use crate::*; fn_kw_layout!(kw_when |state, output, expr| { let thunk = draw(move|screen|ok_flat(expr.nth(2)?.map(|x: &'a str|state.interpret(screen, x)))); ok_flat(matches!(expr.head()?, Some("when")).then(||{ when(state.namespace(&expr.nth(1)?)?.unwrap(), thunk) .draw(output) })) }); /// Only render when condition is true. /// /// ``` /// # use ::tengri::*; fn test <'a> () -> impl Draw<'a, Tui> { /// when(true, "Yes") /// # } /// ``` pub const fn when <'a, T: Screen> (condition: bool, item: impl Draw<'a, T>) -> impl Draw<'a, T> { draw(move|to: &mut T|if condition { item.draw(to) } else { Ok(Default::default()) }) } fn_kw_layout!(kw_either |state, output, expr| { let thunk_a = draw(move|screen|ok_flat(expr.nth(2)?.map(|x: &'a str|state.interpret(screen, x)))); let thunk_b = draw(move|screen|ok_flat(expr.nth(3)?.map(|x: &'a str|state.interpret(screen, x)))); ok_flat(matches!(expr.head()?, Some("either")).then(||{ either(state.namespace(&expr.nth(1)?)?.unwrap(), thunk_a, thunk_b).draw(output) })) }); /// Render one thing if a condition is true and another false. /// /// ``` /// # use ::tengri::*; fn test <'a> () -> impl Draw<'a, Tui> { /// either(true, "Yes", "No") /// # } /// ``` pub const fn either <'a, T: Screen> ( condition: bool, a: impl Draw<'a, T>, b: impl Draw<'a, T> ) -> impl Draw<'a, T> { draw(move|to: &mut T|if condition { a.draw(to) } else { b.draw(to) }) }