tek/crates/tek_api/src/api_arranger.rs

140 lines
5.3 KiB
Rust

use crate::*;
#[derive(Clone, Debug)]
pub enum ArrangerCommand {
Clear,
Export,
Import,
StopAll,
Scene(ArrangerSceneCommand),
Track(ArrangerTrackCommand),
Clip(ArrangerClipCommand),
}
pub trait ArrangerApi: HasJack + HasClock {
fn name (&self) -> &Arc<RwLock<String>>;
fn tracks (&self) -> &Vec<ArrangerTrack>;
fn tracks_mut (&mut self) -> &mut Vec<ArrangerTrack>;
fn scenes (&self) -> &Vec<ArrangerScene>;
fn scenes_mut (&mut self) -> &mut Vec<ArrangerScene>;
fn track_default_name (&self) -> String {
format!("Track {}", self.tracks().len() + 1)
}
fn track_add (
&mut self, name: Option<&str>, color: Option<ItemColor>
) -> Usually<&mut ArrangerTrack> {
let name = name.map_or_else(||self.track_default_name(), |x|x.to_string());
let track = ArrangerTrack {
width: name.len() + 2,
color: color.unwrap_or_else(||ItemColor::random()),
player: MIDIPlayer::new(&self.jack(), &self.clock(), name.as_str())?,
name: Arc::new(name.into()),
};
self.tracks_mut().push(track);
let index = self.tracks().len() - 1;
Ok(&mut self.tracks_mut()[index])
}
fn track_del (&mut self, index: usize) {
self.tracks_mut().remove(index);
for scene in self.scenes_mut().iter_mut() {
scene.clips.remove(index);
}
}
fn scene_default_name (&self) -> String {
format!("Scene {}", self.scenes().len() + 1)
}
fn scene_add (
&mut self, name: Option<&str>, color: Option<ItemColor>
) -> Usually<&mut ArrangerScene> {
let name = name.map_or_else(||self.scene_default_name(), |x|x.to_string());
let scene = ArrangerScene {
name: Arc::new(name.into()),
clips: vec![None;self.tracks().len()],
color: color.unwrap_or_else(||ItemColor::random()),
};
self.scenes_mut().push(scene);
let index = self.scenes().len() - 1;
Ok(&mut self.scenes_mut()[index])
}
fn scene_del (&mut self, index: usize) {
self.scenes_mut().remove(index);
}
}
impl Command<ArrangerModel> for ArrangerCommand {
fn execute (self, state: &mut ArrangerModel) -> Perhaps<Self> {
match self {
Self::Scene(command) => { return Ok(command.execute(state)?.map(Self::Scene)) },
Self::Track(command) => { return Ok(command.execute(state)?.map(Self::Track)) },
Self::Clip(command) => { return Ok(command.execute(state)?.map(Self::Clip)) },
_ => todo!()
}
Ok(None)
}
}
//impl Command<ArrangerModel> for ArrangerSceneCommand {
//}
//Edit(phrase) => { state.state.phrase = phrase.clone() },
//ToggleViewMode => { state.state.mode.to_next(); },
//Delete => { state.state.delete(); },
//Activate => { state.state.activate(); },
//ZoomIn => { state.state.zoom_in(); },
//ZoomOut => { state.state.zoom_out(); },
//MoveBack => { state.state.move_back(); },
//MoveForward => { state.state.move_forward(); },
//RandomColor => { state.state.randomize_color(); },
//Put => { state.state.phrase_put(); },
//Get => { state.state.phrase_get(); },
//AddScene => { state.state.scene_add(None, None)?; },
//AddTrack => { state.state.track_add(None, None)?; },
//ToggleLoop => { state.state.toggle_loop() },
//pub fn zoom_in (&mut self) {
//if let ArrangerEditorMode::Vertical(factor) = self.mode {
//self.mode = ArrangerEditorMode::Vertical(factor + 1)
//}
//}
//pub fn zoom_out (&mut self) {
//if let ArrangerEditorMode::Vertical(factor) = self.mode {
//self.mode = ArrangerEditorMode::Vertical(factor.saturating_sub(1))
//}
//}
//pub fn move_back (&mut self) {
//match self.selected {
//ArrangerEditorFocus::Scene(s) => {
//if s > 0 {
//self.scenes.swap(s, s - 1);
//self.selected = ArrangerEditorFocus::Scene(s - 1);
//}
//},
//ArrangerEditorFocus::Track(t) => {
//if t > 0 {
//self.tracks.swap(t, t - 1);
//self.selected = ArrangerEditorFocus::Track(t - 1);
//// FIXME: also swap clip order in scenes
//}
//},
//_ => todo!("arrangement: move forward")
//}
//}
//pub fn move_forward (&mut self) {
//match self.selected {
//ArrangerEditorFocus::Scene(s) => {
//if s < self.scenes.len().saturating_sub(1) {
//self.scenes.swap(s, s + 1);
//self.selected = ArrangerEditorFocus::Scene(s + 1);
//}
//},
//ArrangerEditorFocus::Track(t) => {
//if t < self.tracks.len().saturating_sub(1) {
//self.tracks.swap(t, t + 1);
//self.selected = ArrangerEditorFocus::Track(t + 1);
//// FIXME: also swap clip order in scenes
//}
//},
//_ => todo!("arrangement: move forward")
//}
//}