output: try to fix lifetimes of Stack
Some checks are pending
/ build (push) Waiting to run

This commit is contained in:
🪞👃🪞 2025-09-01 22:49:17 +03:00
parent 34982a12ba
commit b98fccd98b

View file

@ -507,6 +507,303 @@ transform_xy_unit!("padding/x" "padding/y" "padding/xy"|self: Padding, area|{
"y" => Self::y(tail(0)?, tail(1)?), "y" => Self::y(tail(0)?, tail(1)?),
"xy" => Self::xy(tail(0)?, tail(1)?, tail(2)?), "xy" => Self::xy(tail(0)?, tail(1)?, tail(2)?),
_ => return Err("invalid max variant".into()) }); _ => return Err("invalid max variant".into()) });
}
/// Lazily-evaluated [Render]able.
pub struct Thunk<E: Output, T: Render<E>, F: Fn()->T>(
PhantomData<E>,
F
);
impl<E: Output, T: Render<E>, F: Fn()->T> Thunk<E, T, F> {
pub const fn new (thunk: F) -> Self {
Self(PhantomData, thunk)
}
}
impl<E: Output, T: Render<E>, F: Fn()->T> Content<E> for Thunk<E, T, F> {
fn content (&self) -> impl Render<E> { (self.1)() }
}
pub struct ThunkBox<E: Output>(
PhantomData<E>,
Box<dyn Fn()->Box<dyn Render<E>>>,
);
impl<E: Output> ThunkBox<E> {
pub const fn new (thunk: Box<dyn Fn()->Box<dyn Render<E>>>) -> Self {
Self(PhantomData, thunk)
}
}
impl<E: Output> Content<E> for ThunkBox<E> {
fn content (&self) -> impl Render<E> { (&self.1)() }
}
impl<E: Output> From<Box<dyn Fn()->Box<dyn Render<E>>>> for ThunkBox<E> {
fn from (f: Box<dyn Fn()->Box<dyn Render<E>>>) -> Self {
Self(PhantomData, f)
}
}
//impl<'a, E: Output, F: Fn()->Box<dyn Render<E> + 'a> + 'a> From<F> for ThunkBox<'a, E> {
//fn from (f: F) -> Self {
//Self(Default::default(), Box::new(f))
//}
//}
pub struct ThunkRender<E: Output, F: Fn(&mut E)>(PhantomData<E>, F);
impl<E: Output, F: Fn(&mut E)> ThunkRender<E, F> {
pub fn new (render: F) -> Self { Self(PhantomData, render) }
}
impl<E: Output, F: Fn(&mut E)> Content<E> for ThunkRender<E, F> {
fn render (&self, to: &mut E) { (self.1)(to) }
}
pub struct ThunkLayout<
E: Output,
F1: Fn(E::Area)->E::Area,
F2: Fn(&mut E)
>(
PhantomData<E>,
F1,
F2
);
impl<E: Output, F1: Fn(E::Area)->E::Area, F2: Fn(&mut E)> ThunkLayout<E, F1, F2> {
pub fn new (layout: F1, render: F2) -> Self { Self(PhantomData, layout, render) }
}
impl<E, F1, F2> Content<E> for ThunkLayout<E, F1, F2>
where
E: Output,
F1: Fn(E::Area)->E::Area,
F2: Fn(&mut E)
{
fn layout (&self, to: E::Area) -> E::Area { (self.1)(to) }
fn render (&self, to: &mut E) { (self.2)(to) }
}
#[derive(Debug, Default)] pub struct Memo<T, U> {
pub value: T,
pub view: Arc<RwLock<U>>
}
impl<T: PartialEq, U> Memo<T, U> {
pub fn new (value: T, view: U) -> Self {
Self { value, view: Arc::new(view.into()) }
}
pub fn update <R> (
&mut self,
newval: T,
render: impl Fn(&mut U, &T, &T)->R
) -> Option<R> {
if newval != self.value {
let result = render(&mut*self.view.write().unwrap(), &newval, &self.value);
self.value = newval;
return Some(result);
}
None
}
}
/// Clear a pre-allocated buffer, then write into it.
