tek/jack/src/jack_connect.rs

132 lines
5.7 KiB
Rust

use crate::*;
/// This is a boxed realtime callback.
pub type BoxedAudioHandler = Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send>;
/// This is the notification handler wrapper for a boxed realtime callback.
pub type DynamicAudioHandler = ClosureProcessHandler<(), BoxedAudioHandler>;
/// This is a boxed [JackEvent] callback.
pub type BoxedJackEventHandler = Box<dyn Fn(JackEvent) + Send + Sync>;
/// This is the notification handler wrapper for a boxed [JackEvent] callback.
pub type DynamicNotifications = Notifications<BoxedJackEventHandler>;
/// This is a running JACK [AsyncClient] with maximum type erasure.
/// It has one [Box] containing a function that handles [JackEvent]s,
/// and another [Box] containing a function that handles realtime IO,
/// and that's all it knows about them.
pub type DynamicAsyncClient = AsyncClient<DynamicNotifications, DynamicAudioHandler>;
/// This is a connection which may be `Inactive`, `Activating`, or `Active`.
/// In the `Active` and `Inactive` states, its `client` method returns a
/// [Client] which you can use to talk to the JACK API.
#[derive(Debug)]
pub enum JackConnection {
/// Before activation.
Inactive(Client),
/// During activation.
Activating,
/// After activation. Must not be dropped for JACK thread to persist.
Active(DynamicAsyncClient),
}
impl From<JackConnection> for Client {
fn from (jack: JackConnection) -> Self {
match jack {
JackConnection::Inactive(client) => client,
JackConnection::Activating => panic!("jack client still activating"),
JackConnection::Active(_) => panic!("jack client already activated"),
}
}
}
impl JackConnection {
pub fn new (name: &str) -> Usually<Self> {
let (client, _) = Client::new(name, ClientOptions::NO_START_SERVER)?;
Ok(Self::Inactive(client))
}
/// Return the internal [Client] handle that lets you call the JACK API.
pub fn client (&self) -> &Client {
match self {
Self::Inactive(ref client) => client,
Self::Activating => panic!("jack client has not finished activation"),
Self::Active(ref client) => client.as_client(),
}
}
/// Activate a connection with an application.
///
/// Consume a `JackConnection::Inactive`,
/// binding a process callback and
/// returning a `JackConnection::Active`.
///
/// Needs work. Strange ownership situation between the callback
/// and the host object.
fn activate (
self,
mut cb: impl FnMut(&Arc<RwLock<Self>>, &Client, &ProcessScope) -> Control + Send + 'static,
) -> Usually<Arc<RwLock<Self>>>
where
Self: Send + Sync + 'static
{
let client = Client::from(self);
let state = Arc::new(RwLock::new(Self::Activating));
let event = Box::new(move|_|{/*TODO*/}) as Box<dyn Fn(JackEvent) + Send + Sync>;
let events = Notifications(event);
let frame = Box::new({let state = state.clone(); move|c: &_, s: &_|cb(&state, c, s)});
let frames = ClosureProcessHandler::new(frame as BoxedAudioHandler);
*state.write().unwrap() = Self::Active(client.activate_async(events, frames)?);
Ok(state)
}
/// Activate a connection with an application.
///
/// * Wrap a [JackConnection::Inactive] into [Arc<RwLock<_>>].
/// * Pass it to the `init` callback
/// * This allows user code to connect to JACK
/// * While user code retains clone of the
/// [Arc<RwLock<JackConnection>>] that is
/// passed to `init`, the audio engine is running.
pub fn activate_with <T: Audio + 'static> (
self,
init: impl FnOnce(&Arc<RwLock<JackConnection>>)->Usually<T>
)
-> Usually<Arc<RwLock<T>>>
{
// Wrap self for multiple ownership.
let connection = Arc::new(RwLock::new(self));
// Run init callback. Return value is target. Target must retain clone of `connection`.
let target = Arc::new(RwLock::new(init(&connection)?));
// Swap the `client` from the `JackConnection::Inactive`
// for a `JackConnection::Activating`.
let mut client = Self::Activating;
std::mem::swap(&mut*connection.write().unwrap(), &mut client);
// Replace the `JackConnection::Activating` with a
// `JackConnection::Active` wrapping the [AsyncClient]
// returned by the activation.
*connection.write().unwrap() = Self::Active(Client::from(client).activate_async(
// This is the misc notifications handler. It's a struct that wraps a [Box]
// which performs type erasure on a callback that takes [JackEvent], which is
// one of the available misc notifications.
Notifications(Box::new(move|_|{/*TODO*/}) as BoxedJackEventHandler),
// This is the main processing handler. It's a struct that wraps a [Box]
// which performs type erasure on a callback that takes [Client] and [ProcessScope]
// and passes them down to the `target`'s `process` callback, which in turn
// implements audio and MIDI input and output on a realtime basis.
ClosureProcessHandler::new(Box::new({
let target = target.clone();
move|c: &_, s: &_|if let Ok(mut target) = target.write() {
target.process(c, s)
} else {
Control::Quit
}
}) as BoxedAudioHandler),
)?);
Ok(target)
}
pub fn port_by_name (&self, name: &str) -> Option<Port<Unowned>> {
self.client().port_by_name(name)
}
pub fn register_port <PS: PortSpec> (&self, name: &str, spec: PS) -> Usually<Port<PS>> {
Ok(self.client().register_port(name, spec)?)
}
}