tek/crates/device/src/arranger/arranger_model.rs

217 lines
7.5 KiB
Rust

use crate::*;
#[derive(Default, Debug)]
pub struct Arrangement {
/// Project name.
pub name: Arc<str>,
/// Base color.
pub color: ItemTheme,
/// Jack client handle
pub jack: Jack,
/// Source of time
pub clock: Clock,
/// Allows one MIDI clip to be edited
pub editor: Option<MidiEditor>,
/// List of global midi inputs
pub midi_ins: Vec<JackMidiIn>,
/// List of global midi outputs
pub midi_outs: Vec<JackMidiOut>,
/// List of global audio inputs
pub audio_ins: Vec<JackAudioIn>,
/// List of global audio outputs
pub audio_outs: Vec<JackAudioOut>,
/// Last track number (to avoid duplicate port names)
pub track_last: usize,
/// List of tracks
pub tracks: Vec<Track>,
/// Scroll offset of tracks
pub track_scroll: usize,
/// List of scenes
pub scenes: Vec<Scene>,
/// Scroll offset of scenes
pub scene_scroll: usize,
/// Selected UI element
pub selection: Selection,
/// Contains a render of the project arrangement, redrawn on update.
/// TODO rename to "render_cache" or smth
pub arranger: Arc<RwLock<Buffer>>,
/// Display size
pub size: Measure<TuiOut>,
}
has!(Jack: |self: Arrangement|self.jack);
has!(Clock: |self: Arrangement|self.clock);
has!(Selection: |self: Arrangement|self.selection);
has!(Vec<JackMidiIn>: |self: Arrangement|self.midi_ins);
has!(Vec<JackMidiOut>: |self: Arrangement|self.midi_outs);
has!(Vec<Scene>: |self: Arrangement|self.scenes);
has!(Vec<Track>: |self: Arrangement|self.tracks);
has!(Measure<TuiOut>: |self: Arrangement|self.size);
has!(Option<MidiEditor>: |self: Arrangement|self.editor);
maybe_has!(Track: |self: Arrangement|
{ Has::<Selection>::get(self).track().map(|index|Has::<Vec<Track>>::get(self).get(index)).flatten() };
{ Has::<Selection>::get(self).track().map(|index|Has::<Vec<Track>>::get_mut(self).get_mut(index)).flatten() });
maybe_has!(Scene: |self: Arrangement|
{ Has::<Selection>::get(self).track().map(|index|Has::<Vec<Scene>>::get(self).get(index)).flatten() };
{ Has::<Selection>::get(self).track().map(|index|Has::<Vec<Scene>>::get_mut(self).get_mut(index)).flatten() });
impl Arrangement {
/// Width of display
pub fn w (&self) -> u16 {
self.size.w() as u16
}
/// Width allocated for sidebar.
pub fn w_sidebar (&self, is_editing: bool) -> u16 {
self.w() / if is_editing { 16 } else { 8 } as u16
}
/// Width taken by all tracks.
pub fn w_tracks (&self) -> u16 {
self.tracks_with_sizes(&self.selection(), None).last()
.map(|(_, _, _, x)|x as u16).unwrap_or(0)
}
/// Width available to display tracks.
pub fn w_tracks_area (&self, is_editing: bool) -> u16 {
self.w().saturating_sub(self.w_sidebar(is_editing))
}
/// Height of display
pub fn h (&self) -> u16 {
self.size.h() as u16
}
/// Height taken by visible device slots.
