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add Layout trait
This commit is contained in:
parent
1f60b43f61
commit
09463649c6
6 changed files with 208 additions and 222 deletions
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@ -73,23 +73,23 @@ pub fn iter_west <'a, S: Screen, D: 'a, I: Iterator<Item = D>, U: Draw<S>> (
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pub fn row_south <S: Screen> (south: S::Unit, height: S::Unit, content: impl Draw<S>)
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-> impl Draw<S>
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{
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y_push(south, h_exact(height, content))
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content.exact_h(height).push_y(south)
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}
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pub fn row_north <S: Screen> (north: S::Unit, height: S::Unit, content: impl Draw<S>)
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-> impl Draw<S>
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{
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y_pull(north, h_exact(height, content))
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content.exact_h(height).pull_y(north)
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}
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pub fn col_east <S: Screen> (east: S::Unit, width: S::Unit, content: impl Draw<S>)
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-> impl Draw<S>
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{
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x_push(east, h_exact(width, content))
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content.exact_w(width).push_x(east)
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}
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pub fn col_west <S: Screen> (west: S::Unit, width: S::Unit, content: impl Draw<S>)
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-> impl Draw<S>
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{
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x_pull(west, h_exact(width, content))
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content.exact_w(width).pull_x(west)
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}
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@ -1,80 +1,189 @@
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use crate::*;
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pub enum Layout<T: Screen, X: Into<Option<T::Unit>>, I: Draw<T>> {
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__(PhantomData<T>),
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MinW(X, I),
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MinH(X, I),
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MinWH(X, X, I),
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MaxW(X, I),
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MaxH(X, I),
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MaxWH(X, X, I),
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ExactW(X, I),
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ExactH(X, I),
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ExactWH(X, X, I),
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ClipW(X, I),
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ClipH(X, I),
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ClipWH(X, X, I),
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pub trait Layout<S: Screen>: Draw<S> + Sized {
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fn full_w (self) -> impl Draw<S> {
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Full::W(self)
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}
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fn full_h (self) -> impl Draw<S> {
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Full::H(self)
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}
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fn full_wh (self) -> impl Draw<S> {
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Full::WH(self)
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}
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fn exact_w <N: Into<Option<S::Unit>>> (self, x: N) -> impl Draw<S> {
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Exact::W(self, x.into())
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}
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fn exact_h <N: Into<Option<S::Unit>>> (self, y: N) -> impl Draw<S> {
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Exact::H(self, y.into())
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}
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fn exact_wh <N: Into<Option<S::Unit>>> (self, x: N, y: N) -> impl Draw<S> {
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Exact::WH(self, x.into(), y.into())
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}
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fn min_w <N: Into<Option<S::Unit>>> (self, x: N) -> impl Draw<S> {
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Min::W(self, x.into())
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}
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fn min_h <N: Into<Option<S::Unit>>> (self, y: N) -> impl Draw<S> {
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Min::H(self, y.into())
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}
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fn min_wh <N: Into<Option<S::Unit>>> (self, x: N, y: N) -> impl Draw<S> {
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Min::WH(self, x.into(), y.into())
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}
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fn max_w <N: Into<Option<S::Unit>>> (self, x: N) -> impl Draw<S> {
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Max::W(self, x.into())
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}
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fn max_h <N: Into<Option<S::Unit>>> (self, y: N) -> impl Draw<S> {
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Max::H(self, y.into())
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}
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fn max_wh <N: Into<Option<S::Unit>>> (self, x: N, y: N) -> impl Draw<S> {
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Max::WH(self, x.into(), y.into())
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}
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fn pad_w <N: Into<Option<S::Unit>>> (self, x: N) -> impl Draw<S> {
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Pad::W(self, x.into())
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}
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fn pad_h <N: Into<Option<S::Unit>>> (self, y: N) -> impl Draw<S> {
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Pad::H(self, y.into())
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}
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fn pad_wh <N: Into<Option<S::Unit>>> (self, x: N, y: N) -> impl Draw<S> {
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Pad::WH(self, x.into(), y.into())
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}
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fn pull_x <N: Into<Option<S::Unit>>> (self, x: N) -> impl Draw<S> {
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Pull::X(self, x.into())
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}
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fn pull_y <N: Into<Option<S::Unit>>> (self, y: N) -> impl Draw<S> {
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Pull::X(self, y.into())
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}
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fn pull_xy <N: Into<Option<S::Unit>>> (self, x: N, y: N) -> impl Draw<S> {
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Pull::XY(self, x.into(), y.into())
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}
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fn push_x <N: Into<Option<S::Unit>>> (self, x: N) -> impl Draw<S> {
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Push::X(self, x.into())
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}
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fn push_y <N: Into<Option<S::Unit>>> (self, y: N) -> impl Draw<S> {
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Push::X(self, y.into())
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}
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fn push_xy <N: Into<Option<S::Unit>>> (self, x: N, y: N) -> impl Draw<S> {
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Push::XY(self, x.into(), y.into())
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}
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}
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impl_draw!(<
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T: Screen,
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X: Into<Option<T::Unit>>,
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I: Draw<T>,
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>|self: Layout<T, X, I>, to: T|{
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use Layout::*;
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match self {
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__(_) => unreachable!(),
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MinW(x, it) => {
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let x = x.into();
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it.draw(to)
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},
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MinH(y, it) => {
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let y = y.into();
