mirror of
https://codeberg.org/unspeaker/tengri.git
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parent
31e84bf5b3
commit
f1b24d436a
20 changed files with 1081 additions and 1103 deletions
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@ -1,10 +1,382 @@
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//mod reduce; pub use self::reduce::*;
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mod align; pub use self::align::*;
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mod bsp; pub use self::bsp::*;
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mod either; pub use self::either::*;
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//! Transform:
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//! ```
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//! use ::tengri::{output::*, tui::*};
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//! let area: [u16;4] = [10, 10, 20, 20];
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//! fn test (area: [u16;4], item: &impl Content<TuiOut>, expected: [u16;4]) {
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//! assert_eq!(Content::layout(item, area), expected);
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//! assert_eq!(Render::layout(item, area), expected);
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//! };
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//! test(area, &(), [20, 20, 0, 0]);
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//!
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//! test(area, &Fill::xy(()), area);
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//! test(area, &Fill::x(()), [10, 20, 20, 0]);
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//! test(area, &Fill::y(()), [20, 10, 0, 20]);
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//!
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//! //FIXME:test(area, &Fixed::x(4, ()), [18, 20, 4, 0]);
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//! //FIXME:test(area, &Fixed::y(4, ()), [20, 18, 0, 4]);
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//! //FIXME:test(area, &Fixed::xy(4, 4, unit), [18, 18, 4, 4]);
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//! ```
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//! Align:
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//! ```
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//! use ::tengri::{output::*, tui::*};
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//! let area: [u16;4] = [10, 10, 20, 20];
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//! fn test (area: [u16;4], item: &impl Content<TuiOut>, expected: [u16;4]) {
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//! assert_eq!(Content::layout(item, area), expected);
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//! assert_eq!(Render::layout(item, area), expected);
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//! };
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//!
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//! let four = ||Fixed::xy(4, 4, "");
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//! test(area, &Align::nw(four()), [10, 10, 4, 4]);
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//! test(area, &Align::n(four()), [18, 10, 4, 4]);
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//! test(area, &Align::ne(four()), [26, 10, 4, 4]);
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//! test(area, &Align::e(four()), [26, 18, 4, 4]);
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//! test(area, &Align::se(four()), [26, 26, 4, 4]);
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//! test(area, &Align::s(four()), [18, 26, 4, 4]);
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//! test(area, &Align::sw(four()), [10, 26, 4, 4]);
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//! test(area, &Align::w(four()), [10, 18, 4, 4]);
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//!
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//! let two_by_four = ||Fixed::xy(4, 2, "");
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//! test(area, &Align::nw(two_by_four()), [10, 10, 4, 2]);
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//! test(area, &Align::n(two_by_four()), [18, 10, 4, 2]);
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//! test(area, &Align::ne(two_by_four()), [26, 10, 4, 2]);
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//! test(area, &Align::e(two_by_four()), [26, 19, 4, 2]);
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//! test(area, &Align::se(two_by_four()), [26, 28, 4, 2]);
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//! test(area, &Align::s(two_by_four()), [18, 28, 4, 2]);
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//! test(area, &Align::sw(two_by_four()), [10, 28, 4, 2]);
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//! test(area, &Align::w(two_by_four()), [10, 19, 4, 2]);
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//! ```
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use crate::*;
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use Direction::*;
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mod map; pub use self::map::*;
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mod memo; pub use self::memo::*;
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mod stack; pub use self::stack::*;
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mod thunk; pub use self::thunk::*;
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mod transform; pub use self::transform::*;
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mod when; pub use self::when::*;
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/// Renders multiple things on top of each other,
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#[macro_export] macro_rules! lay {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }}
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}
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/// Stack southward.
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#[macro_export] macro_rules! col {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::s(bsp, $expr);)*; bsp }};
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}
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/// Stack northward.
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#[macro_export] macro_rules! col_up {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::n(bsp, $expr);)*; bsp }}
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}
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/// Stack eastward.
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#[macro_export] macro_rules! row {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::e(bsp, $expr);)*; bsp }};
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}
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/// Show an item only when a condition is true.
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pub struct When<A>(pub bool, pub A);
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impl<A> When<A> {
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/// Create a binary condition.
