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https://codeberg.org/unspeaker/tengri.git
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This commit is contained in:
parent
34982a12ba
commit
b98fccd98b
1 changed files with 297 additions and 298 deletions
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@ -507,6 +507,303 @@ transform_xy_unit!("padding/x" "padding/y" "padding/xy"|self: Padding, area|{
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"y" => Self::y(tail(0)?, tail(1)?),
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"xy" => Self::xy(tail(0)?, tail(1)?, tail(2)?),
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_ => return Err("invalid max variant".into()) });
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}
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/// Lazily-evaluated [Render]able.
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pub struct Thunk<E: Output, T: Render<E>, F: Fn()->T>(
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PhantomData<E>,
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F
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);
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impl<E: Output, T: Render<E>, F: Fn()->T> Thunk<E, T, F> {
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pub const fn new (thunk: F) -> Self {
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Self(PhantomData, thunk)
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}
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}
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impl<E: Output, T: Render<E>, F: Fn()->T> Content<E> for Thunk<E, T, F> {
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fn content (&self) -> impl Render<E> { (self.1)() }
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}
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pub struct ThunkBox<E: Output>(
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PhantomData<E>,
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Box<dyn Fn()->Box<dyn Render<E>>>,
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);
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impl<E: Output> ThunkBox<E> {
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pub const fn new (thunk: Box<dyn Fn()->Box<dyn Render<E>>>) -> Self {
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Self(PhantomData, thunk)
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}
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}
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impl<E: Output> Content<E> for ThunkBox<E> {
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fn content (&self) -> impl Render<E> { (&self.1)() }
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}
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impl<E: Output> From<Box<dyn Fn()->Box<dyn Render<E>>>> for ThunkBox<E> {
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fn from (f: Box<dyn Fn()->Box<dyn Render<E>>>) -> Self {
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Self(PhantomData, f)
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}
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}
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//impl<'a, E: Output, F: Fn()->Box<dyn Render<E> + 'a> + 'a> From<F> for ThunkBox<'a, E> {
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//fn from (f: F) -> Self {
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//Self(Default::default(), Box::new(f))
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//}
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//}
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pub struct ThunkRender<E: Output, F: Fn(&mut E)>(PhantomData<E>, F);
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impl<E: Output, F: Fn(&mut E)> ThunkRender<E, F> {
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pub fn new (render: F) -> Self { Self(PhantomData, render) }
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}
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impl<E: Output, F: Fn(&mut E)> Content<E> for ThunkRender<E, F> {
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fn render (&self, to: &mut E) { (self.1)(to) }
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}
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pub struct ThunkLayout<
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E: Output,
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F1: Fn(E::Area)->E::Area,
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F2: Fn(&mut E)
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>(
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PhantomData<E>,
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F1,
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F2
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);
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impl<E: Output, F1: Fn(E::Area)->E::Area, F2: Fn(&mut E)> ThunkLayout<E, F1, F2> {
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pub fn new (layout: F1, render: F2) -> Self { Self(PhantomData, layout, render) }
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}
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impl<E, F1, F2> Content<E> for ThunkLayout<E, F1, F2>
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where
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E: Output,
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F1: Fn(E::Area)->E::Area,
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F2: Fn(&mut E)
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{
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fn layout (&self, to: E::Area) -> E::Area { (self.1)(to) }
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fn render (&self, to: &mut E) { (self.2)(to) }
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}
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#[derive(Debug, Default)] pub struct Memo<T, U> {
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pub value: T,
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pub view: Arc<RwLock<U>>
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}
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impl<T: PartialEq, U> Memo<T, U> {
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pub fn new (value: T, view: U) -> Self {
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Self { value, view: Arc::new(view.into()) }
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}
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pub fn update <R> (
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&mut self,
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newval: T,
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render: impl Fn(&mut U, &T, &T)->R
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) -> Option<R> {
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if newval != self.value {
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let result = render(&mut*self.view.write().unwrap(), &newval, &self.value);
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self.value = newval;
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return Some(result);
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}
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None
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}
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}
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/// Clear a pre-allocated buffer, then write into it.
