tek/src/device.rs
2026-06-23 21:39:12 +03:00

115 lines
3.2 KiB
Rust

use crate::*;
def_command!(DeviceCommand: |device: Device| {});
impl Device {
pub fn name (&self) -> &str {
match self {
Self::Sampler(sampler) => sampler.name.as_ref(),
_ => todo!(),
}
}
pub fn midi_ins (&self) -> &[MidiInput] {
match self {
//Self::Sampler(Sampler { midi_in, .. }) => &[midi_in],
_ => todo!()
}
}
pub fn midi_outs (&self) -> &[MidiOutput] {
match self {
Self::Sampler(_) => &[],
_ => todo!()
}
}
pub fn audio_ins (&self) -> &[AudioInput] {
match self {
Self::Sampler(Sampler { audio_ins, .. }) => audio_ins.as_slice(),
_ => todo!()
}
}
pub fn audio_outs (&self) -> &[AudioOutput] {
match self {
Self::Sampler(Sampler { audio_outs, .. }) => audio_outs.as_slice(),
_ => todo!()
}
}
}
/// A device that can be plugged into the chain.
///
/// ```
/// let device = tek::Device::default();
/// ```
#[derive(Debug, Default)] pub enum Device {
#[default]
Bypass,
Mute,
#[cfg(feature = "sampler")]
Sampler(Sampler),
#[cfg(feature = "lv2")] // TODO
Lv2(Lv2),
#[cfg(feature = "vst2")] // TODO
Vst2,
#[cfg(feature = "vst3")] // TODO
Vst3,
#[cfg(feature = "clap")] // TODO
Clap,
#[cfg(feature = "sf2")] // TODO
Sf2,
}
/// Some sort of wrapper?
pub struct DeviceAudio<'a>(pub &'a mut Device);
impl_audio!(|self: DeviceAudio<'a>, client, scope|{
use Device::*;
match self.0 {
Mute => { Control::Continue },
Bypass => { /*TODO*/ Control::Continue },
#[cfg(feature = "sampler")] Sampler(sampler) => sampler.process(client, scope),
#[cfg(feature = "lv2")] Lv2(lv2) => lv2.process(client, scope),
#[cfg(feature = "vst2")] Vst2 => { todo!() }, // TODO
#[cfg(feature = "vst3")] Vst3 => { todo!() }, // TODO
#[cfg(feature = "clap")] Clap => { todo!() }, // TODO
#[cfg(feature = "sf2")] Sf2 => { todo!() }, // TODO
}
});
pub fn device_kinds () -> &'static [&'static str] {
&[
#[cfg(feature = "sampler")] "Sampler",
#[cfg(feature = "lv2")] "Plugin (LV2)",
]
}
impl<T: AsRef<Vec<Device>> + AsMut<Vec<Device>>> HasDevices for T {
fn devices (&self) -> &Vec<Device> {
self.as_ref()
}
fn devices_mut (&mut self) -> &mut Vec<Device> {
self.as_mut()
}
}
pub trait HasDevices: AsRef<Vec<Device>> + AsMut<Vec<Device>> {
fn devices (&self) -> &Vec<Device> {
self.as_ref()
}
fn devices_mut (&mut self) -> &mut Vec<Device> {
self.as_mut()
}
}
pub mod arrange; pub use self::arrange::*;
pub mod browse; pub use self::browse::*;
pub mod clock; pub use self::clock::*;
pub mod dialog; pub use self::dialog::*;
pub mod editor; pub use self::editor::*;
pub mod menu; pub use self::menu::*;
pub mod mix; pub use self::mix::*;
pub mod port; pub use self::port::*;
pub mod sample; pub use self::sample::*;
pub mod sequence; pub use self::sequence::*;
#[cfg(feature = "plugin")] pub mod plugin;
#[cfg(feature = "plugin")] pub use self::plugin::*;