use crate::*; /// A binary split or layer. pub struct Bsp( pub(crate) Direction, /// First element. pub(crate) Head, /// Second element. pub(crate) Tail, ); impl Bsp { #[inline] pub const fn n (a: Head, b: Tail) -> Self { Self(North, a, b) } #[inline] pub const fn s (a: Head, b: Tail) -> Self { Self(South, a, b) } #[inline] pub const fn e (a: Head, b: Tail) -> Self { Self(East, a, b) } #[inline] pub const fn w (a: Head, b: Tail) -> Self { Self(West, a, b) } #[inline] pub const fn a (a: Head, b: Tail) -> Self { Self(Above, a, b) } #[inline] pub const fn b (a: Head, b: Tail) -> Self { Self(Below, a, b) } } impl, Tail: Content> Draw for Bsp { fn draw (&self, to: &mut O) { match self.0 { South => { panic!("{}", self.1.h(to.area())); let area_1 = self.1.layout(to.area()); let area_2 = self.2.layout([ to.area().x(), to.area().y().plus(area_1.h()), to.area().w(), to.area().h().minus(area_1.h()) ].into()); panic!("{area_1:?} {area_2:?}"); to.place_at(area_1, &self.1); to.place_at(area_2, &self.2); }, _ => todo!("{:?}", self.0) } //let [a, b, _] = bsp_areas(to.area(), self.0, &self.1, &self.2); //panic!("{a:?} {b:?}"); //if self.0 == Below { //to.place_at(a, &self.1); //to.place_at(b, &self.2); //} else { //to.place_at(b, &self.2); //to.place_at(a, &self.1); //} } } impl, Tail: Layout> Layout for Bsp { fn w (&self, area: O::Area) -> O::Unit { match self.0 { North | South | Above | Below => self.1.w(area).max(self.2.w(area)), East | West => self.1.min_w(area).plus(self.2.w(area)), } } fn min_w (&self, area: O::Area) -> O::Unit { match self.0 { North | South | Above | Below => self.1.min_w(area).max(self.2.min_w(area)), East | West => self.1.min_w(area).plus(self.2.min_w(area)), } } fn max_w (&self, area: O::Area) -> O::Unit { match self.0 { North | South | Above | Below => self.1.max_w(area).max(self.2.max_w(area)), East | West => self.1.max_w(area).plus(self.2.max_w(area)), } } fn h (&self, area: O::Area) -> O::Unit { match self.0 { East | West | Above | Below => self.1.h(area).max(self.2.h(area)), North | South => self.1.h(area).plus(self.2.h(area)), } } fn min_h (&self, area: O::Area) -> O::Unit { match self.0 { East | West | Above | Below => self.1.min_h(area).max(self.2.min_h(area)), North | South => self.1.min_h(area).plus(self.2.min_h(area)), } } fn max_h (&self, area: O::Area) -> O::Unit { match self.0 { North | South | Above | Below => self.1.max_h(area).max(self.2.max_h(area)), East | West => self.1.max_h(area).plus(self.2.max_h(area)), } } fn layout (&self, area: O::Area) -> O::Area { bsp_areas(area, self.0, &self.1, &self.2)[2] } } fn bsp_areas , B: Layout> ( area: O::Area, direction: Direction, a: &A, b: &B, ) -> [O::Area;3] { let [x, y, w, h] = area.xywh(); let [aw, ah] = a.layout(area).wh(); let [bw, bh] = b.layout(match direction { Above | Below => area, South => [x, y + ah, w, h.minus(ah)].into(), North => [x, y, w, h.minus(ah)].into(), East => [x + aw, y, w.minus(aw), h].into(), West => [x, y, w.minus(aw), h].into(), }).wh(); match direction { Above | Below => { let [x, y, w, h] = area.center_xy([aw.max(bw), ah.max(bh)]); let a = [(x + w/2.into()).minus(aw/2.into()), (y + h/2.into()).minus(ah/2.into()), aw, ah]; let b = [(x + w/2.into()).minus(bw/2.into()), (y + h/2.into()).minus(bh/2.into()), bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, South => { let [x, y, w, h] = area.center_xy([aw.max(bw), ah + bh]); let a = [(x + w/2.into()).minus(aw/2.into()), y, aw, ah]; let b = [(x + w/2.into()).minus(bw/2.into()), y + ah, bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, North => { let [x, y, w, h] = area.center_xy([aw.max(bw), ah + bh]); let a = [(x + (w/2.into())).minus(aw/2.into()), y + bh, aw, ah]; let b = [(x + (w/2.into())).minus(bw/2.into()), y, bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, East => { let [x, y, w, h] = area.center_xy([aw + bw, ah.max(bh)]); let a = [x, (y + h/2.into()).minus(ah/2.into()), aw, ah]; let b = [x + aw, (y + h/2.into()).minus(bh/2.into()), bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, West => { let [x, y, w, h] = area.center_xy([aw + bw, ah.max(bh)]); let a = [x + bw, (y + h/2.into()).minus(ah/2.into()), aw, ah]; let b = [x, (y + h/2.into()).minus(bh/2.into()), bw, bh]; [a.into(), b.into(), [x, y, w, h].into()] }, } } /// Stack things on top of each other, #[macro_export] macro_rules! lay (($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }}); /// Stack southward. #[macro_export] macro_rules! col (($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::s(bsp, $expr);)*; bsp }}); /// Stack northward. #[macro_export] macro_rules! col_up (($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::n(bsp, $expr);)*; bsp }}); /// Stack eastward. #[macro_export] macro_rules! row (($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::e(bsp, $expr);)*; bsp }});