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https://codeberg.org/unspeaker/tek.git
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170 lines
6.3 KiB
Rust
170 lines
6.3 KiB
Rust
use crate::*;
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impl<'t> DslNs<'t, AppCommand> for App {
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dsl_exprs!(|app| -> AppCommand { /* TODO */ });
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dsl_words!(|app| -> AppCommand {
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"x/inc" => todo!(),
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"x/dec" => todo!(),
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"y/inc" => todo!(),
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"y/dec" => todo!(),
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"confirm" => todo!(),
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});
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}
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#[derive(Debug)]
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pub enum AppCommand { /* TODO */ }
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#[tengri_proc::command(Option<Dialog>)]
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impl DialogCommand {
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fn open (dialog: &mut Option<Dialog>, new: Dialog) -> Perhaps<Self> {
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*dialog = Some(new);
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Ok(None)
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}
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fn close (dialog: &mut Option<Dialog>) -> Perhaps<Self> {
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*dialog = None;
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Ok(None)
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}
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}
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//AppCommand => {
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//("x/inc" /
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//("stop-all") => todo!(),//app.project.stop_all(),
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//("enqueue", clip: Option<Arc<RwLock<MidiClip>>>) => todo!(),
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//("history", delta: isize) => todo!(),
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//("zoom", zoom: usize) => todo!(),
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//("select", selection: Selection) => todo!(),
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//("dialog" / command: DialogCommand) => todo!(),
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//("project" / command: ArrangementCommand) => todo!(),
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//("clock" / command: ClockCommand) => todo!(),
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//("sampler" / command: SamplerCommand) => todo!(),
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//("pool" / command: PoolCommand) => todo!(),
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//("edit" / editor: MidiEditCommand) => todo!(),
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//};
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//DialogCommand;
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//ArrangementCommand;
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//ClockCommand;
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//SamplerCommand;
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//PoolCommand;
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//MidiEditCommand;
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//take!(DialogCommand |state: App, iter|Take::take(&state.dialog, iter));
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//#[derive(Clone, Debug)]
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//pub enum DialogCommand {
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//Open { dialog: Dialog },
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//Close
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//}
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//impl Command<Option<Dialog>> for DialogCommand {
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//fn execute (self, state: &mut Option<Dialog>) -> Perhaps<Self> {
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//match self {
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//Self::Open { dialog } => {
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//*state = Some(dialog);
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//},
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//Self::Close => {
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//*state = None;
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//}
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//};
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//Ok(None)
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//}
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//}
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//dsl!(DialogCommand: |self: Dialog, iter|todo!());
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//Dsl::take(&mut self.dialog, iter));
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//#[tengri_proc::command(Option<Dialog>)]//Nope.
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//impl DialogCommand {
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//fn open (dialog: &mut Option<Dialog>, new: Dialog) -> Perhaps<Self> {
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//*dialog = Some(new);
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//Ok(None)
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//}
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//fn close (dialog: &mut Option<Dialog>) -> Perhaps<Self> {
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//*dialog = None;
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//Ok(None)
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//}
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//}
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//
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//dsl_bind!(AppCommand: App {
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//enqueue = |app, clip: Option<Arc<RwLock<MidiClip>>>| { todo!() };
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//history = |app, delta: isize| { todo!() };
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//zoom = |app, zoom: usize| { todo!() };
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//stop_all = |app| { app.tracks_stop_all(); Ok(None) };
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////dialog = |app, command: DialogCommand|
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////Ok(command.delegate(&mut app.dialog, |c|Self::Dialog{command: c})?);
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//project = |app, command: ArrangementCommand|
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//Ok(command.delegate(&mut app.project, |c|Self::Project{command: c})?);
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//clock = |app, command: ClockCommand|
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//Ok(command.execute(app.clock_mut())?.map(|c|Self::Clock{command: c}));
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//sampler = |app, command: SamplerCommand|
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//Ok(app.project.sampler_mut().map(|s|command.delegate(s, |command|Self::Sampler{command}))
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//.transpose()?.flatten());
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//pool = |app, command: PoolCommand| {
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//let undo = command.clone().delegate(&mut app.pool, |command|AppCommand::Pool{command})?;
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//// update linked editor after pool action
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//match command {
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//// autoselect: automatically load selected clip in editor
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//PoolCommand::Select { .. } |
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//// autocolor: update color in all places simultaneously
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//PoolCommand::Clip { command: PoolClipCommand::SetColor { .. } } => {
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//let clip = app.pool.clip().clone();
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//app.editor_mut().map(|editor|editor.set_clip(clip.as_ref()))
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//},
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//_ => None
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//};
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//Ok(undo)
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//};
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//select = |app, selection: Selection| {
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//*app.project.selection_mut() = selection;
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////todo!
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////if let Some(ref mut editor) = app.editor_mut() {
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////editor.set_clip(match selection {
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////Selection::TrackClip { track, scene } if let Some(Some(Some(clip))) = app
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////.project
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////.scenes.get(scene)
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////.map(|s|s.clips.get(track))
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////=>
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////Some(clip),
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////_ =>
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////None
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////});
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////}
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//Ok(None)
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////("select" [t: usize, s: usize] Some(match (t.expect("no track"), s.expect("no scene")) {
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////(0, 0) => Self::Select(Selection::Mix),
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////(t, 0) => Self::Select(Selection::Track(t)),
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////(0, s) => Self::Select(Selection::Scene(s)),
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////(t, s) => Self::Select(Selection::TrackClip { track: t, scene: s }) })))
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//// autoedit: load focused clip in editor.
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//};
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////fn color (app: &mut App, theme: ItemTheme) -> Perhaps<Self> {
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////Ok(app.set_color(Some(theme)).map(|theme|Self::Color{theme}))
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////}
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////fn launch (app: &mut App) -> Perhaps<Self> {
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////app.project.launch();
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////Ok(None)
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////}
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//toggle_editor = |app, value: bool|{ app.toggle_editor(Some(value)); Ok(None) };
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//editor = |app, command: MidiEditCommand| Ok(if let Some(editor) = app.editor_mut() {
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//let undo = command.clone().delegate(editor, |command|AppCommand::Editor{command})?;
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//// update linked sampler after editor action
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//app.project.sampler_mut().map(|sampler|match command {
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//// autoselect: automatically select sample in sampler
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//MidiEditCommand::SetNotePos { pos } => { sampler.set_note_pos(pos); },
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//_ => {}
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//});
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//undo
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//} else {
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//None
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//});
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//});
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//take!(ClockCommand |state: App, iter|Take::take(state.clock(), iter));
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//take!(MidiEditCommand |state: App, iter|Ok(state.editor().map(|x|Take::take(x, iter)).transpose()?.flatten()));
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//take!(PoolCommand |state: App, iter|Take::take(&state.pool, iter));
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//take!(SamplerCommand |state: App, iter|Ok(state.project.sampler().map(|x|Take::take(x, iter)).transpose()?.flatten()));
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//take!(ArrangementCommand |state: App, iter|Take::take(&state.project, iter));
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