mirror of
https://codeberg.org/unspeaker/tek.git
synced 2025-12-06 11:46:41 +01:00
217 lines
7.5 KiB
Rust
217 lines
7.5 KiB
Rust
use crate::*;
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#[derive(Default, Debug)]
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pub struct Arrangement {
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/// Project name.
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pub name: Arc<str>,
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/// Base color.
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pub color: ItemTheme,
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/// Jack client handle
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pub jack: Jack,
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/// Source of time
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pub clock: Clock,
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/// Allows one MIDI clip to be edited
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pub editor: Option<MidiEditor>,
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/// List of global midi inputs
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pub midi_ins: Vec<JackMidiIn>,
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/// List of global midi outputs
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pub midi_outs: Vec<JackMidiOut>,
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/// List of global audio inputs
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pub audio_ins: Vec<JackAudioIn>,
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/// List of global audio outputs
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pub audio_outs: Vec<JackAudioOut>,
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/// Last track number (to avoid duplicate port names)
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pub track_last: usize,
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/// List of tracks
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pub tracks: Vec<Track>,
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/// Scroll offset of tracks
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pub track_scroll: usize,
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/// List of scenes
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pub scenes: Vec<Scene>,
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/// Scroll offset of scenes
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pub scene_scroll: usize,
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/// Selected UI element
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pub selection: Selection,
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/// Contains a render of the project arrangement, redrawn on update.
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/// TODO rename to "render_cache" or smth
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pub arranger: Arc<RwLock<Buffer>>,
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/// Display size
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pub size: Measure<TuiOut>,
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}
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has!(Jack: |self: Arrangement|self.jack);
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has!(Clock: |self: Arrangement|self.clock);
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has!(Selection: |self: Arrangement|self.selection);
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has!(Vec<JackMidiIn>: |self: Arrangement|self.midi_ins);
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has!(Vec<JackMidiOut>: |self: Arrangement|self.midi_outs);
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has!(Vec<Scene>: |self: Arrangement|self.scenes);
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has!(Vec<Track>: |self: Arrangement|self.tracks);
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has!(Measure<TuiOut>: |self: Arrangement|self.size);
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has!(Option<MidiEditor>: |self: Arrangement|self.editor);
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maybe_has!(Track: |self: Arrangement|
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{ Has::<Selection>::get(self).track().map(|index|Has::<Vec<Track>>::get(self).get(index)).flatten() };
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{ Has::<Selection>::get(self).track().map(|index|Has::<Vec<Track>>::get_mut(self).get_mut(index)).flatten() });
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maybe_has!(Scene: |self: Arrangement|
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{ Has::<Selection>::get(self).track().map(|index|Has::<Vec<Scene>>::get(self).get(index)).flatten() };
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{ Has::<Selection>::get(self).track().map(|index|Has::<Vec<Scene>>::get_mut(self).get_mut(index)).flatten() });
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impl Arrangement {
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/// Width of display
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pub fn w (&self) -> u16 {
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self.size.w() as u16
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}
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/// Width allocated for sidebar.
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pub fn w_sidebar (&self, is_editing: bool) -> u16 {
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self.w() / if is_editing { 16 } else { 8 } as u16
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}
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/// Width taken by all tracks.
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pub fn w_tracks (&self) -> u16 {
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self.tracks_with_sizes(&self.selection(), None).last()
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.map(|(_, _, _, x)|x as u16).unwrap_or(0)
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}
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/// Width available to display tracks.
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pub fn w_tracks_area (&self, is_editing: bool) -> u16 {
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self.w().saturating_sub(self.w_sidebar(is_editing))
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}
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/// Height of display
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pub fn h (&self) -> u16 {
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self.size.h() as u16
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}
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/// Height taken by visible device slots.