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#[macro_export] macro_rules! rewrite {
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($buf:ident, $($rest:tt)*) => { |$buf,_,_|{ $buf.clear(); write!($buf, $($rest)*) } }
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}
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pub struct Stack<'t, E, F1> {
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__: PhantomData<&'t (E, F1)>,
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direction: Direction,
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callback: F1
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}
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impl<'t, 'u: 't, E, F1> Stack<'t, E, F1> where
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Self: 't, E: Output, F1: Fn(&mut dyn FnMut(&dyn Render<E>)) + Send + Sync,
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{
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pub fn north (callback: F1) -> Self { Self::new(North, callback) }
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pub fn south (callback: F1) -> Self { Self::new(South, callback) }
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pub fn east (callback: F1) -> Self { Self::new(East, callback) }
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pub fn west (callback: F1) -> Self { Self::new(West, callback) }
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pub fn above (callback: F1) -> Self { Self::new(Above, callback) }
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pub fn below (callback: F1) -> Self { Self::new(Below, callback) }
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pub fn new (direction: Direction, callback: F1) -> Self {
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Self { direction, callback, __: Default::default(), }
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}
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}
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impl<'t, 'u, E, F1> Content<E> for Stack<'t, E, F1> where
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Self: 't, E: Output, F1: Fn(&mut dyn FnMut(&dyn Render<E>)) + Send + Sync,
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{
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fn layout (&self, to: E::Area) -> E::Area {
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let Self { direction, callback, .. } = self;
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let (mut x, mut y) = (to.x(), to.y());
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let (mut w_used, mut w_remaining) = (E::Unit::zero(), to.w());
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let (mut h_used, mut h_remaining) = (E::Unit::zero(), to.h());
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callback(&mut move|component: &dyn Render<E>|{
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let [_, _, w, h] = component.layout([x, y, w_remaining, h_remaining].into()).xywh();
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match direction {
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South => { y = y.plus(h);
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h_used = h_used.plus(h);
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h_remaining = h_remaining.minus(h);
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w_used = w_used.max(w); },
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East => { x = x.plus(w);
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w_used = w_used.plus(w);
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w_remaining = w_remaining.minus(w);
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h_used = h_used.max(h); },
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North | West => { todo!() },
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Above | Below => {},
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}
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});
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match direction {
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North | West => { todo!() },
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South | East => { [to.x(), to.y(), w_used.into(), h_used.into()].into() },
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Above | Below => { [to.x(), to.y(), to.w(), to.h()].into() },
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}
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}
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fn render (&self, to: &mut E) {
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let Self { direction, callback, .. } = self;
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let (mut x, mut y) = (to.x(), to.y());
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let (mut w_used, mut w_remaining) = (E::Unit::zero(), to.w());
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let (mut h_used, mut h_remaining) = (E::Unit::zero(), to.h());
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callback(&mut move|component: &dyn Render<E>|{
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let layout = component.layout([x, y, w_remaining, h_remaining].into());
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match direction {
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South => {
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y = y.plus(layout.h());
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h_remaining = h_remaining.minus(layout.h());
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h_used = h_used.plus(layout.h()) },
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East => {
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x = x.plus(layout.w());
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w_remaining = w_remaining.minus(layout.w());
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w_used = w_used.plus(layout.h()) },
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North | West => { todo!() },
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Above | Below => {}
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};
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to.place(layout, component);
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});
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}
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}
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/// Renders items from an iterator.
