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201
src/sing.rs
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201
src/sing.rs
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use crate::*;
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use ::jack::*;
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use JackState::*;
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/// Wraps [JackState], and through it [jack::Client] when connected.
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///
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/// ```
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/// let jack = tengri::Jack::default();
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/// ```
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#[derive(Clone, Debug, Default)] pub struct Jack<'j> (
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pub(crate) Arc<RwLock<JackState<'j>>>
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);
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/// This is a connection which may be [Inactive], [Activating], or [Active].
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/// In the [Active] and [Inactive] states, [JackState::client] returns a
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/// [jack::Client], which you can use to talk to the JACK API.
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///
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/// ```
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/// let state = tengri::JackState::default();
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/// ```
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#[derive(Debug, Default)] pub enum JackState<'j> {
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/// Unused
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#[default] Inert,
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/// Before activation.
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Inactive(Client),
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/// During activation.
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Activating,
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/// After activation. Must not be dropped for JACK thread to persist.
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Active(DynamicAsyncClient<'j>),
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}
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/// Event enum for JACK events.
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///
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/// ```
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/// let event = tengri::JackEvent::XRun;
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/// ```
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#[derive(Debug, Clone, PartialEq)] pub enum JackEvent {
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ThreadInit,
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Shutdown(ClientStatus, Arc<str>),
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Freewheel(bool),
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SampleRate(Frames),
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ClientRegistration(Arc<str>, bool),
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PortRegistration(PortId, bool),
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PortRename(PortId, Arc<str>, Arc<str>),
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PortsConnected(PortId, PortId, bool),
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GraphReorder,
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XRun,
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}
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/// Generic notification handler that emits [JackEvent]
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///
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/// ```
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/// let notify = tengri::JackNotify(|_|{});
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/// ```
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pub struct JackNotify<T: Fn(JackEvent) + Send>(pub T);
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/// Running JACK [AsyncClient] with maximum type erasure.
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///
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/// One [Box] contains function that handles [JackEvent]s.
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///
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/// Another [Box] containing a function that handles realtime IO.
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///
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/// That's all it knows about them.
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pub type DynamicAsyncClient<'j>
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= AsyncClient<DynamicNotifications<'j>, DynamicAudioHandler<'j>>;
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/// Notification handler wrapper for [BoxedAudioHandler].
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pub type DynamicAudioHandler<'j> =
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::jack::contrib::ClosureProcessHandler<(), BoxedAudioHandler<'j>>;
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/// Boxed realtime callback.
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pub type BoxedAudioHandler<'j> =
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Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send + Sync + 'j>;
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/// Notification handler wrapper for [BoxedJackEventHandler].
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pub type DynamicNotifications<'j> =
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JackNotify<BoxedJackEventHandler<'j>>;
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/// Boxed [JackEvent] callback.
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pub type BoxedJackEventHandler<'j> =
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Box<dyn Fn(JackEvent) + Send + Sync + 'j>;
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impl<'j> HasJack<'j> for Jack<'j> { fn jack (&self) -> &Jack<'j> { self } }
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impl<'j> HasJack<'j> for &Jack<'j> { fn jack (&self) -> &Jack<'j> { self } }
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/// Implement [Jack] constructor and methods
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impl<'j> Jack<'j> {
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/// Register new [Client] and wrap it for shared use.
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pub fn new_run <T: HasJack<'j> + Audio + Send + Sync + 'static> (
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name: &impl AsRef<str>,
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init: impl FnOnce(Jack<'j>)->Usually<T>
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) -> Usually<Arc<RwLock<T>>> {
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Jack::new(name)?.run(init)
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}
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pub fn new (name: &impl AsRef<str>) -> Usually<Self> {
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let client = Client::new(name.as_ref(), ClientOptions::NO_START_SERVER)?.0;
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Ok(Jack(Arc::new(RwLock::new(JackState::Inactive(client)))))
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}
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pub fn run <T: HasJack<'j> + Audio + Send + Sync + 'static>
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(self, init: impl FnOnce(Self)->Usually<T>) -> Usually<Arc<RwLock<T>>>
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{
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let client_state = self.0.clone();
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let app: Arc<RwLock<T>> = Arc::new(RwLock::new(init(self)?));
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let mut state = Activating;
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std::mem::swap(&mut*client_state.write().unwrap(), &mut state);
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if let Inactive(client) = state {
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// This is the misc notifications handler. It's a struct that wraps a [Box]
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// which performs type erasure on a callback that takes [JackEvent], which is
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// one of the available misc notifications.
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let notify = JackNotify(Box::new({
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let app = app.clone();
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move|event|(&mut*app.write().unwrap()).handle(event)
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}) as BoxedJackEventHandler);
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// This is the main processing handler. It's a struct that wraps a [Box]
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// which performs type erasure on a callback that takes [Client] and [ProcessScope]
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// and passes them down to the `app`'s `process` callback, which in turn
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// implements audio and MIDI input and output on a realtime basis.
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let process = ::jack::contrib::ClosureProcessHandler::new(Box::new({
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let app = app.clone();
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move|c: &_, s: &_|if let Ok(mut app) = app.write() {
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app.process(c, s)
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} else {
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Control::Quit
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}
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}) as BoxedAudioHandler);
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// Launch a client with the two handlers.
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*client_state.write().unwrap() = Active(
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client.activate_async(notify, process)?
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);
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} else {
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unreachable!();
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}
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Ok(app)
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}
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/// Run something with the client.
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pub fn with_client <T> (&self, op: impl FnOnce(&Client)->T) -> T {
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match &*self.0.read().unwrap() {
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Inert => panic!("jack client not activated"),
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Inactive(client) => op(client),
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Activating => panic!("jack client has not finished activation"),
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Active(client) => op(client.as_client()),
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}
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}
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}
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impl<T: Fn(JackEvent) + Send> NotificationHandler for JackNotify<T> {
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fn thread_init(&self, _: &Client) {
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self.0(JackEvent::ThreadInit);
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}
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unsafe fn shutdown(&mut self, status: ClientStatus, reason: &str) {
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self.0(JackEvent::Shutdown(status, reason.into()));
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}
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fn freewheel(&mut self, _: &Client, enabled: bool) {
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self.0(JackEvent::Freewheel(enabled));
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}
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fn sample_rate(&mut self, _: &Client, frames: Frames) -> Control {
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self.0(JackEvent::SampleRate(frames));
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Control::Quit
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}
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fn client_registration(&mut self, _: &Client, name: &str, reg: bool) {
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self.0(JackEvent::ClientRegistration(name.into(), reg));
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}
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fn port_registration(&mut self, _: &Client, id: PortId, reg: bool) {
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self.0(JackEvent::PortRegistration(id, reg));
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}
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fn port_rename(&mut self, _: &Client, id: PortId, old: &str, new: &str) -> Control {
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self.0(JackEvent::PortRename(id, old.into(), new.into()));
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Control::Continue
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}
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fn ports_connected(&mut self, _: &Client, a: PortId, b: PortId, are: bool) {
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self.0(JackEvent::PortsConnected(a, b, are));
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}
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fn graph_reorder(&mut self, _: &Client) -> Control {
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self.0(JackEvent::GraphReorder);
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Control::Continue
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}
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fn xrun(&mut self, _: &Client) -> Control {
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self.0(JackEvent::XRun);
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Control::Continue
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}
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}
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impl JackPerfModel for PerfModel {
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fn update_from_jack_scope (&self, t0: Option<u64>, scope: &ProcessScope) {
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if let Some(t0) = t0 {
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let t1 = self.clock.raw();
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self.used.store(
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self.clock.delta_as_nanos(t0, t1) as f64,
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Relaxed,
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);
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self.window.store(
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scope.cycle_times().unwrap().period_usecs as f64,
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Relaxed,
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);
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}
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}
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}
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