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pub fn h_devices (&self) -> u16 {
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2
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//1 + self.devices_with_sizes().last().map(|(_, _, _, _, y)|y as u16).unwrap_or(0)
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}
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/// Get the active track
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pub fn get_track (&self) -> Option<&Track> {
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let index = self.selection().track()?;
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Has::<Vec<Track>>::get(self).get(index)
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}
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/// Get a mutable reference to the active track
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pub fn get_track_mut (&mut self) -> Option<&mut Track> {
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let index = self.selection().track()?;
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Has::<Vec<Track>>::get_mut(self).get_mut(index)
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}
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/// Get the active scene
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pub fn get_scene (&self) -> Option<&Scene> {
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let index = self.selection().scene()?;
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Has::<Vec<Scene>>::get(self).get(index)
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}
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/// Get a mutable reference to the active scene
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pub fn get_scene_mut (&mut self) -> Option<&mut Scene> {
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let index = self.selection().scene()?;
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Has::<Vec<Scene>>::get_mut(self).get_mut(index)
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}
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/// Get the active clip
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pub fn get_clip (&self) -> Option<Arc<RwLock<MidiClip>>> {
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self.get_scene()?.clips.get(self.selection().track()?)?.clone()
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}
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/// Put a clip in a slot
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pub fn clip_put (
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&mut self, track: usize, scene: usize, clip: Option<Arc<RwLock<MidiClip>>>
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) -> Option<Arc<RwLock<MidiClip>>> {
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let old = self.scenes[scene].clips[track].clone();
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self.scenes[scene].clips[track] = clip;
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old
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}
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/// Change the color of a clip, returning the previous one
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pub fn clip_set_color (&self, track: usize, scene: usize, color: ItemTheme)
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-> Option<ItemTheme>
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{
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self.scenes[scene].clips[track].as_ref().map(|clip|{
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let mut clip = clip.write().unwrap();
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let old = clip.color.clone();
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clip.color = color.clone();
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panic!("{color:?} {old:?}");
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old
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})
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}
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/// Toggle looping for the active clip
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pub fn toggle_loop (&mut self) {
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if let Some(clip) = self.get_clip() {
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clip.write().unwrap().toggle_loop()
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}
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}
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/// Add multiple tracks
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pub fn tracks_add (
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&mut self,
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count: usize,
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width: Option<usize>,
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mins: &[PortConnect],
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mouts: &[PortConnect],
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) -> Usually<()> {
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let jack = self.jack().clone();
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let track_color_1 = ItemColor::random();
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let track_color_2 = ItemColor::random();
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for i in 0..count {
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let color = track_color_1.mix(track_color_2, i as f32 / count as f32).into();
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let mut track = self.track_add(None, Some(color), mins, mouts)?.1;
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if let Some(width) = width {
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track.width = width;
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}
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}
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Ok(())
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}
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/// Add a track
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pub fn track_add (
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&mut self,
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name: Option<&str>,
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color: Option<ItemTheme>,
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mins: &[PortConnect],
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mouts: &[PortConnect],
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) -> Usually<(usize, &mut Track)> {
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let name: Arc<str> = name.map_or_else(
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||format!("t{:02}", self.track_last).into(),
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|x|x.to_string().into()
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);
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self.track_last += 1;
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let mut track = Track {
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width: (name.len() + 2).max(12),
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color: color.unwrap_or_else(ItemTheme::random),
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sequencer: Sequencer::new(
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&format!("{name}"),
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self.jack(),
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Some(self.clock()),
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None,
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mins,
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mouts
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)?,
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name,
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..Default::default()
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};
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self.tracks_mut().push(track);
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let len = self.tracks().len();
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let index = len - 1;
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for scene in self.scenes_mut().iter_mut() {
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while scene.clips.len() < len {
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scene.clips.push(None);
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}
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}
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Ok((index, &mut self.tracks_mut()[index]))
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}
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}
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#[cfg(feature = "sampler")]
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impl Arrangement {
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/// Get the first sampler of the active track
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pub fn sampler (&self) -> Option<&Sampler> {
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self.get_track()?.sampler(0)
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}
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/// Get the first sampler of the active track
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pub fn sampler_mut (&mut self) -> Option<&mut Sampler> {
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self.get_track_mut()?.sampler_mut(0)
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}
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}
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impl ScenesView for Arrangement {
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fn h_scenes (&self) -> u16 {
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(self.height() as u16).saturating_sub(20)
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}
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fn w_side (&self) -> u16 {
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(self.width() as u16 * 2 / 10).max(20)
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}
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fn w_mid (&self) -> u16 {
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(self.width() as u16).saturating_sub(2 * self.w_side()).max(40)
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}
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}
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