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pub struct Map<E, A, B, I, F, G>
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where
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I: Iterator<Item = A> + Send + Sync,
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F: Fn() -> I + Send + Sync,
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{
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__: PhantomData<(E, B)>,
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/// Function that returns iterator over stacked components
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get_iter: F,
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/// Function that returns each stacked component
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get_item: G,
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}
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impl<'a, E, A, B, I, F, G> Map<E, A, B, I, F, G> where
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I: Iterator<Item = A> + Send + Sync + 'a,
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F: Fn() -> I + Send + Sync + 'a,
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{
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pub const fn new (get_iter: F, get_item: G) -> Self {
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Self {
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__: PhantomData,
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get_iter,
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get_item
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}
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}
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}
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macro_rules! impl_map_direction (($name:ident, $axis:ident, $align:ident)=>{
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impl<'a, E, A, B, I, F> Map<
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E, A, Push<E::Unit, Align<Fixed<E::Unit, Fill<B>>>>, I, F, fn(A, usize)->B
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> where
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E: Output,
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B: Render<E>,
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I: Iterator<Item = A> + Send + Sync + 'a,
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F: Fn() -> I + Send + Sync + 'a
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{
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pub const fn $name (
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size: E::Unit,
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get_iter: F,
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get_item: impl Fn(A, usize)->B + Send + Sync
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) -> Map<
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E, A,
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Push<E::Unit, Align<Fixed<E::Unit, B>>>,
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I, F,
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impl Fn(A, usize)->Push<E::Unit, Align<Fixed<E::Unit, B>>> + Send + Sync
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> {
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Map {
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__: PhantomData,
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get_iter,
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get_item: move |item: A, index: usize|{
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// FIXME: multiply
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let mut push: E::Unit = E::Unit::from(0u16);
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for _ in 0..index {
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push = push + size;
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}
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Push::$axis(push, Align::$align(Fixed::$axis(size, get_item(item, index))))
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}
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}
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}
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}
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});
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impl_map_direction!(east, x, w);
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impl_map_direction!(south, y, n);
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impl_map_direction!(west, x, e);
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impl_map_direction!(north, y, s);
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impl<'a, E, A, B, I, F, G> Content<E> for Map<E, A, B, I, F, G> where
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E: Output,
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B: Render<E>,
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I: Iterator<Item = A> + Send + Sync + 'a,
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F: Fn() -> I + Send + Sync + 'a,
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G: Fn(A, usize)->B + Send + Sync
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{
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fn layout (&self, area: E::Area) -> E::Area {
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let Self { get_iter, get_item, .. } = self;
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let mut index = 0;
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let [mut min_x, mut min_y] = area.center();
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let [mut max_x, mut max_y] = area.center();
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for item in get_iter() {
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let [x,y,w,h] = get_item(item, index).layout(area).xywh();
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min_x = min_x.min(x.into());
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min_y = min_y.min(y.into());
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max_x = max_x.max((x + w).into());
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max_y = max_y.max((y + h).into());
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index += 1;
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}
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let w = max_x - min_x;
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let h = max_y - min_y;
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//[min_x.into(), min_y.into(), w.into(), h.into()].into()
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area.center_xy([w.into(), h.into()].into()).into()
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}
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fn render (&self, to: &mut E) {
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let Self { get_iter, get_item, .. } = self;
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let mut index = 0;
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let area = Content::layout(self, to.area());
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for item in get_iter() {
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let item = get_item(item, index);
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//to.place(area.into(), &item);
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to.place(item.layout(area), &item);
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index += 1;
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}
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}
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}
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#[inline] pub fn map_south<O: Output>(
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item_offset: O::Unit,
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item_height: O::Unit,
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item: impl Content<O>
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) -> impl Content<O> {
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Push::y(item_offset, Fixed::y(item_height, Fill::x(item)))
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}
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#[inline] pub fn map_south_west<O: Output>(
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item_offset: O::Unit,
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item_height: O::Unit,
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item: impl Content<O>
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) -> impl Content<O> {
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Push::y(item_offset, Align::nw(Fixed::y(item_height, Fill::x(item))))
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}
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#[inline] pub fn map_east<O: Output>(
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item_offset: O::Unit,
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item_width: O::Unit,
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item: impl Content<O>
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) -> impl Content<O> {
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Push::x(item_offset, Align::w(Fixed::x(item_width, Fill::y(item))))
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}
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///////////////////////////////////////////////////////////////////////////////
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///// The syntagm `(when :condition :content)` corresponds to a [When] layout element.
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@ -674,176 +971,6 @@ transform_xy_unit!("padding/x" "padding/y" "padding/xy"|self: Padding, area|{
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//)),
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//_ => None
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//})
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}
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/// Lazily-evaluated [Render]able.
