tabula rasa

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🪞👃🪞 2025-03-02 14:31:04 +02:00
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tui/src/tui_content.rs Normal file
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use crate::*;
use crate::Color::*;
use ratatui::prelude::Position;
macro_rules! impl_content_layout_render {
($Output:ty: |$self:ident: $Struct:ty, $to:ident| layout = $layout:expr; render = $render:expr) => {
impl Content<$Output> for $Struct {
fn layout (&$self, $to: [u16;4]) -> [u16;4] { $layout }
fn render (&$self, $to: &mut $Output) { $render }
}
}
}
impl_content_layout_render!(TuiOut: |self: &str, to|
layout = to.center_xy([self.chars().count() as u16, 1]);
render = {let [x, y, ..] = Content::layout(self, to.area());
to.blit(self, x, y, None)});
impl_content_layout_render!(TuiOut: |self: String, to|
layout = to.center_xy([self.chars().count() as u16, 1]);
render = {let [x, y, ..] = Content::layout(self, to.area());
to.blit(self, x, y, None)});
impl_content_layout_render!(TuiOut: |self: std::sync::RwLock<String>, to|
layout = Content::<TuiOut>::layout(&self.read().unwrap(), to);
render = Content::<TuiOut>::render(&self.read().unwrap(), to));
impl_content_layout_render!(TuiOut: |self: std::sync::RwLockReadGuard<'_, String>, to|
layout = Content::<TuiOut>::layout(&**self, to);
render = Content::<TuiOut>::render(&**self, to));
impl_content_layout_render!(TuiOut: |self: Arc<str>, to|
layout = to.center_xy([self.chars().count() as u16, 1]);
render = to.blit(self, to.area.x(), to.area.y(), None));
impl<T: Content<TuiOut>> Content<TuiOut> for std::sync::Arc<T> {
fn layout (&self, to: [u16;4]) -> [u16;4] {
Content::<TuiOut>::layout(&**self, to)
}
fn render (&self, to: &mut TuiOut) {
Content::<TuiOut>::render(&**self, to)
}
}
pub struct FieldH<T, U>(pub ItemPalette, pub T, pub U);
impl<T: Content<TuiOut>, U: Content<TuiOut>> Content<TuiOut> for FieldH<T, U> {
fn content (&self) -> impl Render<TuiOut> {
let Self(ItemPalette { darkest, dark, lighter, lightest, .. }, title, value) = self;
row!(
Tui::fg_bg(dark.rgb, darkest.rgb, ""),
Tui::fg_bg(lighter.rgb, dark.rgb, Tui::bold(true, title)),
Tui::fg_bg(dark.rgb, darkest.rgb, ""),
Tui::fg_bg(lightest.rgb, darkest.rgb, value),
)
}
}
pub struct FieldV<T, U>(pub ItemPalette, pub T, pub U);
impl<T: Content<TuiOut>, U: Content<TuiOut>> Content<TuiOut> for FieldV<T, U> {
fn content (&self) -> impl Render<TuiOut> {
let Self(ItemPalette { darkest, dark, lighter, lightest, .. }, title, value) = self;
let sep1 = Tui::bg(darkest.rgb, Tui::fg(dark.rgb, ""));
let sep2 = Tui::bg(darkest.rgb, Tui::fg(dark.rgb, ""));
let title = Tui::bg(dark.rgb, Tui::fg(lighter.rgb, Tui::bold(true, title)));
let value = Tui::bg(darkest.rgb, Tui::fg(lightest.rgb, value));
Bsp::e(Bsp::s(row!(sep1, title, sep2), value), " ")
}
}
pub struct Repeat<'a>(pub &'a str);
impl Content<TuiOut> for Repeat<'_> {