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it.draw(to)
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},
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MinWH(x, y, it) => {
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let x = x.into();
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let y = y.into();
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it.draw(to)
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},
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MaxW(x, it) => {
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let x = x.into();
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it.draw(to)
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},
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MaxH(y, it) => {
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let y = y.into();
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it.draw(to)
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},
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MaxWH(x, y, it) => {
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let x = x.into();
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let y = y.into();
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it.draw(to)
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},
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ExactW(x, it) => {
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let x = x.into();
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it.draw(to)
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},
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ExactH(y, it) => {
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let y = y.into();
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it.draw(to)
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},
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ExactWH(x, y, it) => {
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let x = x.into();
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let y = y.into();
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it.draw(to)
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},
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ClipW(x, it) => {
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let x = x.into();
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it.draw(to)
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},
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ClipH(y, it) => {
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let y = y.into();
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it.draw(to)
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},
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ClipWH(x, y, it) => {
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let x = x.into();
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let y = y.into();
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it.draw(to)
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},
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}
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impl<S: Screen, T: Draw<S>> Layout<S> for T {}
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/// Use whole drawing area along one or both axes.
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pub enum Full<T: Screen, I: Draw<T>> {
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__(PhantomData<T>),
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W(I),
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H(I),
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WH(I),
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}
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impl_draw!(<T: Screen, I: Draw<T>,>|self: Full<T, I>, to: T|{
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todo!()
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});
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/// Only draw content if area is above a certain size.
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///
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/// ```
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/// let min = tengri::wh_min(3, 5, "Hello"); // 5x5
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/// ```
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pub enum Push<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>> {
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__(PhantomData<T>),
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X(I, X),
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Y(I, X),
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XY(I, X, X),
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}
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impl_draw!(<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>,>|self: Push<T, I, X>, to: T|{
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todo!()
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});
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/// Only draw content if area is above a certain size.
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///
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/// ```
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/// let min = tengri::wh_min(3, 5, "Hello"); // 5x5
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/// ```
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pub enum Pull<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>> {
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__(PhantomData<T>),
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X(I, X),
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Y(I, X),
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XY(I, X, X),
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}
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impl_draw!(<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>,>|self: Pull<T, I, X>, to: T|{
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todo!()
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});
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/// Only draw content if area is above a certain size.
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///
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/// ```
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/// let min = tengri::wh_min(3, 5, "Hello"); // 5x5
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/// ```
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pub enum Min<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>> {
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__(PhantomData<T>),
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W(I, X),
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H(I, X),
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WH(I, X, X),
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}
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impl_draw!(<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>,>|self: Min<T, I, X>, to: T|{
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todo!()
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});
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/// Set maximum size of of drawing area.
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///
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/// ```
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/// let max = tengri::w_max(3, "Hello");
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/// let max = tengri::w_max(None, "Hello");
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/// let max = tengri::w_max(Some(3), "Hello");
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/// ```
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pub enum Max<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>> {
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__(PhantomData<T>),
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W(I, X),
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H(I, X),
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WH(I, X, X),
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}
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impl_draw!(<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>,>|self: Max<T, I, X>, to: T|{
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todo!()
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});
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/// Set size of of drawing area.
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///
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/// ```
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/// let max = tengri::w_max(3, "Hello");
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/// let max = tengri::w_max(None, "Hello");
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/// let max = tengri::w_max(Some(3), "Hello");
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/// ```
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pub enum Exact<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>> {
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__(PhantomData<T>),
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W(I, X),
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H(I, X),
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WH(I, X, X),
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}
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impl_draw!(<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>,>|self: Exact<T, I, X>, to: T|{
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todo!()
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});
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/// Define inner drawing area.