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pub struct Thunk<E: Output, T: Render<E>, F: Fn()->T>(
|
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PhantomData<E>,
|
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F
|
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);
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impl<E: Output, T: Render<E>, F: Fn()->T> Thunk<E, T, F> {
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pub const fn new (thunk: F) -> Self {
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Self(PhantomData, thunk)
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}
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}
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impl<E: Output, T: Render<E>, F: Fn()->T> Content<E> for Thunk<E, T, F> {
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fn content (&self) -> impl Render<E> { (self.1)() }
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}
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pub struct ThunkBox<E: Output>(
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PhantomData<E>,
|
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Box<dyn Fn()->Box<dyn Render<E>>>,
|
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);
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impl<E: Output> ThunkBox<E> {
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pub const fn new (thunk: Box<dyn Fn()->Box<dyn Render<E>>>) -> Self {
|
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Self(PhantomData, thunk)
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}
|
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}
|
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impl<E: Output> Content<E> for ThunkBox<E> {
|
||||
fn content (&self) -> impl Render<E> { (&self.1)() }
|
||||
}
|
||||
impl<E: Output> From<Box<dyn Fn()->Box<dyn Render<E>>>> for ThunkBox<E> {
|
||||
fn from (f: Box<dyn Fn()->Box<dyn Render<E>>>) -> Self {
|
||||
Self(PhantomData, f)
|
||||
}
|
||||
}
|
||||
//impl<'a, E: Output, F: Fn()->Box<dyn Render<E> + 'a> + 'a> From<F> for ThunkBox<'a, E> {
|
||||
//fn from (f: F) -> Self {
|
||||
//Self(Default::default(), Box::new(f))
|
||||
//}
|
||||
//}
|
||||
|
||||
pub struct ThunkRender<E: Output, F: Fn(&mut E)>(PhantomData<E>, F);
|
||||
impl<E: Output, F: Fn(&mut E)> ThunkRender<E, F> {
|
||||
pub fn new (render: F) -> Self { Self(PhantomData, render) }
|
||||
}
|
||||
impl<E: Output, F: Fn(&mut E)> Content<E> for ThunkRender<E, F> {
|
||||
fn render (&self, to: &mut E) { (self.1)(to) }
|
||||
}
|
||||
|
||||
pub struct ThunkLayout<
|
||||
E: Output,
|
||||
F1: Fn(E::Area)->E::Area,
|
||||
F2: Fn(&mut E)
|
||||
>(
|
||||
PhantomData<E>,
|
||||
F1,
|
||||
F2
|
||||
);
|
||||
impl<E: Output, F1: Fn(E::Area)->E::Area, F2: Fn(&mut E)> ThunkLayout<E, F1, F2> {
|
||||
pub fn new (layout: F1, render: F2) -> Self { Self(PhantomData, layout, render) }
|
||||
}
|
||||
impl<E, F1, F2> Content<E> for ThunkLayout<E, F1, F2>
|
||||
where
|
||||
E: Output,
|
||||
F1: Fn(E::Area)->E::Area,
|
||||
F2: Fn(&mut E)
|
||||
{
|
||||
fn layout (&self, to: E::Area) -> E::Area { (self.1)(to) }
|
||||
fn render (&self, to: &mut E) { (self.2)(to) }
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)] pub struct Memo<T, U> {
|
||||
pub value: T,
|
||||
pub view: Arc<RwLock<U>>
|
||||
}
|
||||
|
||||
impl<T: PartialEq, U> Memo<T, U> {
|
||||
pub fn new (value: T, view: U) -> Self {
|
||||
Self { value, view: Arc::new(view.into()) }
|
||||
}
|
||||
pub fn update <R> (
|
||||
&mut self,
|
||||
newval: T,
|
||||
render: impl Fn(&mut U, &T, &T)->R
|
||||
) -> Option<R> {
|
||||
if newval != self.value {
|
||||
let result = render(&mut*self.view.write().unwrap(), &newval, &self.value);
|
||||
self.value = newval;
|
||||
return Some(result);
|
||||
}
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Clear a pre-allocated buffer, then write into it.
|
||||
#[macro_export] macro_rules! rewrite {
|
||||
($buf:ident, $($rest:tt)*) => { |$buf,_,_|{ $buf.clear(); write!($buf, $($rest)*) } }
|
||||
}
|
||||
|
||||
pub struct Stack<'t, E, F1> {
|
||||
__: PhantomData<&'t (E, F1)>,
|
||||
direction: Direction,
|
||||
callback: F1
|
||||
}
|
||||
impl<'t, E, F1> Stack<'t, E, F1> where
|
||||
E: Output,
|
||||
F1: Fn(&mut dyn FnMut(&(dyn Render<E> + 't))) + Send + Sync,
|
||||
{
|
||||
pub fn north (callback: F1) -> Self { Self::new(North, callback) }
|
||||
pub fn south (callback: F1) -> Self { Self::new(South, callback) }
|
||||
pub fn east (callback: F1) -> Self { Self::new(East, callback) }
|
||||
pub fn west (callback: F1) -> Self { Self::new(West, callback) }
|
||||
pub fn above (callback: F1) -> Self { Self::new(Above, callback) }
|
||||
pub fn below (callback: F1) -> Self { Self::new(Below, callback) }
|
||||
pub fn new (direction: Direction, callback: F1) -> Self {
|
||||
Self { direction, callback, __: Default::default(), }
|
||||
}
|
||||
}
|
||||
impl<'t, E, F1> Content<E> for Stack<'t, E, F1> where
|
||||
Self: 't,
|
||||
E: Output,
|
||||
F1: Fn(&mut dyn FnMut(&(dyn Render<E> + 't))) + Send + Sync,
|
||||
{
|
||||
fn layout (&self, to: E::Area) -> E::Area {
|
||||
let Self { direction, callback, .. } = self;
|
||||
let (mut x, mut y) = (to.x(), to.y());
|
||||
let (mut w_used, mut w_remaining) = (E::Unit::zero(), to.w());
|
||||
let (mut h_used, mut h_remaining) = (E::Unit::zero(), to.h());
|
||||
callback(&mut move|component|{
|
||||
let [_, _, w, h] = component.layout([x, y, w_remaining, h_remaining].into()).xywh();
|
||||
match direction {
|
||||
South => { y = y.plus(h);
|
||||
h_used = h_used.plus(h);
|
||||
h_remaining = h_remaining.minus(h);
|
||||
w_used = w_used.max(w); },
|
||||
East => { x = x.plus(w);
|
||||
w_used = w_used.plus(w);
|
||||
w_remaining = w_remaining.minus(w);
|
||||
h_used = h_used.max(h); },
|
||||
North | West => { todo!() },
|
||||
Above | Below => {},
|
||||
}
|
||||
});
|
||||
match direction {
|
||||
North | West => { todo!() },
|
||||
South | East => { [to.x(), to.y(), w_used.into(), h_used.into()].into() },
|
||||
Above | Below => { [to.x(), to.y(), to.w(), to.h()].into() },
|
||||
}
|
||||
}
|
||||
fn render (&self, to: &mut E) {
|
||||
let Self { direction, callback, .. } = self;
|
||||
let (mut x, mut y) = (to.x(), to.y());
|
||||
let (mut w_used, mut w_remaining) = (E::Unit::zero(), to.w());
|
||||
let (mut h_used, mut h_remaining) = (E::Unit::zero(), to.h());
|
||||
callback(&mut move|component|{
|
||||
let layout = component.layout([x, y, w_remaining, h_remaining].into());
|
||||
match direction {
|
||||
South => {
|
||||
y = y.plus(layout.h());
|
||||
h_remaining = h_remaining.minus(layout.h());
|
||||
h_used = h_used.plus(layout.h()) },
|
||||
East => {
|
||||
x = x.plus(layout.w());
|
||||
w_remaining = w_remaining.minus(layout.w());
|
||||
w_used = w_used.plus(layout.h()) },
|
||||
North | West => { todo!() },
|
||||
Above | Below => {}
|
||||
};
|
||||
to.place(layout, component);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/*Stack::down(|add|{
|
||||
let mut i = 0;
|
||||
|
|
@ -862,131 +989,3 @@ impl<'t, E, F1> Content<E> for Stack<'t, E, F1> where
|
|||
add(&format!("{}/{i}", self.index))?;
|
||||
Ok(())
|
||||
}));*/
|
||||
|
||||
/// Renders items from an iterator.
