tek/input/src/event_map.rs

73 lines
2.6 KiB
Rust

use crate::*;
pub struct EventMap<'a, S, I: PartialEq, C> {
pub bindings: &'a [(I, &'a dyn Fn(&S) -> Option<C>)],
pub fallback: Option<&'a dyn Fn(&S, &I) -> Option<C>>
}
impl<'a, S, I: PartialEq, C> EventMap<'a, S, I, C> {
pub fn handle (&self, state: &S, input: &I) -> Option<C> {
for (binding, handler) in self.bindings.iter() {
if input == binding {
return handler(state)
}
}
if let Some(fallback) = self.fallback {
fallback(state, input)
} else {
None
}
}
}
#[macro_export] macro_rules! keymap {
(
$(<$lt:lifetime>)? $KEYS:ident = |$state:ident: $State:ty, $input:ident: $Input:ty| $Command:ty
{ $($key:expr => $handler:expr),* $(,)? } $(,)?
) => {
pub const $KEYS: EventMap<'static, $State, $Input, $Command> = EventMap {
fallback: None,
bindings: &[ $(($key, &|$state|Some($handler)),)* ]
};
input_to_command!($(<$lt>)? $Command: |$state: $State, input: $Input|$KEYS.handle($state, input)?);
};
(
$(<$lt:lifetime>)? $KEYS:ident = |$state:ident: $State:ty, $input:ident: $Input:ty| $Command:ty
{ $($key:expr => $handler:expr),* $(,)? }, $default:expr
) => {
pub const $KEYS: EventMap<'static, $State, $Input, $Command> = EventMap {
fallback: Some(&|$state, $input|Some($default)),
bindings: &[ $(($key, &|$state|Some($handler)),)* ]
};
input_to_command!($(<$lt>)? $Command: |$state: $State, input: $Input|$KEYS.handle($state, input)?);
};
}
#[macro_export] macro_rules! input_to_command {
(<$($l:lifetime),+> $Command:ty: |$state:ident:$State:ty, $input:ident:$Input:ty| $handler:expr) => {
impl<$($l),+> InputToCommand<$Input, $State> for $Command {
fn input_to_command ($state: &$State, $input: &$Input) -> Option<Self> {
Some($handler)
}
}
};
($Command:ty: |$state:ident:$State:ty, $input:ident:$Input:ty| $handler:expr) => {
impl InputToCommand<$Input, $State> for $Command {
fn input_to_command ($state: &$State, $input: &$Input) -> Option<Self> {
Some($handler)
}
}
}
}
pub trait InputToCommand<I, S>: Command<S> + Sized {
fn input_to_command (state: &S, input: &I) -> Option<Self>;
fn execute_with_state (state: &mut S, input: &I) -> Perhaps<bool> {
Ok(if let Some(command) = Self::input_to_command(state, input) {
let _undo = command.execute(state)?;
Some(true)
} else {
None
})
}
}