#[macro_export] macro_rules! rewrite {
($buf:ident, $($rest:tt)*) => { |$buf,_,_|{ $buf.clear(); write!($buf, $($rest)*) } }
}
pub struct Stack<'t, E, F1> {
__: PhantomData<&'t (E, F1)>,
direction: Direction,
callback: F1
}
impl<'t, 'u: 't, E, F1> Stack<'t, E, F1> where
Self: 't, E: Output, F1: Fn(&mut dyn FnMut(&dyn Render<E>)) + Send + Sync,
{
pub fn north (callback: F1) -> Self { Self::new(North, callback) }
pub fn south (callback: F1) -> Self { Self::new(South, callback) }
pub fn east (callback: F1) -> Self { Self::new(East, callback) }
pub fn west (callback: F1) -> Self { Self::new(West, callback) }
pub fn above (callback: F1) -> Self { Self::new(Above, callback) }
pub fn below (callback: F1) -> Self { Self::new(Below, callback) }
pub fn new (direction: Direction, callback: F1) -> Self {
Self { direction, callback, __: Default::default(), }
}
}
impl<'t, 'u, E, F1> Content<E> for Stack<'t, E, F1> where
Self: 't, E: Output, F1: Fn(&mut dyn FnMut(&dyn Render<E>)) + Send + Sync,
{
fn layout (&self, to: E::Area) -> E::Area {
let Self { direction, callback, .. } = self;
let (mut x, mut y) = (to.x(), to.y());
let (mut w_used, mut w_remaining) = (E::Unit::zero(), to.w());
let (mut h_used, mut h_remaining) = (E::Unit::zero(), to.h());
callback(&mut move|component: &dyn Render<E>|{
let [_, _, w, h] = component.layout([x, y, w_remaining, h_remaining].into()).xywh();
match direction {
South => { y = y.plus(h);
h_used = h_used.plus(h);
h_remaining = h_remaining.minus(h);
w_used = w_used.max(w); },
East => { x = x.plus(w);
w_used = w_used.plus(w);
w_remaining = w_remaining.minus(w);
h_used = h_used.max(h); },
North | West => { todo!() },
Above | Below => {},
}
});
match direction {
North | West => { todo!() },
South | East => { [to.x(), to.y(), w_used.into(), h_used.into()].into() },
Above | Below => { [to.x(), to.y(), to.w(), to.h()].into() },
}
}
fn render (&self, to: &mut E) {
let Self { direction, callback, .. } = self;
let (mut x, mut y) = (to.x(), to.y());
let (mut w_used, mut w_remaining) = (E::Unit::zero(), to.w());
let (mut h_used, mut h_remaining) = (E::Unit::zero(), to.h());
callback(&mut move|component: &dyn Render<E>|{
let layout = component.layout([x, y, w_remaining, h_remaining].into());
match direction {
South => {
y = y.plus(layout.h());
h_remaining = h_remaining.minus(layout.h());
h_used = h_used.plus(layout.h()) },
East => {
x = x.plus(layout.w());
w_remaining = w_remaining.minus(layout.w());
w_used = w_used.plus(layout.h()) },
North | West => { todo!() },
Above | Below => {}
};
to.place(layout, component);
});
}
}
/// Renders items from an iterator.
pub struct Map<E, A, B, I, F, G>
where
I: Iterator<Item = A> + Send + Sync,
F: Fn() -> I + Send + Sync,
{
__: PhantomData<(E, B)>,
/// Function that returns iterator over stacked components
get_iter: F,
/// Function that returns each stacked component
get_item: G,
}
impl<'a, E, A, B, I, F, G> Map<E, A, B, I, F, G> where
I: Iterator<Item = A> + Send + Sync + 'a,
F: Fn() -> I + Send + Sync + 'a,
{
pub const fn new (get_iter: F, get_item: G) -> Self {
Self {
__: PhantomData,
get_iter,
get_item
}
}
}
macro_rules! impl_map_direction (($name:ident, $axis:ident, $align:ident)=>{
impl<'a, E, A, B, I, F> Map<
E, A, Push<E::Unit, Align<Fixed<E::Unit, Fill<B>>>>, I, F, fn(A, usize)->B
> where
E: Output,
B: Render<E>,
I: Iterator<Item = A> + Send + Sync + 'a,
F: Fn() -> I + Send + Sync + 'a
{
pub const fn $name (
size: E::Unit,
get_iter: F,
get_item: impl Fn(A, usize)->B + Send + Sync
) -> Map<
E, A,
Push<E::Unit, Align<Fixed<E::Unit, B>>>,
I, F,
impl Fn(A, usize)->Push<E::Unit, Align<Fixed<E::Unit, B>>> + Send + Sync
> {
Map {
__: PhantomData,
get_iter,
get_item: move |item: A, index: usize|{
// FIXME: multiply
