mirror of
https://codeberg.org/unspeaker/tek.git
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184 lines
5.7 KiB
Rust
184 lines
5.7 KiB
Rust
use crate::*;
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum FocusState<T: Copy + Debug + PartialEq> {
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Exited(T),
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Focused(T),
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Entered(T),
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}
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impl<T: Copy + Debug + PartialEq> FocusState<T> {
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pub fn inner (&self) -> T {
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match self {
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Self::Exited(inner) => *inner,
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Self::Focused(inner) => *inner,
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Self::Entered(inner) => *inner,
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}
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}
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pub fn set_inner (&mut self, inner: T) {
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*self = match self {
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Self::Exited(_) => Self::Exited(inner),
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Self::Focused(_) => Self::Focused(inner),
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Self::Entered(_) => Self::Entered(inner),
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}
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}
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pub fn is_exited (&self) -> bool {
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if let Self::Exited(_) = self { true } else { false }
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}
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pub fn is_focused (&self) -> bool {
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if let Self::Focused(_) = self { true } else { false }
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}
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pub fn is_entered (&self) -> bool {
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if let Self::Entered(_) = self { true } else { false }
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}
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pub fn to_exited (&mut self) {
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*self = Self::Exited(self.inner())
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}
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pub fn to_focused (&mut self) {
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*self = Self::Focused(self.inner())
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}
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pub fn to_entered (&mut self) {
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*self = Self::Entered(self.inner())
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}
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}
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub enum FocusCommand {
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Next,
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Prev,
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Up,
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Down,
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Left,
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Right,
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Enter,
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Exit
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}
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impl<F: HasFocus + FocusGrid> Command<F> for FocusCommand {
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fn execute (self, state: &mut F) -> Perhaps<FocusCommand> {
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use FocusCommand::*;
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match self {
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Next => { state.focus_next(); },
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Prev => { state.focus_prev(); },
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Up => { state.focus_up(); },
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Down => { state.focus_down(); },
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Left => { state.focus_left(); },
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Right => { state.focus_right(); },
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Enter => { state.focus_enter(); },
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Exit => { state.focus_exit(); },
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_ => {}
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}
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Ok(None)
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}
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}
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/// Trait for things that have ordered focusable subparts.
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pub trait HasFocus {
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/// Type that identifies of focused item.
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type Item: Copy + PartialEq + Debug;
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/// Get the currently focused item.
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fn focused (&self) -> Self::Item;
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/// Focus the next item.
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fn focus_next (&mut self);
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/// Focus the previous item.
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fn focus_prev (&mut self);
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/// Loop forward until a specific item is focused.
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fn focus (&mut self, target: Self::Item) {
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while self.focused() != target {
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self.focus_next()
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}
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}
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/// Enter the focused item
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fn focus_enter (&mut self) {}
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/// Exit the focused item
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fn focus_exit (&mut self) {}
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/// Return the focused item, if any
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fn focus_entered (&self) -> Option<Self::Item> { None }
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}
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/// Trait for things that implement directional focus.
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pub trait FocusGrid {
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type Item: Copy + PartialEq + Debug;
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fn focus_layout (&self) -> &[&[Self::Item]];
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fn focus_cursor (&self) -> (usize, usize);
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fn focus_cursor_mut (&mut self) -> &mut (usize, usize);
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fn focus_update (&mut self) {}
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fn focus_up (&mut self) {
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let layout = self.focus_layout();
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let (x, y) = self.focus_cursor();
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let next_y = if y == 0 { layout.len().saturating_sub(1) } else { y - 1 };
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let next_x = if layout[y].len() == layout[next_y].len() { x } else {
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((x as f32 / layout[y].len() as f32) * layout[next_y].len() as f32) as usize
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};
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*self.focus_cursor_mut() = (next_x, next_y);
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self.focus_update();
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}
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fn focus_down (&mut self) {
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let layout = self.focus_layout();
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let (x, y) = self.focus_cursor();
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let next_y = if y >= layout.len().saturating_sub(1) { 0 } else { y + 1 };
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let next_x = if layout[y].len() == layout[next_y].len() { x } else {
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((x as f32 / layout[y].len() as f32) * layout[next_y].len() as f32) as usize
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};
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*self.focus_cursor_mut() = (next_x, next_y);
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self.focus_update();
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}
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fn focus_left (&mut self) {
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let layout = self.focus_layout();
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let (x, y) = self.focus_cursor();
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let next_x = if x == 0 { layout[y].len().saturating_sub(1) } else { x - 1 };
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*self.focus_cursor_mut() = (next_x, y);
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self.focus_update();
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}
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fn focus_right (&mut self) {
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let layout = self.focus_layout();
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let (x, y) = self.focus_cursor();
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let next_x = if x >= layout[y].len().saturating_sub(1) { 0 } else { x + 1 };
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*self.focus_cursor_mut() = (next_x, y);
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self.focus_update();
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}
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}
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impl<T, U> HasFocus for U
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where
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T: Copy + PartialEq + Debug,
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U: FocusGrid<Item = T>
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{
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type Item = T;
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fn focused (&self) -> Self::Item {
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let (x, y) = self.focus_cursor();
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self.focus_layout()[y][x]
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}
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fn focus_next (&mut self) {
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let current = self.focused();
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let (x, y) = self.focus_cursor();
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if x < self.focus_layout()[y].len().saturating_sub(1) {
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self.focus_right();
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} else {
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self.focus_down();
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self.focus_cursor_mut().0 = 0;
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}
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if self.focused() == current { // FIXME: prevent infinite loop
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self.focus_next()
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}
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self.focus_exit();
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self.focus_update();
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}
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fn focus_prev (&mut self) {
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let current = self.focused();
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let (x, _) = self.focus_cursor();
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if x > 0 {
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self.focus_left();
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} else {
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self.focus_up();
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let (_, y) = self.focus_cursor();
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let next_x = self.focus_layout()[y].len().saturating_sub(1);
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self.focus_cursor_mut().0 = next_x;
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}
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if self.focused() == current { // FIXME: prevent infinite loop
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self.focus_prev()
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}
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self.focus_exit();
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self.focus_update();
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}
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}
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