fn layout (&self, to: [u16;4]) -> [u16;4] { to }
fn render (&self, to: &mut TuiOut) {
let [x, y, w, h] = to.area().xywh();
let a = self.0.len();
for (_v, y) in (y..y+h).enumerate() {
for (u, x) in (x..x+w).enumerate() {
if let Some(cell) = to.buffer.cell_mut(Position::from((x, y))) {
let u = u % a;
cell.set_symbol(&self.0[u..u+1]);
}
}
}
}
}
pub struct RepeatV<'a>(pub &'a str);
impl Content<TuiOut> for RepeatV<'_> {
fn layout (&self, to: [u16;4]) -> [u16;4] { to }
fn render (&self, to: &mut TuiOut) {
let [x, y, _w, h] = to.area().xywh();
for y in y..y+h {
if let Some(cell) = to.buffer.cell_mut(Position::from((x, y))) {
cell.set_symbol(&self.0);
}
}
}
}
pub struct RepeatH<'a>(pub &'a str);
impl Content<TuiOut> for RepeatH<'_> {
fn layout (&self, to: [u16;4]) -> [u16;4] { to }
fn render (&self, to: &mut TuiOut) {
let [x, y, w, _h] = to.area().xywh();
for x in x..x+w {
if let Some(cell) = to.buffer.cell_mut(Position::from((x, y))) {
cell.set_symbol(&self.0);
}
}
}
}
pub struct ScrollbarV {
pub offset: usize,
pub length: usize,
pub total: usize,
}
impl ScrollbarV {
const ICON_DEC: &[char] = &['▲'];
const ICON_INC: &[char] = &['▼'];
}
impl Content<TuiOut> for ScrollbarV {
fn render (&self, to: &mut TuiOut) {
let [x, y1, _w, h] = to.area().xywh();
let y2 = y1 + h;
for (i, y) in (y1..=y2).enumerate() {
if let Some(cell) = to.buffer.cell_mut(Position::from((x, y))) {
if (i as usize) < (Self::ICON_DEC.len()) {
cell.set_fg(Rgb(255, 255, 255));
cell.set_bg(Rgb(0, 0, 0));
cell.set_char(Self::ICON_DEC[i as usize]);
} else if (i as usize) > (h as usize - Self::ICON_INC.len()) {
cell.set_fg(Rgb(255, 255, 255));
cell.set_bg(Rgb(0, 0, 0));
cell.set_char(Self::ICON_INC[h as usize - i]);
} else if false {
cell.set_fg(Rgb(255, 255, 255));
cell.set_bg(Reset);
cell.set_char('‖'); // ━
} else {
cell.set_fg(Rgb(0, 0, 0));
cell.set_bg(Reset);
cell.set_char('╎'); // ━
}
}
}
}
}
pub struct ScrollbarH {
pub offset: usize,
pub length: usize,
pub total: usize,
}
impl ScrollbarH {
const ICON_DEC: &[char] = &[' ', '🞀', ' '];
const ICON_INC: &[char] = &[' ', '🞂', ' '];
}
impl Content<TuiOut> for ScrollbarH {
fn render (&self, to: &mut TuiOut) {
let [x1, y, w, _h] = to.area().xywh();
let x2 = x1 + w;
for (i, x) in (x1..=x2).enumerate() {
if let Some(cell) = to.buffer.cell_mut(Position::from((x, y))) {
if i < (Self::ICON_DEC.len()) {
cell.set_fg(Rgb(255, 255, 255));
cell.set_bg(Rgb(0, 0, 0));
cell.set_char(Self::ICON_DEC[x as usize]);
} else if i > (w as usize - Self::ICON_INC.len()) {
cell.set_fg(Rgb(255, 255, 255));
cell.set_bg(Rgb(0, 0, 0));
cell.set_char(Self::ICON_INC[w as usize - i]);
} else if false {
cell.set_fg(Rgb(255, 255, 255));
cell.set_bg(Reset);
cell.set_char('━');
} else {
cell.set_fg(Rgb(0, 0, 0));
cell.set_bg(Reset);
cell.set_char('╌');
}
}
}
}
}
/// A cell that takes up 3 rows on its own,
/// but stacks, giving (N+1)*2 rows per N cells.
