tek/jack/src/jack_client.rs
2025-01-21 22:30:53 +01:00

145 lines
6 KiB
Rust

use crate::*;
use ::jack::contrib::*;
use self::JackState::*;
/// Things that can provide a [jack::Client] reference.
pub trait HasJack {
/// Return the internal [jack::Client] handle
/// that lets you call the JACK API.
fn jack (&self) -> &Jack;
/// Run something with the client.
fn with_client <T> (&self, op: impl FnOnce(&Client)->T) -> T {
match &*self.jack().state.read().unwrap() {
Inert => panic!("jack client not activated"),
Inactive(ref client) => op(client),
Activating => panic!("jack client has not finished activation"),
Active(ref client) => op(client.as_client()),
}
}
fn port_by_name (&self, name: &str) -> Option<Port<Unowned>> {
self.with_client(|client|client.port_by_name(name))
}
fn register_port <PS: PortSpec + Default> (&self, name: impl AsRef<str>) -> Usually<Port<PS>> {
self.with_client(|client|Ok(client.register_port(name.as_ref(), PS::default())?))
}
fn sync_lead (&self, enable: bool, cb: impl Fn(TimebaseInfo)->Position) -> Usually<()> {
if enable {
self.with_client(|client|match client.register_timebase_callback(false, cb) {
Ok(_) => Ok(()),
Err(e) => Err(e)
})?
}
Ok(())
}
fn sync_follow (&self, enable: bool) -> Usually<()> {
// TODO: sync follow
Ok(())
}
}
impl HasJack for Jack { fn jack (&self) -> &Jack { self } }
impl HasJack for &Jack { fn jack (&self) -> &Jack { self } }
/// Wraps [JackState] and through it [jack::Client].
#[derive(Clone, Debug, Default)]
pub struct Jack {
state: Arc<RwLock<JackState>>
}
impl Jack {
pub fn new (name: &str) -> Usually<Self> {
Ok(Self {
state: JackState::new(Client::new(name, ClientOptions::NO_START_SERVER)?.0)
})
}
pub fn run <'j: 'static, T: Audio + 'j> (
&self, cb: impl FnOnce(&Jack)->Usually<T>
) -> Usually<Arc<RwLock<T>>> {
let app = Arc::new(RwLock::new(cb(self)?));
let mut state = Activating;
std::mem::swap(&mut*self.state.write().unwrap(), &mut state);
if let Inactive(client) = state {
let client = client.activate_async(
// This is the misc notifications handler. It's a struct that wraps a [Box]
// which performs type erasure on a callback that takes [JackEvent], which is
// one of the available misc notifications.
Notifications(Box::new(move|_|{/*TODO*/}) as BoxedJackEventHandler),
// This is the main processing handler. It's a struct that wraps a [Box]
// which performs type erasure on a callback that takes [Client] and [ProcessScope]
// and passes them down to the `app`'s `process` callback, which in turn
// implements audio and MIDI input and output on a realtime basis.
ClosureProcessHandler::new(Box::new({
let app = app.clone();
move|c: &_, s: &_|if let Ok(mut app) = app.write() {
app.process(c, s)
} else {
Control::Quit
}
}) as BoxedAudioHandler<'j>),
)?;
*self.state.write().unwrap() = Active(client);
} else {
unreachable!();
}
Ok(app)
}
}
/// This is a connection which may be [Inactive], [Activating], or [Active].
/// In the [Active] and [Inactive] states, [JackState::client] returns a
/// [jack::Client], which you can use to talk to the JACK API.
#[derive(Debug, Default)] enum JackState {
/// Unused
#[default] Inert,
/// Before activation.
Inactive(Client),
/// During activation.
Activating,
/// After activation. Must not be dropped for JACK thread to persist.
Active(DynamicAsyncClient<'static>),
}
impl JackState {
fn new (client: Client) -> Arc<RwLock<Self>> { Arc::new(RwLock::new(Self::Inactive(client))) }
}
//has_jack_client!(|self: JackState|match self {
//Inert => panic!("jack client not activated"),
//Inactive(ref client) => client,
//Activating => panic!("jack client has not finished activation"),
//Active(ref client) => client.as_client(),
//});
/// This is a boxed realtime callback.
pub type BoxedAudioHandler<'j> =
Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send + 'j>;
/// This is the notification handler wrapper for a boxed realtime callback.
pub type DynamicAudioHandler<'j> =
ClosureProcessHandler<(), BoxedAudioHandler<'j>>;
/// This is a boxed [JackEvent] callback.
pub type BoxedJackEventHandler<'j> =
Box<dyn Fn(JackEvent) + Send + Sync + 'j>;
/// This is the notification handler wrapper for a boxed [JackEvent] callback.
pub type DynamicNotifications<'j> =
Notifications<BoxedJackEventHandler<'j>>;
/// This is a running JACK [AsyncClient] with maximum type erasure.
/// It has one [Box] containing a function that handles [JackEvent]s,
/// and another [Box] containing a function that handles realtime IO,
/// and that's all it knows about them.
pub type DynamicAsyncClient<'j>
= AsyncClient<DynamicNotifications<'j>, DynamicAudioHandler<'j>>;
/// Implement [Audio]: provide JACK callbacks.
#[macro_export] macro_rules! audio {
(|$self:ident:$Struct:ident$(<$($L:lifetime),*$($T:ident$(:$U:path)?),*>)?,$c:ident,$s:ident|$cb:expr) => {
impl $(<$($L),*$($T $(: $U)?),*>)? Audio for $Struct $(<$($L),*$($T),*>)? {
#[inline] fn process (&mut $self, $c: &Client, $s: &ProcessScope) -> Control { $cb }
}
}
}
/// Trait for thing that has a JACK process callback.
pub trait Audio: Send + Sync {
fn process (&mut self, _: &Client, _: &ProcessScope) -> Control {
Control::Continue
}
fn callback (
state: &Arc<RwLock<Self>>, client: &Client, scope: &ProcessScope
) -> Control where Self: Sized {
if let Ok(mut state) = state.write() {
state.process(client, scope)
} else {
Control::Quit
}
}
}