tek/device/device.rs
unspeaker ef81b085a0
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break up into crates again
2025-09-10 01:58:32 +03:00

184 lines
6.3 KiB
Rust

#![feature(trait_alias)]
pub(crate) use ::{
tek_engine::*,
tek_engine::tengri::{
Usually, Perhaps, Has, MaybeHas, has, maybe_has, from,
input::*,
output::*,
tui::*,
tui::ratatui,
tui::ratatui::widgets::{Widget, canvas::{Canvas, Line}},
tui::ratatui::prelude::{Rect, Style, Stylize, Buffer, Color::{self, *}},
},
std::{
cmp::Ord,
ffi::OsString,
fmt::{Debug, Formatter},
fs::File,
path::PathBuf,
sync::{Arc, RwLock, atomic::{AtomicBool, AtomicUsize, Ordering::Relaxed}},
}
};
#[cfg(feature = "sampler")] pub(crate) use symphonia::{
core::{
formats::Packet,
codecs::{Decoder, CODEC_TYPE_NULL},
//errors::Error as SymphoniaError,
io::MediaSourceStream,
probe::Hint,
audio::SampleBuffer,
},
default::get_codecs,
};
#[cfg(feature = "lv2")] use std::thread::{spawn, JoinHandle};
#[cfg(feature = "lv2_gui")] use ::winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
window::{Window, WindowId},
platform::x11::EventLoopBuilderExtX11
};
/// Define a type alias for iterators of sized items (columns).
macro_rules! def_sizes_iter {
($Type:ident => $($Item:ty),+) => {
pub trait $Type<'a> =
Iterator<Item=(usize, $(&'a $Item,)+ usize, usize)> + Send + Sync + 'a;
}
}
#[cfg(feature = "arranger")] mod arranger; #[cfg(feature = "arranger")] pub use self::arranger::*;
#[cfg(feature = "browse")] mod browse; #[cfg(feature = "browse")] pub use self::browse::*;
#[cfg(feature = "clap")] mod clap; #[cfg(feature = "clap")] pub use self::clap::*;
#[cfg(feature = "clip")] mod clip; #[cfg(feature = "clip")] pub use self::clip::*;
#[cfg(feature = "clock")] mod clock; #[cfg(feature = "clock")] pub use self::clock::*;
#[cfg(feature = "editor")] mod editor; #[cfg(feature = "editor")] pub use self::editor::*;
#[cfg(feature = "lv2")] mod lv2; #[cfg(feature = "lv2")] pub use self::lv2::*;
#[cfg(feature = "meter")] mod meter; #[cfg(feature = "meter")] pub use self::meter::*;
#[cfg(feature = "mixer")] mod mixer; #[cfg(feature = "mixer")] pub use self::mixer::*;
#[cfg(feature = "pool")] mod pool; #[cfg(feature = "pool")] pub use self::pool::*;
#[cfg(feature = "port")] mod port; #[cfg(feature = "port")] pub use self::port::*;
#[cfg(feature = "sampler")] mod sampler; #[cfg(feature = "sampler")] pub use self::sampler::*;
#[cfg(feature = "scene")] mod scene; #[cfg(feature = "scene")] pub use self::scene::*;
#[cfg(feature = "select")] mod select; #[cfg(feature = "select")] pub use self::select::*;
#[cfg(feature = "sequencer")] mod sequencer; #[cfg(feature = "sequencer")] pub use self::sequencer::*;
#[cfg(feature = "sf2")] mod sf2; #[cfg(feature = "sf2")] pub use self::sf2::*;
#[cfg(feature = "track")] mod track; #[cfg(feature = "track")] pub use self::track::*;
#[cfg(feature = "vst2")] mod vst2; #[cfg(feature = "vst2")] pub use self::vst2::*;
#[cfg(feature = "vst3")] mod vst3; #[cfg(feature = "vst3")] pub use self::vst3::*;
pub fn swap_value <T: Clone + PartialEq, U> (
target: &mut T, value: &T, returned: impl Fn(T)->U
) -> Perhaps<U> {
if *target == *value {
Ok(None)
} else {
let mut value = value.clone();
std::mem::swap(target, &mut value);
Ok(Some(returned(value)))
}
}
pub fn toggle_bool <U> (
target: &mut bool, value: &Option<bool>, returned: impl Fn(Option<bool>)->U
) -> Perhaps<U> {
let mut value = value.unwrap_or(!*target);
if value == *target {
Ok(None)
} else {
std::mem::swap(target, &mut value);
Ok(Some(returned(Some(value))))
}
}
pub fn device_kinds () -> &'static [&'static str] {
&[
#[cfg(feature = "sampler")] "Sampler",
#[cfg(feature = "lv2")] "Plugin (LV2)",
]
}
impl<T: Has<Vec<Device>>> HasDevices for T {
fn devices (&self) -> &Vec<Device> {
self.get()
}
fn devices_mut (&mut self) -> &mut Vec<Device> {
self.get_mut()
}
}
pub trait HasDevices {
fn devices (&self) -> &Vec<Device>;
fn devices_mut (&mut self) -> &mut Vec<Device>;
}
#[derive(Debug)]
pub enum Device {
#[cfg(feature = "sampler")]
Sampler(Sampler),
#[cfg(feature = "lv2")] // TODO
Lv2(Lv2),
#[cfg(feature = "vst2")] // TODO
Vst2,
#[cfg(feature = "vst3")] // TODO
Vst3,
#[cfg(feature = "clap")] // TODO
Clap,
#[cfg(feature = "sf2")] // TODO
Sf2,
}
impl Device {
pub fn name (&self) -> &str {
match self {
Self::Sampler(sampler) => sampler.name.as_ref(),
_ => todo!(),
}
}
pub fn midi_ins (&self) -> &[MidiInput] {
match self {
//Self::Sampler(Sampler { midi_in, .. }) => &[midi_in],
_ => todo!()
}
}
pub fn midi_outs (&self) -> &[MidiOutput] {
match self {
Self::Sampler(_) => &[],
_ => todo!()
}
}
pub fn audio_ins (&self) -> &[AudioInput] {
match self {
Self::Sampler(Sampler { audio_ins, .. }) => audio_ins.as_slice(),
_ => todo!()
}
}
pub fn audio_outs (&self) -> &[AudioOutput] {
match self {
Self::Sampler(Sampler { audio_outs, .. }) => audio_outs.as_slice(),
_ => todo!()
}
}
}
pub struct DeviceAudio<'a>(pub &'a mut Device);
audio!(|self: DeviceAudio<'a>, client, scope|{
use Device::*;
match self.0 {
#[cfg(feature = "sampler")] Sampler(sampler) => sampler.process(client, scope),
#[cfg(feature = "lv2")] Lv2(lv2) => lv2.process(client, scope),
#[cfg(feature = "vst2")] Vst2 => { todo!() }, // TODO
#[cfg(feature = "vst3")] Vst3 => { todo!() }, // TODO
#[cfg(feature = "clap")] Clap => { todo!() }, // TODO
#[cfg(feature = "sf2")] Sf2 => { todo!() }, // TODO
}
});
def_command!(DeviceCommand: |device: Device| {});
//take!(DeviceCommand|state: Arrangement, iter|state.selected_device().as_ref()
//.map(|t|Take::take(t, iter)).transpose().map(|x|x.flatten()));