let mut push: E::Unit = E::Unit::from(0u16);
for _ in 0..index {
push = push + size;
}
Push::$axis(push, Align::$align(Fixed::$axis(size, get_item(item, index))))
}
}
}
}
});
impl_map_direction!(east, x, w);
impl_map_direction!(south, y, n);
impl_map_direction!(west, x, e);
impl_map_direction!(north, y, s);
impl<'a, E, A, B, I, F, G> Content<E> for Map<E, A, B, I, F, G> where
E: Output,
B: Render<E>,
I: Iterator<Item = A> + Send + Sync + 'a,
F: Fn() -> I + Send + Sync + 'a,
G: Fn(A, usize)->B + Send + Sync
{
fn layout (&self, area: E::Area) -> E::Area {
let Self { get_iter, get_item, .. } = self;
let mut index = 0;
let [mut min_x, mut min_y] = area.center();
let [mut max_x, mut max_y] = area.center();
for item in get_iter() {
let [x,y,w,h] = get_item(item, index).layout(area).xywh();
min_x = min_x.min(x.into());
min_y = min_y.min(y.into());
max_x = max_x.max((x + w).into());
max_y = max_y.max((y + h).into());
index += 1;
}
let w = max_x - min_x;
let h = max_y - min_y;
//[min_x.into(), min_y.into(), w.into(), h.into()].into()
area.center_xy([w.into(), h.into()].into()).into()
}
fn render (&self, to: &mut E) {
let Self { get_iter, get_item, .. } = self;
let mut index = 0;
let area = Content::layout(self, to.area());
for item in get_iter() {
let item = get_item(item, index);
//to.place(area.into(), &item);
to.place(item.layout(area), &item);
index += 1;
}
}
}
#[inline] pub fn map_south<O: Output>(
item_offset: O::Unit,
item_height: O::Unit,
item: impl Content<O>
) -> impl Content<O> {
Push::y(item_offset, Fixed::y(item_height, Fill::x(item)))
}
#[inline] pub fn map_south_west<O: Output>(
item_offset: O::Unit,
item_height: O::Unit,
item: impl Content<O>
) -> impl Content<O> {
Push::y(item_offset, Align::nw(Fixed::y(item_height, Fill::x(item))))
}
#[inline] pub fn map_east<O: Output>(
item_offset: O::Unit,
item_width: O::Unit,
item: impl Content<O>
) -> impl Content<O> {
Push::x(item_offset, Align::w(Fixed::x(item_width, Fill::y(item))))
}
///////////////////////////////////////////////////////////////////////////////
///// The syntagm `(when :condition :content)` corresponds to a [When] layout element. ///// The syntagm `(when :condition :content)` corresponds to a [When] layout element.
@ -674,176 +971,6 @@ transform_xy_unit!("padding/x" "padding/y" "padding/xy"|self: Padding, area|{
//)), //)),
//_ => None //_ => None
//}) //})
}
/// Lazily-evaluated [Render]able.
pub struct Thunk<E: Output, T: Render<E>, F: Fn()->T>(
PhantomData<E>,
F
);
impl<E: Output, T: Render<E>, F: Fn()->T> Thunk<E, T, F> {
pub const fn new (thunk: F) -> Self {
Self(PhantomData, thunk)
}
}
impl<E: Output, T: Render<E>, F: Fn()->T> Content<E> for Thunk<E, T, F> {
fn content (&self) -> impl Render<E> { (self.1)() }
}
pub struct ThunkBox<E: Output>(
PhantomData<E>,
Box<dyn Fn()->Box<dyn Render<E>>>,
);
impl<E: Output> ThunkBox<E> {
pub const fn new (thunk: Box<dyn Fn()->Box<dyn Render<E>>>) -> Self {
Self(PhantomData, thunk)
}
}
impl<E: Output> Content<E> for ThunkBox<E> {
fn content (&self) -> impl Render<E> { (&self.1)() }
}
impl<E: Output> From<Box<dyn Fn()->Box<dyn Render<E>>>> for ThunkBox<E> {
fn from (f: Box<dyn Fn()->Box<dyn Render<E>>>) -> Self {
Self(PhantomData, f)
}
}
//impl<'a, E: Output, F: Fn()->Box<dyn Render<E> + 'a> + 'a> From<F> for ThunkBox<'a, E> {
//fn from (f: F) -> Self {
//Self(Default::default(), Box::new(f))
//}
//}
pub struct ThunkRender<E: Output, F: Fn(&mut E)>(PhantomData<E>, F);
impl<E: Output, F: Fn(&mut E)> ThunkRender<E, F> {
pub fn new (render: F) -> Self { Self(PhantomData, render) }
}
impl<E: Output, F: Fn(&mut E)> Content<E> for ThunkRender<E, F> {
fn render (&self, to: &mut E) { (self.1)(to) }
}
pub struct ThunkLayout<
E: Output,
F1: Fn(E::Area)->E::Area,
F2: Fn(&mut E)
>(
