tek/src/arranger/arranger_track.rs

89 lines
2.7 KiB
Rust

use crate::*;
impl Arranger {
pub fn track_next_name (&self) -> String {
format!("Tr{}", self.tracks.len() + 1)
}
pub fn track_add (&mut self, name: Option<&str>, color: Option<ItemPalette>)
-> Usually<&mut ArrangerTrack>
{
let name = name.map_or_else(||self.track_next_name(), |x|x.to_string());
let track = ArrangerTrack {
width: name.len() + 2,
name: Arc::new(name.into()),
color: color.unwrap_or_else(ItemPalette::random),
player: MidiPlayer::from(&self.clock),
};
self.tracks.push(track);
let index = self.tracks.len() - 1;
Ok(&mut self.tracks[index])
}
pub fn track_del (&mut self, index: usize) {
self.tracks.remove(index);
for scene in self.scenes.iter_mut() {
scene.clips.remove(index);
}
}
}
#[derive(Debug)] pub struct ArrangerTrack {
/// Name of track
pub name: Arc<RwLock<String>>,
/// Preferred width of track column
pub width: usize,
/// Identifying color of track
pub color: ItemPalette,
/// MIDI player state
pub player: MidiPlayer,
}
has_clock!(|self:ArrangerTrack|self.player.clock());
has_player!(|self:ArrangerTrack|self.player);
impl ArrangerTrack {
/// Name of track
pub fn name (&self) -> &Arc<RwLock<String>> {
&self.name
}
/// Preferred width of track column
fn width (&self) -> usize {
self.width
}
/// Preferred width of track column
fn width_mut (&mut self) -> &mut usize {
&mut self.width
}
/// Identifying color of track
pub fn color (&self) -> ItemPalette {
self.color
}
fn longest_name (tracks: &[Self]) -> usize {
tracks.iter().map(|s|s.name().read().unwrap().len()).fold(0, usize::max)
}
fn width_inc (&mut self) {
*self.width_mut() += 1;
}
fn width_dec (&mut self) {
if self.width() > Arranger::TRACK_MIN_WIDTH {
*self.width_mut() -= 1;
}
}
}
/// Hosts the JACK callback for a collection of tracks
pub struct TracksAudio<'a>(
// Track collection
pub &'a mut [ArrangerTrack],
/// Note buffer
pub &'a mut Vec<u8>,
/// Note chunk buffer
pub &'a mut Vec<Vec<Vec<u8>>>,
);
impl Audio for TracksAudio<'_> {
#[inline] fn process (&mut self, client: &Client, scope: &ProcessScope) -> Control {
let model = &mut self.0;
let note_buffer = &mut self.1;
let output_buffer = &mut self.2;
for track in model.iter_mut() {
if PlayerAudio(track.player_mut(), note_buffer, output_buffer).process(client, scope) == Control::Quit {
return Control::Quit
}
}
Control::Continue
}
}