pub struct Phat<T> {
pub width: u16,
pub height: u16,
pub content: T,
pub colors: [Color;4],
}
impl<T> Phat<T> {
/// A phat line
pub fn lo (fg: Color, bg: Color) -> impl Content<TuiOut> {
Fixed::y(1, Tui::fg_bg(fg, bg, RepeatH(&"")))
}
/// A phat line
pub fn hi (fg: Color, bg: Color) -> impl Content<TuiOut> {
Fixed::y(1, Tui::fg_bg(fg, bg, RepeatH(&"")))
}
}
impl<T: Content<TuiOut>> Content<TuiOut> for Phat<T> {
fn content (&self) -> impl Render<TuiOut> {
let [fg, bg, hi, lo] = self.colors;
let top = Fixed::y(1, Self::lo(bg, hi));
let low = Fixed::y(1, Self::hi(bg, lo));
let content = Tui::fg_bg(fg, bg, &self.content);
Min::xy(self.width, self.height, Bsp::s(top, Bsp::n(low, Fill::xy(content))))
}
}
pub trait TuiStyle {
fn fg <R: Content<TuiOut>> (color: Color, w: R) -> Foreground<R> {
Foreground(color, w)
}
fn bg <R: Content<TuiOut>> (color: Color, w: R) -> Background<R> {
Background(color, w)
}
fn fg_bg <R: Content<TuiOut>> (fg: Color, bg: Color, w: R) -> Background<Foreground<R>> {
Background(bg, Foreground(fg, w))
}
fn bold <R: Content<TuiOut>> (enable: bool, w: R) -> Bold<R> {
Bold(enable, w)
}
fn border <R: Content<TuiOut>, S: BorderStyle> (enable: bool, style: S, w: R) -> Bordered<S, R> {
Bordered(enable, style, w)
}
}
impl TuiStyle for Tui {}
pub struct Bold<R: Content<TuiOut>>(pub bool, R);
impl<R: Content<TuiOut>> Content<TuiOut> for Bold<R> {
fn content (&self) -> impl Render<TuiOut> { &self.1 }
fn render (&self, to: &mut TuiOut) {
to.fill_bold(to.area(), self.0);
self.1.render(to)
}
}
pub struct Foreground<R: Content<TuiOut>>(pub Color, R);
impl<R: Content<TuiOut>> Content<TuiOut> for Foreground<R> {
fn content (&self) -> impl Render<TuiOut> { &self.1 }
fn render (&self, to: &mut TuiOut) {
to.fill_fg(to.area(), self.0);
self.1.render(to)
}
}
pub struct Background<R: Content<TuiOut>>(pub Color, R);
impl<R: Content<TuiOut>> Content<TuiOut> for Background<R> {
fn content (&self) -> impl Render<TuiOut> { &self.1 }
fn render (&self, to: &mut TuiOut) {
to.fill_bg(to.area(), self.0);
self.1.render(to)
}
}
pub struct Styled<R: Content<TuiOut>>(pub Option<Style>, pub R);
impl<R: Content<TuiOut>> Content<TuiOut> for Styled<R> {
fn content (&self) -> impl Render<TuiOut> { &self.1 }
fn render (&self, to: &mut TuiOut) {
to.place(self.content().layout(to.area()), &self.content());
// TODO write style over area
}
}
pub struct Bordered<S: BorderStyle, W: Content<TuiOut>>(pub bool, pub S, pub W);
content!(TuiOut: |self: Bordered<S: BorderStyle, W: Content<TuiOut>>|Fill::xy(
lay!(When::new(self.0, Border(self.0, self.1)), Padding::xy(1, 1, &self.2))
));
pub struct Border<S: BorderStyle>(pub bool, pub S);
render!(TuiOut: |self: Border<S: BorderStyle>, to| {
if self.0 {
let area = to.area();
if area.w() > 0 && area.y() > 0 {
to.blit(&self.1.nw(), area.x(), area.y(), self.1.style());
to.blit(&self.1.ne(), area.x() + area.w() - 1, area.y(), self.1.style());
to.blit(&self.1.sw(), area.x(), area.y() + area.h() - 1, self.1.style());
