), y + bh, aw, ah]; let b = [(x + (w/2.into())).minus(bw/2.into()), y, bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, East => { let [x, y, w, h] = outer.center_xy([aw + bw, ah.max(bh)]); let a = [x, (y + h/2.into()).minus(ah/2.into()), aw, ah]; let b = [x + aw, (y + h/2.into()).minus(bh/2.into()), bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, West => { let [x, y, w, h] = outer.center_xy([aw + bw, ah.max(bh)]); let a = [x + bw, (y + h/2.into()).minus(ah/2.into()), aw, ah]; let b = [x, (y + h/2.into()).minus(bh/2.into()), bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, } } } impl, B: Content> BspAreas for Bsp { fn direction (&self) -> Direction { self.0 } fn contents (&self) -> (&A, &B) { (&self.1, &self.2) } } /// Renders multiple things on top of each other, #[macro_export] macro_rules! lay { ($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }} } /// Stack southward. #[macro_export] macro_rules! col { ($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::s(bsp, $expr);)*; bsp }}; } /// Stack northward. #[macro_export] macro_rules! col_up { ($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::n(bsp, $expr);)*; bsp }} } /// Stack eastward. #[macro_export] macro_rules! row { ($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::e(bsp, $expr);)*; bsp }}; } #[cfg(test)] mod test { use super::*; use proptest::prelude::*; proptest! { #[test] fn proptest_op_bsp ( d in prop_oneof![ Just(North), Just(South), Just(East), Just(West), Just(Above), Just(Below) ], a in "\\PC*", b in "\\PC*", x in u16::MIN..u16::MAX, y in u16::MIN..u16::MAX, w in u16::MIN..u16::MAX, h in u16::MIN..u16::MAX, ) { let bsp = Bsp(d, a, b); assert_eq!( Content::layout(&bsp, [x, y, w, h]), Render::layout(&bsp, [x, y, w, h]), ); } } }