pub fn h_devices (&self) -> u16 {
2
//1 + self.devices_with_sizes().last().map(|(_, _, _, _, y)|y as u16).unwrap_or(0)
}
/// Get the active track
pub fn get_track (&self) -> Option<&Track> {
let index = self.selection().track()?;
Has::<Vec<Track>>::get(self).get(index)
}
/// Get a mutable reference to the active track
pub fn get_track_mut (&mut self) -> Option<&mut Track> {
let index = self.selection().track()?;
Has::<Vec<Track>>::get_mut(self).get_mut(index)
}
/// Get the active scene
pub fn get_scene (&self) -> Option<&Scene> {
let index = self.selection().scene()?;
Has::<Vec<Scene>>::get(self).get(index)
}
/// Get a mutable reference to the active scene
pub fn get_scene_mut (&mut self) -> Option<&mut Scene> {
let index = self.selection().scene()?;
Has::<Vec<Scene>>::get_mut(self).get_mut(index)
}
/// Get the active clip
pub fn get_clip (&self) -> Option<Arc<RwLock<MidiClip>>> {
self.get_scene()?.clips.get(self.selection().track()?)?.clone()
}
/// Put a clip in a slot
pub fn clip_put (
&mut self, track: usize, scene: usize, clip: Option<Arc<RwLock<MidiClip>>>
) -> Option<Arc<RwLock<MidiClip>>> {
let old = self.scenes[scene].clips[track].clone();
self.scenes[scene].clips[track] = clip;
old
}
/// Change the color of a clip, returning the previous one
pub fn clip_set_color (&self, track: usize, scene: usize, color: ItemTheme)
-> Option<ItemTheme>
{
self.scenes[scene].clips[track].as_ref().map(|clip|{
let mut clip = clip.write().unwrap();
let old = clip.color.clone();
clip.color = color.clone();
panic!("{color:?} {old:?}");
old
})
}
/// Toggle looping for the active clip
pub fn toggle_loop (&mut self) {
if let Some(clip) = self.get_clip() {
clip.write().unwrap().toggle_loop()
}
}
/// Add multiple tracks
pub fn tracks_add (
&mut self,
count: usize,
width: Option<usize>,
mins: &[PortConnect],
mouts: &[PortConnect],
) -> Usually<()> {
let jack = self.jack().clone();
let track_color_1 = ItemColor::random();
let track_color_2 = ItemColor::random();
for i in 0..count {
let color = track_color_1.mix(track_color_2, i as f32 / count as f32).into();
let mut track = self.track_add(None, Some(color), mins, mouts)?.1;
if let Some(width) = width {
track.width = width;
}
}
Ok(())
}
/// Add a track
pub fn track_add (
&mut self,
name: Option<&str>,
color: Option<ItemTheme>,
mins: &[PortConnect],
mouts: &[PortConnect],
) -> Usually<(usize, &mut Track)> {
let name: Arc<str> = name.map_or_else(
||format!("t{:02}", self.track_last).into(),
|x|x.to_string().into()
);
self.track_last += 1;
let mut track = Track {
width: (name.len() + 2).max(12),
color: color.unwrap_or_else(ItemTheme::random),
sequencer: Sequencer::new(
&format!("{name}"),
self.jack(),
Some(self.clock()),
None,
mins,
mouts
)?,
name,
..Default::default()
};
self.tracks_mut().push(track);
let len = self.tracks().len();
let index = len - 1;
for scene in self.scenes_mut().iter_mut() {
while scene.clips.len() < len {
scene.clips.push(None);
}
}
Ok((index, &mut self.tracks_mut()[index]))
}
}
#[cfg(feature = "sampler")]
impl Arrangement {
/// Get the first sampler of the active track
pub fn sampler (&self) -> Option<&Sampler> {
self.get_track()?.sampler(0)
}
/// Get the first sampler of the active track
pub fn sampler_mut (&mut self) -> Option<&mut Sampler> {
self.get_track_mut()?.sampler_mut(0)
}
}
impl ScenesView for Arrangement {
fn h_scenes (&self) -> u16 {
(self.height() as u16).saturating_sub(20)
}
fn w_side (&self) -> u16 {
(self.width() as u16 * 2 / 10).max(20)
}
fn w_mid (&self) -> u16 {
(self.width() as u16).saturating_sub(2 * self.w_side()).max(40)
}
}