|
||||
pub struct Map<E, A, B, I, F, G>
|
||||
where
|
||||
I: Iterator<Item = A> + Send + Sync,
|
||||
F: Fn() -> I + Send + Sync,
|
||||
{
|
||||
__: PhantomData<(E, B)>,
|
||||
/// Function that returns iterator over stacked components
|
||||
get_iter: F,
|
||||
/// Function that returns each stacked component
|
||||
get_item: G,
|
||||
}
|
||||
|
||||
impl<'a, E, A, B, I, F, G> Map<E, A, B, I, F, G> where
|
||||
I: Iterator<Item = A> + Send + Sync + 'a,
|
||||
F: Fn() -> I + Send + Sync + 'a,
|
||||
{
|
||||
pub const fn new (get_iter: F, get_item: G) -> Self {
|
||||
Self {
|
||||
__: PhantomData,
|
||||
get_iter,
|
||||
get_item
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! impl_map_direction (($name:ident, $axis:ident, $align:ident)=>{
|
||||
impl<'a, E, A, B, I, F> Map<
|
||||
E, A, Push<E::Unit, Align<Fixed<E::Unit, Fill<B>>>>, I, F, fn(A, usize)->B
|
||||
> where
|
||||
E: Output,
|
||||
B: Render<E>,
|
||||
I: Iterator<Item = A> + Send + Sync + 'a,
|
||||
F: Fn() -> I + Send + Sync + 'a
|
||||
{
|
||||
pub const fn $name (
|
||||
size: E::Unit,
|
||||
get_iter: F,
|
||||
get_item: impl Fn(A, usize)->B + Send + Sync
|
||||
) -> Map<
|
||||
E, A,
|
||||
Push<E::Unit, Align<Fixed<E::Unit, B>>>,
|
||||
I, F,
|
||||
impl Fn(A, usize)->Push<E::Unit, Align<Fixed<E::Unit, B>>> + Send + Sync
|
||||
> {
|
||||
Map {
|
||||
__: PhantomData,
|
||||
get_iter,
|
||||
get_item: move |item: A, index: usize|{
|
||||
// FIXME: multiply
|
||||
let mut push: E::Unit = E::Unit::from(0u16);
|
||||
for _ in 0..index {
|
||||
push = push + size;
|
||||
}
|
||||
Push::$axis(push, Align::$align(Fixed::$axis(size, get_item(item, index))))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
impl_map_direction!(east, x, w);
|
||||
impl_map_direction!(south, y, n);
|
||||
impl_map_direction!(west, x, e);
|
||||
impl_map_direction!(north, y, s);
|
||||
|
||||
impl<'a, E, A, B, I, F, G> Content<E> for Map<E, A, B, I, F, G> where
|
||||
E: Output,
|
||||
B: Render<E>,
|
||||
I: Iterator<Item = A> + Send + Sync + 'a,
|
||||
F: Fn() -> I + Send + Sync + 'a,
|
||||
G: Fn(A, usize)->B + Send + Sync
|
||||
{
|
||||
fn layout (&self, area: E::Area) -> E::Area {
|
||||
let Self { get_iter, get_item, .. } = self;
|
||||
let mut index = 0;
|
||||
let [mut min_x, mut min_y] = area.center();
|
||||
let [mut max_x, mut max_y] = area.center();
|
||||
for item in get_iter() {
|
||||
let [x,y,w,h] = get_item(item, index).layout(area).xywh();
|
||||
min_x = min_x.min(x.into());
|
||||
min_y = min_y.min(y.into());
|
||||
max_x = max_x.max((x + w).into());
|
||||
max_y = max_y.max((y + h).into());
|
||||
index += 1;
|
||||
}
|
||||
let w = max_x - min_x;
|
||||
let h = max_y - min_y;
|
||||
//[min_x.into(), min_y.into(), w.into(), h.into()].into()
|
||||
area.center_xy([w.into(), h.into()].into()).into()
|
||||
}
|
||||
fn render (&self, to: &mut E) {
|
||||
let Self { get_iter, get_item, .. } = self;
|
||||
let mut index = 0;
|
||||
let area = Content::layout(self, to.area());
|
||||
for item in get_iter() {
|
||||
let item = get_item(item, index);
|
||||
//to.place(area.into(), &item);
|
||||
to.place(item.layout(area), &item);
|
||||
index += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline] pub fn map_south<O: Output>(
|
||||
item_offset: O::Unit,
|
||||
item_height: O::Unit,
|
||||
item: impl Content<O>
|
||||
) -> impl Content<O> {
|
||||
Push::y(item_offset, Fixed::y(item_height, Fill::x(item)))
|
||||
}
|
||||
|
||||
#[inline] pub fn map_south_west<O: Output>(
|
||||
item_offset: O::Unit,
|
||||
item_height: O::Unit,
|
||||
item: impl Content<O>
|
||||
) -> impl Content<O> {
|
||||
Push::y(item_offset, Align::nw(Fixed::y(item_height, Fill::x(item))))
|
||||
}
|
||||
|
||||
#[inline] pub fn map_east<O: Output>(
|
||||
item_offset: O::Unit,
|
||||
item_width: O::Unit,
|
||||
item: impl Content<O>
|
||||
) -> impl Content<O> {
|
||||
Push::x(item_offset, Align::w(Fixed::x(item_width, Fill::y(item))))
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue