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50 lines
2.2 KiB
Rust
50 lines
2.2 KiB
Rust
use crate::*;
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use std::marker::PhantomData;
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/// Lazily-evaluated [Render]able.
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pub struct Thunk<E: Output, T: Render<E>, F: Fn()->T + Send + Sync>(PhantomData<E>, F);
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impl<E: Output, T: Render<E>, F: Fn()->T + Send + Sync> Thunk<E, T, F> {
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pub fn new (thunk: F) -> Self {
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Self(Default::default(), thunk)
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}
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}
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impl<E: Output, T: Render<E>, F: Fn()->T + Send + Sync> Content<E> for Thunk<E, T, F> {
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fn content (&self) -> impl Render<E> { (self.1)() }
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}
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pub struct ThunkBox<'a, E: Output>(PhantomData<E>, Box<dyn Fn()->Box<dyn Render<E> + 'a> + Send + Sync + 'a>);
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impl<'a, E: Output> ThunkBox<'a, E> {
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pub fn new (thunk: Box<dyn Fn()->Box<dyn Render<E> + 'a> + Send + Sync + 'a>) -> Self {
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Self(Default::default(), thunk)
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}
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}
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impl<'a, E: Output> Content<E> for ThunkBox<'a, E> {
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fn content (&self) -> impl Render<E> { (self.1)() }
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}
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impl<'a, E: Output, F: Fn()->T + Send + Sync + 'a, T: Render<E> + Send + Sync + 'a> From<F> for ThunkBox<'a, E> {
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fn from (f: F) -> Self {
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Self(Default::default(), Box::new(move||f().boxed()))
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}
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}
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//impl<'a, E: Output, F: Fn()->Box<dyn Render<E> + 'a> + Send + Sync + 'a> From<F> for ThunkBox<'a, E> {
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//fn from (f: F) -> Self {
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//Self(Default::default(), Box::new(f))
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//}
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//}
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pub struct ThunkRender<E: Output, F: Fn(&mut E) + Send + Sync>(PhantomData<E>, F);
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impl<E: Output, F: Fn(&mut E) + Send + Sync> ThunkRender<E, F> {
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pub fn new (render: F) -> Self { Self(Default::default(), render) }
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}
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impl<E: Output, F: Fn(&mut E) + Send + Sync> Content<E> for ThunkRender<E, F> {
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fn render (&self, to: &mut E) { (self.1)(to) }
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}
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pub struct ThunkLayout<E: Output, F1: Fn(E::Area)->E::Area + Send + Sync, F2: Fn(&mut E) + Send + Sync>(PhantomData<E>, F1, F2);
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impl<E: Output, F1: Fn(E::Area)->E::Area + Send + Sync, F2: Fn(&mut E) + Send + Sync> ThunkLayout<E, F1, F2> {
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pub fn new (layout: F1, render: F2) -> Self { Self(Default::default(), layout, render) }
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}
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impl<E: Output, F1: Fn(E::Area)->E::Area + Send + Sync, F2: Fn(&mut E) + Send + Sync> Content<E> for ThunkLayout<E, F1, F2> {
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fn layout (&self, to: E::Area) -> E::Area { (self.1)(to) }
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fn render (&self, to: &mut E) { (self.2)(to) }
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}
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