PhantomData<E>,
F1,
F2
);
impl<E: Output, F1: Fn(E::Area)->E::Area, F2: Fn(&mut E)> ThunkLayout<E, F1, F2> {
pub fn new (layout: F1, render: F2) -> Self { Self(PhantomData, layout, render) }
}
impl<E, F1, F2> Content<E> for ThunkLayout<E, F1, F2>
where
E: Output,
F1: Fn(E::Area)->E::Area,
F2: Fn(&mut E)
{
fn layout (&self, to: E::Area) -> E::Area { (self.1)(to) }
fn render (&self, to: &mut E) { (self.2)(to) }
}
#[derive(Debug, Default)] pub struct Memo<T, U> {
pub value: T,
pub view: Arc<RwLock<U>>
}
impl<T: PartialEq, U> Memo<T, U> {
pub fn new (value: T, view: U) -> Self {
Self { value, view: Arc::new(view.into()) }
}
pub fn update <R> (
&mut self,
newval: T,
render: impl Fn(&mut U, &T, &T)->R
) -> Option<R> {
if newval != self.value {
let result = render(&mut*self.view.write().unwrap(), &newval, &self.value);
self.value = newval;
return Some(result);
}
None
}
}
/// Clear a pre-allocated buffer, then write into it.
#[macro_export] macro_rules! rewrite {
($buf:ident, $($rest:tt)*) => { |$buf,_,_|{ $buf.clear(); write!($buf, $($rest)*) } }
}
pub struct Stack<'t, E, F1> {
__: PhantomData<&'t (E, F1)>,
direction: Direction,
callback: F1
}
impl<'t, E, F1> Stack<'t, E, F1> where
E: Output,
F1: Fn(&mut dyn FnMut(&(dyn Render<E> + 't))) + Send + Sync,
{
pub fn north (callback: F1) -> Self { Self::new(North, callback) }
pub fn south (callback: F1) -> Self { Self::new(South, callback) }
pub fn east (callback: F1) -> Self { Self::new(East, callback) }
pub fn west (callback: F1) -> Self { Self::new(West, callback) }
pub fn above (callback: F1) -> Self { Self::new(Above, callback) }
pub fn below (callback: F1) -> Self { Self::new(Below, callback) }
pub fn new (direction: Direction, callback: F1) -> Self {
Self { direction, callback, __: Default::default(), }
}
}
impl<'t, E, F1> Content<E> for Stack<'t, E, F1> where
Self: 't,
E: Output,
F1: Fn(&mut dyn FnMut(&(dyn Render<E> + 't))) + Send + Sync,
{
fn layout (&self, to: E::Area) -> E::Area {
let Self { direction, callback, .. } = self;
let (mut x, mut y) = (to.x(), to.y());
let (mut w_used, mut w_remaining) = (E::Unit::zero(), to.w());
let (mut h_used, mut h_remaining) = (E::Unit::zero(), to.h());
callback(&mut move|component|{
let [_, _, w, h] = component.layout([x, y, w_remaining, h_remaining].into()).xywh();
match direction {
South => { y = y.plus(h);
h_used = h_used.plus(h);
h_remaining = h_remaining.minus(h);
w_used = w_used.max(w); },
East => { x = x.plus(w);
w_used = w_used.plus(w);
w_remaining = w_remaining.minus(w);
h_used = h_used.max(h); },
North | West => { todo!() },
Above | Below => {},
}
});
match direction {
North | West => { todo!() },
South | East => { [to.x(), to.y(), w_used.into(), h_used.into()].into() },
Above | Below => { [to.x(), to.y(), to.w(), to.h()].into() },
}
}
fn render (&self, to: &mut E) {
let Self { direction, callback, .. } = self;
let (mut x, mut y) = (to.x(), to.y());
let (mut w_used, mut w_remaining) = (E::Unit::zero(), to.w());
let (mut h_used, mut h_remaining) = (E::Unit::zero(), to.h());
callback(&mut move|component|{
let layout = component.layout([x, y, w_remaining, h_remaining].into());
match direction {
South => {
y = y.plus(layout.h());
h_remaining = h_remaining.minus(layout.h());
h_used = h_used.plus(layout.h()) },
East => {
x = x.plus(layout.w());
w_remaining = w_remaining.minus(layout.w());
w_used = w_used.plus(layout.h()) },
North | West => { todo!() },
Above | Below => {}
};
to.place(layout, component);
});
}
}
/*Stack::down(|add|{ /*Stack::down(|add|{
let mut i = 0; let mut i = 0;
@ -862,131 +989,3 @@ impl<'t, E, F1> Content<E> for Stack<'t, E, F1> where
add(&format!("{}/{i}", self.index))?; add(&format!("{}/{i}", self.index))?;
Ok(()) Ok(())
}));*/ }));*/
/// Renders items from an iterator.
pub struct Map<E, A, B, I, F, G>
where
I: Iterator<Item = A> + Send + Sync,
F: Fn() -> I + Send + Sync,
{
__: PhantomData<(E, B)>,
/// Function that returns iterator over stacked components
get_iter: F,
/// Function that returns each stacked component
get_item: G,
}
impl<'a, E, A, B, I, F, G> Map<E, A, B, I, F, G> where
I: Iterator<Item = A> + Send + Sync + 'a,
F: Fn() -> I + Send + Sync + 'a,
{
pub const fn new (get_iter: F, get_item: G) -> Self {
Self {
__: PhantomData,
get_iter,
get_item
}
}
}
macro_rules! impl_map_direction (($name:ident, $axis:ident, $align:ident)=>{
impl<'a, E, A, B, I, F> Map<
E, A, Push<E::Unit, Align<Fixed<E::Unit, Fill<B>>>>, I, F, fn(A, usize)->B
> where
E: Output,
B: Render<E>,
I: Iterator<Item = A> + Send + Sync + 'a,
F: Fn() -> I + Send + Sync + 'a
{
pub const fn $name (
size: E::Unit,
get_iter: F,
get_item: impl Fn(A, usize)->B + Send + Sync
) -> Map<
E, A,
Push<E::Unit, Align<Fixed<E::Unit, B>>>,
I, F,
impl Fn(A, usize)->Push<E::Unit, Align<Fixed<E::Unit, B>>> + Send + Sync
> {
Map {
__: PhantomData,
get_iter,
get_item: move |item: A, index: usize|{
// FIXME: multiply
let mut push: E::Unit = E::Unit::from(0u16);
for _ in 0..index {
push = push + size;
}
Push::$axis(push, Align::$align(Fixed::$axis(size, get_item(item, index))))
}
}
}
}
});
impl_map_direction!(east, x, w);
impl_map_direction!(south, y, n);
impl_map_direction!(west, x, e);
impl_map_direction!(north, y, s);
impl<'a, E, A, B, I, F, G> Content<E> for Map<E, A, B, I, F, G> where
E: Output,
B: Render<E>,
I: Iterator<Item = A> + Send + Sync + 'a,
F: Fn() -> I + Send + Sync + 'a,
G: Fn(A, usize)->B + Send + Sync
{
fn layout (&self, area: E::Area) -> E::Area {
let Self { get_iter, get_item, .. } = self;
let mut index = 0;
let [mut min_x, mut min_y] = area.center();
let [mut max_x, mut max_y] = area.center();
for item in get_iter() {
let [x,y,w,h] = get_item(item, index).layout(area).xywh();
min_x = min_x.min(x.into());
min_y = min_y.min(y.into());
max_x = max_x.max((x + w).into());
max_y = max_y.max((y + h).into());
index += 1;
}
let w = max_x - min_x;
let h = max_y - min_y;
//[min_x.into(), min_y.into(), w.into(), h.into()].into()
area.center_xy([w.into(), h.into()].into()).into()
}
fn render (&self, to: &mut E) {
let Self { get_iter, get_item, .. } = self;
let mut index = 0;
let area = Content::layout(self, to.area());
for item in get_iter() {
let item = get_item(item, index);
//to.place(area.into(), &item);
to.place(item.layout(area), &item);
index += 1;
}
}
}
#[inline] pub fn map_south<O: Output>(
item_offset: O::Unit,
item_height: O::Unit,
item: impl Content<O>
) -> impl Content<O> {
Push::y(item_offset, Fixed::y(item_height, Fill::x(item)))
}
#[inline] pub fn map_south_west<O: Output>(
item_offset: O::Unit,
item_height: O::Unit,
item: impl Content<O>
) -> impl Content<O> {
Push::y(item_offset, Align::nw(Fixed::y(item_height, Fill::x(item))))
}
#[inline] pub fn map_east<O: Output>(
item_offset: O::Unit,
item_width: O::Unit,
item: impl Content<O>
) -> impl Content<O> {
Push::x(item_offset, Align::w(Fixed::x(item_width, Fill::y(item))))
}