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///
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/// ```
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/// let max = tengri::w_max(3, "Hello");
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/// let max = tengri::w_max(None, "Hello");
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/// let max = tengri::w_max(Some(3), "Hello");
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/// ```
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pub enum Pad<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>> {
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__(PhantomData<T>),
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W(I, X),
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H(I, X),
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WH(I, X, X),
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}
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impl_draw!(<T: Screen, I: Draw<T>, X: Into<Option<T::Unit>>,>|self: Pad<T, I, X>, to: T|{
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todo!()
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});
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126
src/draw/xywh.rs
126
src/draw/xywh.rs
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@ -113,129 +113,3 @@ impl<N: Coord, T: Wide<N> + Tall<N>> Wh<N> for T {
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}
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impl<N: Coord, T: Xy<N> + Wh<N>> Xywh<N> for T {}
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/// Shrink drawing area symmetrically.
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///
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/// ```
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/// let padded = tengri::wh_pad("Hello");
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/// ```
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pub const fn wh_pad <T: Screen> (w: T::Unit, h: T::Unit, it: impl Draw<T>)
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-> impl Draw<T>
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{
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thunk(move|to: &mut T|it.draw(todo!()))
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}
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/// Only draw content if area is above a certain size.
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///
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/// ```
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/// let min = tengri::wh_min(3, 5, "Hello"); // 5x5
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/// ```
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pub const fn wh_min <T: Screen> (w: Option<T::Unit>, h: Option<T::Unit>, it: impl Draw<T>)
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-> impl Draw<T>
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{
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thunk(move|to: &mut T|it.draw(todo!()))
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}
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/// Set the maximum width and/or height of the content.
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///
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/// ```
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/// let max = tengri::wh_max(Some(3), Some(5), "Hello");
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/// ```
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pub const fn wh_max <T: Screen> (w: Option<T::Unit>, h: Option<T::Unit>, it: impl Draw<T>)
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-> impl Draw<T>
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{
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thunk(move|_to: &mut T|it.draw(todo!()))
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}
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/// Set the maximum width and/or height of the content.
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///
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/// ```
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/// let exact = tengri::wh_exact(Some(3), Some(5), "Hello");
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/// ```
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pub const fn wh_exact <T: Screen> (w: Option<T::Unit>, h: Option<T::Unit>, it: impl Draw<T>)
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-> impl Draw<T>
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{
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thunk(move|_to: &mut T|it.draw(todo!()))
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}
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/// Limit size of drawing area
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/// ```
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/// let clipped = tengri::wh_clip(Some(3), Some(5), "Hello");
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/// ```
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pub const fn wh_clip <T: Screen> (
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w: Option<T::Unit>, h: Option<T::Unit>, it: impl Draw<T>
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) -> impl Draw<T> {
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thunk(move|_to: &mut T|it.draw(todo!()))
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}
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pub const fn wh_full <T: Screen> (a: impl Draw<T>) -> impl Draw<T> {
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todo!();
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a
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}
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pub const fn w_full <T: Screen> (a: impl Draw<T>) -> impl Draw<T> {
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todo!();
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a
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}
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pub const fn h_full <T: Screen> (a: impl Draw<T>) -> impl Draw<T> {
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todo!();
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a
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}
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pub const fn h_max <T: Screen> (h: Option<T::Unit>, a: impl Draw<T>) -> impl Draw<T> {
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wh_max(None, h, a)
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}
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pub const fn h_min <T: Screen> (h: Option<T::Unit>, a: impl Draw<T>) -> impl Draw<T> {
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wh_min(None, h, a)
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}
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pub const fn h_exact <T: Screen> (h: T::Unit, c: impl Draw<T>) -> impl Draw<T> {
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wh_exact(None, Some(h), c)
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}
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pub const fn w_max <T: Screen> (w: Option<T::Unit>, a: impl Draw<T>) -> impl Draw<T> {
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wh_max(w, None, a)
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}
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pub const fn w_min <T: Screen> (w: Option<T::Unit>, a: impl Draw<T>) -> impl Draw<T> {
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wh_min(w, None, a)
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}
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pub const fn w_exact <T: Screen> (w: T::Unit, c: impl Draw<T>) -> impl Draw<T> {
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wh_exact(Some(w), None, c)
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}
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/// Shrink drawing area symmetrically.
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///
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/// ```
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/// let padded = tengri::space::w_pad(3, "Hello");
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/// ```
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pub const fn w_pad <T: Screen> (x: T::Unit, draw: impl Draw<T>) -> impl Draw<T> {
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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/// Shrink drawing area symmetrically.
