tek/src/plugin/lv2_tui.rs

47 lines
1.4 KiB
Rust

use super::*;
use ::livi::{
World,
Instance,
Plugin as LiviPlugin,
Features,
FeaturesBuilder,
Port,
event::LV2AtomSequence,
};
use std::thread::JoinHandle;
/// A LV2 plugin.
pub struct LV2Plugin {
pub world: World,
pub instance: Instance,
pub plugin: LiviPlugin,
pub features: Arc<Features>,
pub port_list: Vec<Port>,
pub input_buffer: Vec<LV2AtomSequence>,
pub ui_thread: Option<JoinHandle<()>>,
}
impl LV2Plugin {
const INPUT_BUFFER: usize = 1024;
pub fn new (uri: &str) -> Usually<Self> {
// Get 1st plugin at URI
let world = World::with_load_bundle(&uri);
let features = FeaturesBuilder { min_block_length: 1, max_block_length: 65536 };
let features = world.build_features(features);
let mut plugin = None;
if let Some(p) = world.iter_plugins().next() { plugin = Some(p); }
let plugin = plugin.expect("plugin not found");
let err = &format!("init {uri}");
let instance = unsafe { plugin.instantiate(features.clone(), 48000.0).expect(&err) };
let mut port_list = vec![];
for port in plugin.ports() {
port_list.push(port);
}
let input_buffer = Vec::with_capacity(Self::INPUT_BUFFER);
// Instantiate
Ok(Self {
world, instance, port_list, plugin, features, input_buffer, ui_thread: None
})
}
}