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output: more big refactors
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68 changed files with 1604 additions and 1016 deletions
105
output/src/layout/layout_bsp.rs
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105
output/src/layout/layout_bsp.rs
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use crate::*;
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use Direction::*;
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/// A split or layer.
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pub struct Bsp<Head, Tail>(
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pub(crate) Direction,
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/// First element.
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pub(crate) Head,
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/// Second element.
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pub(crate) Tail,
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);
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impl<Head, Tail> Bsp<Head, Tail> {
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#[inline] pub const fn n (a: Head, b: Tail) -> Self { Self(North, a, b) }
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#[inline] pub const fn s (a: Head, b: Tail) -> Self { Self(South, a, b) }
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#[inline] pub const fn e (a: Head, b: Tail) -> Self { Self(East, a, b) }
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#[inline] pub const fn w (a: Head, b: Tail) -> Self { Self(West, a, b) }
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#[inline] pub const fn a (a: Head, b: Tail) -> Self { Self(Above, a, b) }
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#[inline] pub const fn b (a: Head, b: Tail) -> Self { Self(Below, a, b) }
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}
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impl<
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O: Out,
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Head: Draw<O> + Layout<O>,
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Tail: Draw<O> + Layout<O>
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> Draw<O> for Bsp<Head, Tail> {
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fn draw (&self, to: &mut O) {
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let [a, b, _] = bsp_areas(to.area(), self.0, &self.1, &self.2);
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if self.0 == Below {
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to.place_at(a, &self.1);
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to.place_at(b, &self.2);
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} else {
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to.place_at(b, &self.2);
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to.place_at(a, &self.1);
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}
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}
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}
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impl<O: Out, Head: Layout<O>, Tail: Layout<O>> Layout<O> for Bsp<Head, Tail> {
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fn layout (&self, area: O::Area) -> O::Area {
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bsp_areas(area, self.0, &self.1, &self.2)[2]
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}
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}
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fn bsp_areas <O: Out> (
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area: O::Area, direction: Direction, a: &impl Layout<O>, b: &impl Layout<O>,
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) -> [O::Area;3] {
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let [x, y, w, h] = area.xywh();
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let [aw, ah] = a.layout(area).wh();
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let [bw, bh] = b.layout(match direction {
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Above | Below => area,
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South => [x, y + ah, w, h.minus(ah)].into(),
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North => [x, y, w, h.minus(ah)].into(),
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East => [x + aw, y, w.minus(aw), h].into(),
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West => [x, y, w.minus(aw), h].into(),
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}).wh();
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match direction {
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Above | Below => {
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let [x, y, w, h] = area.center_xy([aw.max(bw), ah.max(bh)]);
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let a = [(x + w/2.into()).minus(aw/2.into()), (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [(x + w/2.into()).minus(bw/2.into()), (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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South => {
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let [x, y, w, h] = area.center_xy([aw.max(bw), ah + bh]);
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let a = [(x + w/2.into()).minus(aw/2.into()), y, aw, ah];
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let b = [(x + w/2.into()).minus(bw/2.into()), y + ah, bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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North => {
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let [x, y, w, h] = area.center_xy([aw.max(bw), ah + bh]);
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let a = [(x + (w/2.into())).minus(aw/2.into()), y + bh, aw, ah];
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let b = [(x + (w/2.into())).minus(bw/2.into()), y, bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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East => {
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let [x, y, w, h] = area.center_xy([aw + bw, ah.max(bh)]);
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let a = [x, (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [x + aw, (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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West => {
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let [x, y, w, h] = area.center_xy([aw + bw, ah.max(bh)]);
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let a = [x + bw, (y + h/2.into()).minus(ah/2.into()), aw, ah];
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let b = [x, (y + h/2.into()).minus(bh/2.into()), bw, bh];
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[a.into(), b.into(), [x, y, w, h].into()]
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},
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}
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}
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/// Stack things on top of each other,
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#[macro_export] macro_rules! lay (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }});
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/// Stack southward.
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#[macro_export] macro_rules! col (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::s(bsp, $expr);)*; bsp }});
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/// Stack northward.
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#[macro_export] macro_rules! col_up (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::n(bsp, $expr);)*; bsp }});
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/// Stack eastward.
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#[macro_export] macro_rules! row (($($expr:expr),* $(,)?) =>
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{{ let bsp = (); $(let bsp = Bsp::e(bsp, $expr);)*; bsp }});
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