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///
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/// ```
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/// let padded = tengri::space::w_pad(3, "Hello");
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/// ```
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pub const fn h_pad <T: Screen> (x: T::Unit, draw: impl Draw<T>) -> impl Draw<T> {
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thunk(move|to: &mut T|draw.draw(todo!()))
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}
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pub const fn xy_push <T: Screen> (x: T::Unit, y: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn xy_pull <T: Screen> (x: T::Unit, y: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn x_push <T: Screen> (x: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn x_pull <T: Screen> (x: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn y_push <T: Screen> (x: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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pub const fn y_pull <T: Screen> (x: T::Unit, a: impl Draw<T>) -> impl Draw<T> {
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a
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}
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23
src/eval.rs
23
src/eval.rs
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@ -14,23 +14,25 @@ macro_rules! eval_xy ((
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Some("xy") | None => $arg2,
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_ => panic!("{}: unsupported axis {variant:?}; try /x, /y, /xy", $name)
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}));
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match variant {
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// XY variant (can be omitted)
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Some("xy") | None => xy_push(
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$state.namespace($arg0?)?.unwrap(),
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$state.namespace($arg1?)?.unwrap(),
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cb
|
||||
Some("xy") | None => cb.push_xy(
|
||||
$state.namespace($arg0?)?,
|
||||
$state.namespace($arg1?)?,
|
||||
).draw($output),
|
||||
|
||||
// X variant
|
||||
Some("x") => x_push(
|
||||
$state.namespace($arg0?)?.unwrap(),
|
||||
cb
|
||||
Some("x") => cb.push_x(
|
||||
$state.namespace($arg0?)?,
|
||||
).draw($output),
|
||||
|
||||
// Y variant
|
||||
Some("y") => y_push(
|
||||
$state.namespace($arg0?)?.unwrap(),
|
||||
cb
|
||||
Some("y") => cb.push_y(
|
||||
$state.namespace($arg0?)?,
|
||||
).draw($output),
|
||||
|
||||
// Other namespace members are invalid
|
||||
frag => {
|
||||
let name = $name;
|
||||
|
|
@ -41,6 +43,7 @@ macro_rules! eval_xy ((
|
|||
head.src()?.unwrap_or_default().split("/").next()
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
}});
|
||||
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ use super::*;
|
|||
/// ```
|
||||
/// /// TODO
|
||||
/// ```
|
||||
pub const fn border (on: bool, style: impl BorderStyle, draw: impl Draw<Tui>) -> impl Draw<Tui> {
|
||||
let content = wh_pad(1, 1, draw);
|
||||
pub fn border (on: bool, style: impl BorderStyle, draw: impl Draw<Tui>) -> impl Draw<Tui> {
|
||||
let content = draw.pad_wh(1, 1);
|
||||
let outline = when(on, thunk(move|to: &mut Tui|{
|
||||
let XYWH(x, y, w, h) = to.1;
|
||||
if w > 0 && h > 0 {
|
||||
|
|
|
|||
|
|
@ -165,11 +165,11 @@ mod phat {
|
|||
pub const HI: &'static str = "▀";
|
||||
/// A phat line
|
||||
pub fn lo (fg: Color, bg: Color) -> impl Draw<Tui> {
|
||||
h_exact(1, fg_bg(fg, bg, x_repeat(self::phat::LO)))
|
||||
fg_bg(fg, bg, x_repeat(self::phat::LO)).exact_h(1)
|
||||
}
|
||||
/// A phat line
|
||||
pub fn hi (fg: Color, bg: Color) -> impl Draw<Tui> {
|
||||
h_exact(1, fg_bg(fg, bg, x_repeat(self::phat::HI)))
|
||||
fg_bg(fg, bg, x_repeat(self::phat::HI)).exact_h(1)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -253,10 +253,10 @@ pub const fn button_3 <'a> (
|
|||
/// /// TODO
|
||||
/// ```
|
||||
pub fn phat (w: u16, h: u16, [fg, bg, hi, lo]: [Color;4], draw: impl Draw<Tui>) -> impl Draw<Tui> {
|
||||
let top = w_exact(1, self::phat::lo(bg, hi));
|
||||
let low = w_exact(1, self::phat::hi(bg, lo));
|
||||
let top = self::phat::lo(bg, hi).exact_h(1);
|
||||
let low = self::phat::hi(bg, lo).exact_h(1);
|
||||
let draw = fg_bg(fg, bg, draw);
|
||||
wh_min(Some(w), Some(h), south(top, north(low, draw)))
|
||||
south(top, north(low, draw)).min_wh(w, h)
|
||||
}
|
||||
|
||||
fn x_scroll () -> impl Draw<Tui> {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue