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wip: final simplify
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parent
90ebae0f26
commit
0b9e9c0696
21 changed files with 607 additions and 544 deletions
123
src/draw.rs
123
src/draw.rs
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@ -1,14 +1,30 @@
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use crate::*;
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pub use crate::space::*;
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mod view;
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pub use self::view::*;
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mod thunk;
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pub use self::thunk::*;
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mod screen;
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pub use self::screen::*;
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/// Output target.
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///
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/// ```
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/// use tengri::{*, draw::*};
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///
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/// struct TestOut<T: Screen<Unit = u16>>(T);
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///
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/// impl<T: Screen<Unit = u16>> Screen for TestOut {
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/// type Unit = u16;
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/// fn show <D: Draw<Self> + ?Sized> (&mut self, _: D) {
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/// println!("placed");
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/// ()
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/// }
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/// }
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///
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/// impl_draw!(|self: String, to: TestOut<u16>|{
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/// to.area_mut().set_w(self.len() as u16);
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/// });
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/// ```
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pub trait Screen: Xy<Self::Unit> + Wh<Self::Unit> + Send + Sync + Sized {
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type Unit: Coord;
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/// Render drawable in subarea specified by `area`
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fn show <'t, T: Draw<Self>> (&mut self, content: T) -> Perhaps<XYWH<Self::Unit>>;
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}
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/// Implement the [Draw] trait for a particular drawable and [Screen].
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///
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@ -22,7 +38,7 @@ pub use self::screen::*;
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#[macro_export] macro_rules! impl_draw ((|
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$self:ident:$Self:ty, $to:ident:$To:ty
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|$draw:block)=>{ impl Draw<$To> for $Self {
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fn draw ($self, $to: &mut $To) -> Usually<XYWH<u16>> $draw
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fn draw ($self, $to: &mut $To) -> Usually<XYWH<<$To as Screen>::Unit>> $draw
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} });
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/// Drawable that supports dynamic dispatch.
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@ -48,29 +64,94 @@ pub use self::screen::*;
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/// ```
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pub trait Draw<S: Screen> {
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fn draw (self, to: &mut S) -> Usually<XYWH<S::Unit>>;
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fn layout (&self, area: XYWH<S::Unit>) -> Perhaps<XYWH<S::Unit>> {
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Ok(Some(area))
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}
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}
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impl<S: Screen> Draw<S> for () {
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fn draw (self, __: &mut S) -> Usually<XYWH<S::Unit>> {
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Ok(Default::default())
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}
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}
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impl<S: Screen, D: Draw<S>> Draw<S> for &D {
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fn draw (self, __: &mut S) -> Usually<XYWH<S::Unit>> {
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todo!()
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}
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}
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impl<S: Screen, D: Draw<S>> Draw<S> for Option<D> {
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fn draw (self, __: &mut S) -> Usually<XYWH<S::Unit>> {
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todo!()
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}
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}
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impl<S: Screen, D: Draw<S>> Draw<S> for RwLock<D> {
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fn draw (self, __: &mut S) -> Usually<XYWH<S::Unit>> {
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todo!()
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fn draw (self, to: &mut S) -> Usually<XYWH<S::Unit>> {
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self.map(|it|it.draw(to)).transpose().map(Option::unwrap_or_default)
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}
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}
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//impl<S: Screen, D: Draw<S>> Draw<S> for RwLock<D> {
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//fn draw (self, __: &mut S) -> Usually<XYWH<S::Unit>> {
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//todo!()
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//}
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//}
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//impl<T: Screen, D: Draw<T>> Draw<T> for Arc<D> {
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//fn draw (self, __: &mut T) -> Usually<XYWH<T::Unit>> {
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//todo!()
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//}
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//}
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/// Emit a [Draw]able.
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///
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/// Speculative. How to avoid conflicts with [Draw] proper?
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pub trait View<T: Screen> {
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fn view (&self) -> impl Draw<T>;
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}
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impl<T: Screen, V: View<T>> Draw<T> for &V {
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fn draw (self, to: &mut T) -> Usually<XYWH<T::Unit>> {
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self.view().draw(to)
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}
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}
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/// Because we can't implement [Draw] for `F: FnOnce...` without conflicts.
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pub struct Thunk<T: Screen, F: FnOnce(&mut T)->Usually<XYWH<T::Unit>>>(
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pub F,
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std::marker::PhantomData<T>
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);
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impl<T: Screen, F: FnOnce(&mut T)->Usually<XYWH<T::Unit>>> Draw<T> for Thunk<T, F> {
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fn draw (self, to: &mut T) -> Usually<XYWH<T::Unit>> {
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(self.0)(to)
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}
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}
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/// Basic [Draw]able closure.
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///
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/// ```
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/// # use tengri::{draw::*, term::*};
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/// # fn test () -> impl tengri::draw::Draw<tengri::term::Tui> {
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/// thunk(|to: &mut Tui|Ok(to.1))
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/// # }
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/// ```
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pub const fn thunk <T: Screen, F: FnOnce(&mut T)->Usually<XYWH<T::Unit>>> (
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draw: F
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) -> Thunk<T, F> {
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Thunk(draw, std::marker::PhantomData)
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}
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/// Only render when condition is true.
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///
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/// ```
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/// # use tengri::{draw::*, term::*};
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/// # fn test () -> impl tengri::draw::Draw<tengri::term::Tui> {
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/// when(true, "Yes")
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/// # }
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/// ```
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pub const fn when <T: Screen> (condition: bool, draw: impl Draw<T>) -> impl Draw<T> {
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thunk(move|to: &mut T|if condition { draw.draw(to) } else { Ok(Default::default()) })
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}
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/// Render one thing if a condition is true and another false.
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///
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/// ```
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/// # use tengri::{draw::*, term::*};
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/// # fn test () -> impl tengri::draw::Draw<tengri::term::Tui> {
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/// either(true, "Yes", "No")
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/// # }
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/// ```
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pub const fn either <T: Screen> (condition: bool, a: impl Draw<T>, b: impl Draw<T>) -> impl Draw<T> {
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thunk(move|to: &mut T|if condition { a.draw(to) } else { b.draw(to) })
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}
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