to.blit(&self.1.se(), area.x() + area.w() - 1, area.y() + area.h() - 1, self.1.style());
for x in area.x()+1..area.x()+area.w()-1 {
to.blit(&self.1.n(), x, area.y(), self.1.style());
to.blit(&self.1.s(), x, area.y() + area.h() - 1, self.1.style());
}
for y in area.y()+1..area.y()+area.h()-1 {
to.blit(&self.1.w(), area.x(), y, self.1.style());
to.blit(&self.1.e(), area.x() + area.w() - 1, y, self.1.style());
}
}
}
});
pub trait BorderStyle: Send + Sync + Copy {
fn enabled (&self) -> bool;
fn enclose <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
Bsp::b(Fill::xy(Border(self.enabled(), self)), w)
}
fn enclose2 <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
Bsp::b(Margin::xy(1, 1, Fill::xy(Border(self.enabled(), self))), w)
}
fn enclose_bg <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
Tui::bg(self.style().unwrap().bg.unwrap_or(Color::Reset),
Bsp::b(Fill::xy(Border(self.enabled(), self)), w))
}
const NW: &'static str = "";
const N: &'static str = "";
const NE: &'static str = "";
const E: &'static str = "";
const SE: &'static str = "";
const S: &'static str = "";
const SW: &'static str = "";
const W: &'static str = "";
const N0: &'static str = "";
const S0: &'static str = "";
const W0: &'static str = "";
const E0: &'static str = "";
fn n (&self) -> &str { Self::N }
fn s (&self) -> &str { Self::S }
fn e (&self) -> &str { Self::E }
fn w (&self) -> &str { Self::W }
fn nw (&self) -> &str { Self::NW }
fn ne (&self) -> &str { Self::NE }
fn sw (&self) -> &str { Self::SW }
fn se (&self) -> &str { Self::SE }
#[inline] fn draw <'a> (
&self, to: &mut TuiOut
) -> Usually<()> {
if self.enabled() {
self.draw_horizontal(to, None)?;
self.draw_vertical(to, None)?;
self.draw_corners(to, None)?;
}
Ok(())
}
#[inline] fn draw_horizontal (
&self, to: &mut TuiOut, style: Option<Style>
) -> Usually<[u16;4]> {
let area = to.area();
let style = style.or_else(||self.style_horizontal());
let [x, x2, y, y2] = area.lrtb();
for x in x..x2.saturating_sub(1) {
to.blit(&Self::N, x, y, style);
to.blit(&Self::S, x, y2.saturating_sub(1), style)
}
Ok(area)
}
#[inline] fn draw_vertical (
&self, to: &mut TuiOut, style: Option<Style>
) -> Usually<[u16;4]> {
let area = to.area();
let style = style.or_else(||self.style_vertical());
let [x, x2, y, y2] = area.lrtb();
let h = y2 - y;
if h > 1 {
for y in y..y2.saturating_sub(1) {
to.blit(&Self::W, x, y, style);
to.blit(&Self::E, x2.saturating_sub(1), y, style);
}
} else if h > 0 {
to.blit(&Self::W0, x, y, style);
to.blit(&Self::E0, x2.saturating_sub(1), y, style);
}
Ok(area)
}
#[inline] fn draw_corners (
&self, to: &mut TuiOut, style: Option<Style>
) -> Usually<[u16;4]> {
let area = to.area();
let style = style.or_else(||self.style_corners());
let [x, y, width, height] = area.xywh();
if width > 1 && height > 1 {
to.blit(&Self::NW, x, y, style);
to.blit(&Self::NE, x + width - 1, y, style);
to.blit(&Self::SW, x, y + height - 1, style);
to.blit(&Self::SE, x + width - 1, y + height - 1, style);
}
Ok(area)
}
#[inline] fn style (&self) -> Option<Style> { None }
#[inline] fn style_horizontal (&self) -> Option<Style> { self.style() }
#[inline] fn style_vertical (&self) -> Option<Style> { self.style() }
#[inline] fn style_corners (&self) -> Option<Style> { self.style() }
}
macro_rules! border {
($($T:ident {
$nw:literal $n:literal $ne:literal $w:literal $e:literal $sw:literal $s:literal $se:literal
$($x:tt)*
}),+) => {$(
impl BorderStyle for $T {
const NW: &'static str = $nw;
const N: &'static str = $n;
const NE: &'static str = $ne;
const W: &'static str = $w;
const E: &'static str = $e;
const SW: &'static str = $sw;
const S: &'static str = $s;
const SE: &'static str = $se;
$($x)*
fn enabled (&self) -> bool { false }
}
#[derive(Copy, Clone)] pub struct $T(pub bool, pub Style);
impl Content<TuiOut> for $T {
fn render (&self, to: &mut TuiOut) {
if self.enabled() { let _ = self.draw(to); }
}
}
)+}
}
border! {
Square {
"" "" ""
"" ""
"" "" "" fn style (&self) -> Option<Style> { Some(self.1) }
},
SquareBold {
"" "" ""
"" ""
"" "" "" fn style (&self) -> Option<Style> { Some(self.1) }
},
TabLike {
"" "" ""
"" ""
"" " " "" fn style (&self) -> Option<Style> { Some(self.1) }
},
Lozenge {
"" "" ""
"" ""
"" "" "" fn style (&self) -> Option<Style> { Some(self.1) }
},
Brace {
"" "" ""
"" ""
"" "" "" fn style (&self) -> Option<Style> { Some(self.1) }
},
LozengeDotted {
"" "" ""
"" ""
"" "" "" fn style (&self) -> Option<Style> { Some(self.1) }
},
Quarter {
"" "" "🮇"
"" "🮇"
"" "" "🮇" fn style (&self) -> Option<Style> { Some(self.1) }
},
QuarterV {
"" "" "🮇"
"" "🮇"
"" "" "🮇" fn style (&self) -> Option<Style> { Some(self.1) }
},
Chamfer {
"🭂" "" "🭍"
"" "🮇"
"🭓" "" "🭞" fn style (&self) -> Option<Style> { Some(self.1) }
},
Corners {
"🬆" "" "🬊" // 🬴 🬸
"" ""
"🬱" "" "🬵" fn style (&self) -> Option<Style> { Some(self.1) }
},
CornersTall {
"🭽" "" "🭾"
"" ""
"🭼" "" "🭿" fn style (&self) -> Option<Style> { Some(self.1) }
},
Outer {
"🭽" "" "🭾"
"" ""
"🭼" "" "🭿"
const W0: &'static str = "[";
const E0: &'static str = "]";
const N0: &'static str = "";
const S0: &'static str = "";
fn style (&self) -> Option<Style> { Some(self.1) }
},
Thick {
"" "" ""
"" ""
"" "" ""
fn style (&self) -> Option<Style> { Some(self.1) }
},
Rugged {
"" "" ""
"" ""
"" "🮂" ""
fn style (&self) -> Option<Style> { Some(self.1) }
},
Skinny {
"" "" ""
"" ""
"" "" ""
fn style (&self) -> Option<Style> { Some(self.1) }
},
Brackets {
"" "" ""
"" ""
"" "" ""
const W0: &'static str = "[";
const E0: &'static str = "]";
const N0: &'static str = "";
const S0: &'static str = "";
fn style (&self) -> Option<Style> { Some(self.1) }
},
Reticle {
"" "" ""
"" ""
"" "" ""
const W0: &'static str = "";
const E0: &'static str = "";
const N0: &'static str = "";
const S0: &'static str = "";
fn style (&self) -> Option<Style> { Some(self.1) }
}
}
//impl<S: BorderStyle, R: Content<TuiOut>> Content<TuiOut> for Bordered<S, R> {
//fn content (&self) -> impl Render<TuiOut> {
//let content: &dyn Content<TuiOut> = &self.1;
//lay! { content.padding_xy(1, 1), Border(self.0) }.fill_xy()
//}
//}