use crate::*;
/// Show an item only when a condition is true.
pub struct When(pub bool, pub A);
impl When {
/// Create a binary condition.
pub const fn new (c: bool, a: A) -> Self {
Self(c, a)
}
}
/// Show one item if a condition is true and another if the condition is false
pub struct Either(pub bool, pub A, pub B);
impl Either {
/// Create a ternary condition.
pub const fn new (c: bool, a: A, b: B) -> Self {
Self(c, a, b)
}
}
#[cfg(feature = "dsl")]
try_from_expr!(<'a, E>: When>: |state, iter| {
if let Some(Token { value: Value::Key("when"), .. }) = iter.peek() {
let _ = iter.next().unwrap();
let condition = iter.next().expect("no condition specified");
let condition = state.get(&condition.value).expect("no condition provided");
let content = iter.next().expect("no content specified");
let content = if let Some(content) = state.get_content(&content.value) {
content
} else {
panic!("no content corresponding to for {:?}", &content);
};
return Some(Self(condition, content))
}
});
#[cfg(feature = "dsl")]
try_from_expr!(<'a, E>: Either, RenderBox<'a, E>>: |state, iter| {
if let Some(Token { value: Value::Key("either"), .. }) = iter.peek() {
let _ = iter.next().unwrap();
let condition = iter.next().expect("no condition specified");
let condition = state.get(&condition.value).expect("no condition provided");
let content = iter.next().expect("no content specified");
let content = if let Some(content) = state.get_content(&content.value) {
content
} else {
panic!("no content 1 corresponding to {:?}", &content);
};
let alternate = iter.next().expect("no alternate specified");
let alternate = if let Some(alternate) = state.get_content(&alternate.value) {
alternate
} else {
panic!("no content 2 corresponding to {:?}", &alternate);
};
return Some(Self(condition, content, alternate))
}
});
impl> Content for When {
fn layout (&self, to: E::Area) -> E::Area {
let Self(cond, item) = self;
let mut area = E::Area::zero();
if *cond {
let item_area = item.layout(to);
area[0] = item_area.x();
area[1] = item_area.y();
area[2] = item_area.w();
area[3] = item_area.h();
}
area.into()
}
fn render (&self, to: &mut E) {
let Self(cond, item) = self;
if *cond { item.render(to) }
}
}
impl, B: Render> Content for Either {
fn layout (&self, to: E::Area) -> E::Area {
let Self(cond, a, b) = self;
if *cond { a.layout(to) } else { b.layout(to) }
}
fn render (&self, to: &mut E) {
let Self(cond, a, b) = self;
if *cond { a.render(to) } else { b.render(to) }
}
}