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pub const fn new (c: bool, a: A) -> Self { Self(c, a) }
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}
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impl<E: Output, A: Render<E>> Content<E> for When<A> {
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fn layout (&self, to: E::Area) -> E::Area {
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let Self(cond, item) = self;
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let mut area = E::Area::zero();
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if *cond {
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let item_area = item.layout(to);
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area[0] = item_area.x();
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area[1] = item_area.y();
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area[2] = item_area.w();
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area[3] = item_area.h();
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}
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area.into()
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}
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fn render (&self, to: &mut E) {
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let Self(cond, item) = self;
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if *cond { item.render(to) }
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}
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}
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/// Show one item if a condition is true and another if the condition is false
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pub struct Either<A, B>(pub bool, pub A, pub B);
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impl<A, B> Either<A, B> {
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/// Create a ternary view condition.
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pub const fn new (c: bool, a: A, b: B) -> Self { Self(c, a, b) }
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}
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impl<E: Output, A: Render<E>, B: Render<E>> Content<E> for Either<A, B> {
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fn layout (&self, to: E::Area) -> E::Area {
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let Self(cond, a, b) = self;
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if *cond { a.layout(to) } else { b.layout(to) }
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}
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fn render (&self, to: &mut E) {
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let Self(cond, a, b) = self;
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if *cond { a.render(to) } else { b.render(to) }
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}
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}
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/// 9th of area to place.
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#[derive(Debug, Copy, Clone, Default)]
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pub enum Alignment { #[default] Center, X, Y, NW, N, NE, E, SE, S, SW, W }
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pub struct Align<A>(Alignment, A);
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impl<A> Align<A> {
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#[inline] pub const fn c (a: A) -> Self { Self(Alignment::Center, a) }
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#[inline] pub const fn x (a: A) -> Self { Self(Alignment::X, a) }
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#[inline] pub const fn y (a: A) -> Self { Self(Alignment::Y, a) }
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#[inline] pub const fn n (a: A) -> Self { Self(Alignment::N, a) }
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#[inline] pub const fn s (a: A) -> Self { Self(Alignment::S, a) }
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#[inline] pub const fn e (a: A) -> Self { Self(Alignment::E, a) }
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#[inline] pub const fn w (a: A) -> Self { Self(Alignment::W, a) }
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#[inline] pub const fn nw (a: A) -> Self { Self(Alignment::NW, a) }
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#[inline] pub const fn sw (a: A) -> Self { Self(Alignment::SW, a) }
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#[inline] pub const fn ne (a: A) -> Self { Self(Alignment::NE, a) }
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#[inline] pub const fn se (a: A) -> Self { Self(Alignment::SE, a) }
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}
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impl<E: Output, A: Content<E>> Content<E> for Align<A> {
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fn content (&self) -> impl Render<E> + '_ {
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&self.1
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}
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fn layout (&self, on: E::Area) -> E::Area {
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use Alignment::*;
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let it = Render::layout(&self.content(), on).xywh();
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let cx = on.x()+(on.w().minus(it.w())/2.into());
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let cy = on.y()+(on.h().minus(it.h())/2.into());
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let fx = (on.x()+on.w()).minus(it.w());
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let fy = (on.y()+on.h()).minus(it.h());
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let [x, y] = match self.0 {
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Center => [cx, cy],
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X => [cx, it.y()],
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Y => [it.x(), cy],
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NW => [on.x(), on.y()],
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N => [cx, on.y()],
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NE => [fx, on.y()],
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W => [on.x(), cy],
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E => [fx, cy],
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SW => [on.x(), fy],
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S => [cx, fy],
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SE => [fx, fy],
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}.into();
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[x, y, it.w(), it.h()].into()
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}
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fn render (&self, to: &mut E) {
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to.place(Content::layout(self, to.area()), &self.content())
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}
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}
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/// A split or layer.
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pub struct Bsp<A, B>(
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pub(crate) Direction,
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pub(crate) A,
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pub(crate) B,
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);
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impl<A, B> Bsp<A, B> {
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#[inline] pub const fn n (a: A, b: B) -> Self { Self(North, a, b) }
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#[inline] pub const fn s (a: A, b: B) -> Self { Self(South, a, b) }
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#[inline] pub const fn e (a: A, b: B) -> Self { Self(East, a, b) }
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#[inline] pub const fn w (a: A, b: B) -> Self { Self(West, a, b) }
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#[inline] pub const fn a (a: A, b: B) -> Self { Self(Above, a, b) }
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#[inline] pub const fn b (a: A, b: B) -> Self { Self(Below, a, b) }
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}
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impl<E: Output, A: Content<E>, B: Content<E>> Content<E> for Bsp<A, B> {
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fn layout (&self, outer: E::Area) -> E::Area { let [_, _, c] = self.areas(outer); c }
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fn render (&self, to: &mut E) {
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let [area_a, area_b, _] = self.areas(to.area());
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let (a, b) = self.contents();
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match self.0 {
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Below => { to.place(area_a, a); to.place(area_b, b); },
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_ => { to.place(area_b, b); to.place(area_a, a); }
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}
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}
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}
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impl<E: Output, A: Content<E>, B: Content<E>> BspAreas<E, A, B> for Bsp<A, B> {
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fn direction (&self) -> Direction { self.0 }
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fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
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}
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pub trait BspAreas<E: Output, A: Content<E>, B: Content<E>> {
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fn direction (&self) -> Direction;
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fn contents (&self) -> (&A, &B);
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fn areas (&self, outer: E::Area) -> [E::Area;3] {
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let direction = self.direction();
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let [x, y, w, h] = outer.xywh();
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let (a, b) = self.contents();
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let [aw, ah] = a.layout(outer).wh();
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let [bw, bh] = b.layout(match direction {
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Above | Below => outer,
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South => [x, y + ah, w, h.minus(ah)].into(),
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North => [x, y, w, h.minus(ah)].into(),
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East => [x + aw, y, w.minus(aw), h].into(),
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West => [x, y, w.minus(aw), h].into(),
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}).wh();
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match direction {
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Above | Below => {
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let [x, y, w, h] = outer.center_xy([aw.max(bw), ah.max(bh)]);
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let a = [(x + w/2.into()).minus(aw/2.into()), (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [(x + w/2.into()).minus(bw/2.into()), (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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South => {
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let [x, y, w, h] = outer.center_xy([aw.max(bw), ah + bh]);
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let a = [(x + w/2.into()).minus(aw/2.into()), y, aw, ah];
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let b = [(x + w/2.into()).minus(bw/2.into()), y + ah, bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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North => {
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let [x, y, w, h] = outer.center_xy([aw.max(bw), ah + bh]);
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let a = [(x + (w/2.into())).minus(aw/2.into()), y + bh, aw, ah];
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let b = [(x + (w/2.into())).minus(bw/2.into()), y, bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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East => {
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let [x, y, w, h] = outer.center_xy([aw + bw, ah.max(bh)]);
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let a = [x, (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [x + aw, (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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West => {
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let [x, y, w, h] = outer.center_xy([aw + bw, ah.max(bh)]);
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let a = [x + bw, (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [x, (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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}
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}
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}
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/// Defines an enum that transforms its content
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/// along either the X axis, the Y axis, or both.
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macro_rules! transform_xy {
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($x:literal $y:literal $xy:literal |$self:ident : $Enum:ident, $to:ident|$area:expr) => {
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pub enum $Enum<A> { X(A), Y(A), XY(A) }
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impl<A> $Enum<A> {
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#[inline] pub const fn x (item: A) -> Self { Self::X(item) }
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#[inline] pub const fn y (item: A) -> Self { Self::Y(item) }
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#[inline] pub const fn xy (item: A) -> Self { Self::XY(item) }
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}
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impl<E: Output, T: Content<E>> Content<E> for $Enum<T> {
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fn content (&self) -> impl Render<E> + '_ {
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match self {
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Self::X(item) => item,
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Self::Y(item) => item,
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Self::XY(item) => item,
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}
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}
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fn layout (&$self, $to: <E as Output>::Area) -> <E as Output>::Area {
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use $Enum::*;
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$area
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}
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}
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}
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}
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/// Defines an enum that parametrically transforms its content
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/// along either the X axis, the Y axis, or both.
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macro_rules! transform_xy_unit {
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($x:literal $y:literal $xy:literal |$self:ident : $Enum:ident, $to:ident|$layout:expr) => {
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pub enum $Enum<U, A> { X(U, A), Y(U, A), XY(U, U, A), }
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impl<U, A> $Enum<U, A> {
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#[inline] pub const fn x (x: U, item: A) -> Self { Self::X(x, item) }
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#[inline] pub const fn y (y: U, item: A) -> Self { Self::Y(y, item) }
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#[inline] pub const fn xy (x: U, y: U, item: A) -> Self { Self::XY(x, y, item) }
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}
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impl<E: Output, T: Content<E>> Content<E> for $Enum<E::Unit, T> {
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fn layout (&$self, $to: E::Area) -> E::Area {
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$layout.into()
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}
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fn content (&self) -> impl Render<E> + '_ {
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use $Enum::*;
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Some(match self { X(_, c) => c, Y(_, c) => c, XY(_, _, c) => c, })
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}
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}
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impl<U: Coordinate, T> $Enum<U, T> {
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#[inline] pub fn dx (&self) -> U {
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use $Enum::*;
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match self { X(x, _) => *x, Y(_, _) => 0.into(), XY(x, _, _) => *x, }
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}
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#[inline] pub fn dy (&self) -> U {
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use $Enum::*;
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match self { X(_, _) => 0.into(), Y(y, _) => *y, XY(_, y, _) => *y, }
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}
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}
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}
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}
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transform_xy!("fill/x" "fill/y" "fill/xy" |self: Fill, to|{
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let [x0, y0, wmax, hmax] = to.xywh();
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let [x, y, w, h] = self.content().layout(to).xywh();
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match self {
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X(_) => [x0, y, wmax, h],
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Y(_) => [x, y0, w, hmax],
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XY(_) => [x0, y0, wmax, hmax],
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}.into()
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});
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transform_xy_unit!("fixed/x" "fixed/y" "fixed/xy"|self: Fixed, area|{
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let [x, y, w, h] = area.xywh();
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let fixed_area = match self {
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Self::X(fw, _) => [x, y, *fw, h],
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Self::Y(fh, _) => [x, y, w, *fh],
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Self::XY(fw, fh, _) => [x, y, *fw, *fh],
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};
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let [x, y, w, h] = Render::layout(&self.content(), fixed_area.into()).xywh();
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let fixed_area = match self {
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Self::X(fw, _) => [x, y, *fw, h],
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Self::Y(fh, _) => [x, y, w, *fh],
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Self::XY(fw, fh, _) => [x, y, *fw, *fh],
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};
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fixed_area
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});
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transform_xy_unit!("min/x" "min/y" "min/xy"|self: Min, area|{
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let area = Render::layout(&self.content(), area);
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match self {
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Self::X(mw, _) => [area.x(), area.y(), area.w().max(*mw), area.h()],
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Self::Y(mh, _) => [area.x(), area.y(), area.w(), area.h().max(*mh)],
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Self::XY(mw, mh, _) => [area.x(), area.y(), area.w().max(*mw), area.h().max(*mh)],
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}
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});
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transform_xy_unit!("max/x" "max/y" "max/xy"|self: Max, area|{
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let [x, y, w, h] = area.xywh();
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Render::layout(&self.content(), match self {
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Self::X(fw, _) => [x, y, *fw, h],
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Self::Y(fh, _) => [x, y, w, *fh],
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Self::XY(fw, fh, _) => [x, y, *fw, *fh],
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}.into())
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});
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transform_xy_unit!("shrink/x" "shrink/y" "shrink/xy"|self: Shrink, area|Render::layout(
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&self.content(),
|
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[area.x(), area.y(), area.w().minus(self.dx()), area.h().minus(self.dy())].into()));
|
||||
|
||||
transform_xy_unit!("expand/x" "expand/y" "expand/xy"|self: Expand, area|Render::layout(
|
||||
&self.content(),
|
||||
[area.x(), area.y(), area.w().plus(self.dx()), area.h().plus(self.dy())].into()));
|
||||
|
||||
transform_xy_unit!("push/x" "push/y" "push/xy"|self: Push, area|{
|
||||
let area = Render::layout(&self.content(), area);
|
||||
[area.x().plus(self.dx()), area.y().plus(self.dy()), area.w(), area.h()]
|
||||
});
|
||||
|
||||
transform_xy_unit!("pull/x" "pull/y" "pull/xy"|self: Pull, area|{
|
||||
let area = Render::layout(&self.content(), area);
|
||||
[area.x().minus(self.dx()), area.y().minus(self.dy()), area.w(), area.h()]
|
||||
});
|
||||
|
||||
transform_xy_unit!("margin/x" "margin/y" "margin/xy"|self: Margin, area|{
|
||||
let area = Render::layout(&self.content(), area);
|
||||
let dx = self.dx();
|
||||
let dy = self.dy();
|
||||
[area.x().minus(dx), area.y().minus(dy), area.w().plus(dy.plus(dy)), area.h().plus(dy.plus(dy))]
|
||||
});
|
||||
|
||||
transform_xy_unit!("padding/x" "padding/y" "padding/xy"|self: Padding, area|{
|
||||
let area = Render::layout(&self.content(), area);
|
||||
let dx = self.dx();
|
||||
let dy = self.dy();
|
||||
[area.x().plus(dx), area.y().plus(dy), area.w().minus(dy.plus(dy)), area.h().minus(dy.plus(dy))]
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue