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72 lines
2.3 KiB
Rust
72 lines
2.3 KiB
Rust
use crate::{core::*, model::*};
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use super::focus::*;
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pub fn handle (state: &mut Chain, event: &AppEvent) -> Usually<bool> {
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Ok(handle_focus(state, event, keymap!(Chain {
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[Up, NONE, "focus_up", "focus row above",
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|s: &mut Chain|s.handle_focus(&FocusEvent::Backward)],
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[Down, NONE, "focus_down", "focus row below",
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|s: &mut Chain|s.handle_focus(&FocusEvent::Forward)],
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[Enter, NONE, "focus_down", "focus row below",
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|s: &mut Chain|s.handle_focus(&FocusEvent::Inward)],
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[Esc, NONE, "focus_down", "focus row below",
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|s: &mut Chain|s.handle_focus(&FocusEvent::Outward)],
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}))? || handle_keymap(state, event, keymap!(Chain {
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[Char('a'), NONE, "add_device", "add a device", add_device]
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}))?)
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}
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fn add_device (state: &mut Chain) -> Usually<bool> {
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state.adding = true;
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Ok(true)
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}
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impl Focus for Chain {
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fn unfocus (&mut self) {
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self.focused = false
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}
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fn focused (&self) -> Option<&Box<dyn Device>> {
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match self.focused {
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true => self.items.get(self.focus),
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false => None
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}
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}
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fn focused_mut (&mut self) -> Option<&mut Box<dyn Device>> {
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match self.focused {
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true => self.items.get_mut(self.focus),
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false => None
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}
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}
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fn handle_focus (&mut self, event: &FocusEvent) -> Usually<bool> {
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Ok(match event {
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FocusEvent::Backward => {
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if self.focus == 0 {
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self.focus = self.items.len();
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}
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self.focus = self.focus - 1;
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true
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},
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FocusEvent::Forward => {
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self.focus = self.focus + 1;
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if self.focus >= self.items.len() {
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self.focus = 0;
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}
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true
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},
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FocusEvent::Inward => {
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self.focused = true;
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self.items[self.focus].handle(&AppEvent::Focus)?;
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true
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},
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FocusEvent::Outward => {
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if self.focused {
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self.focused = false;
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self.items[self.focus].handle(&AppEvent::Blur)?;
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true
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} else {
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false
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}
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},
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})
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}
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}
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