mirror of
https://codeberg.org/unspeaker/tek.git
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73 lines
2.6 KiB
Rust
73 lines
2.6 KiB
Rust
use crate::*;
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#[derive(Debug, Default)] pub struct Scene {
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/// Name of scene
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pub name: Arc<str>,
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/// Clips in scene, one per track
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pub clips: Vec<Option<Arc<RwLock<MidiClip>>>>,
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/// Identifying color of scene
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pub color: ItemTheme,
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}
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impl Scene {
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/// Returns the pulse length of the longest clip in the scene
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pub fn pulses (&self) -> usize {
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self.clips.iter().fold(0, |a, p|{
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a.max(p.as_ref().map(|q|q.read().unwrap().length).unwrap_or(0))
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})
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}
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/// Returns true if all clips in the scene are
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/// currently playing on the given collection of tracks.
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pub fn is_playing (&self, tracks: &[Track]) -> bool {
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self.clips.iter().any(|clip|clip.is_some()) && self.clips.iter().enumerate()
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.all(|(track_index, clip)|match clip {
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Some(c) => tracks
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.get(track_index)
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.map(|track|{
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if let Some((_, Some(clip))) = track.player().play_clip() {
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*clip.read().unwrap() == *c.read().unwrap()
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} else {
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false
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}
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})
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.unwrap_or(false),
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None => true
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})
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}
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pub fn clip (&self, index: usize) -> Option<&Arc<RwLock<MidiClip>>> {
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match self.clips.get(index) { Some(Some(clip)) => Some(clip), _ => None }
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}
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}
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pub trait HasScenes: HasSelection + HasEditor + Send + Sync {
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fn scenes (&self) -> &Vec<Scene>;
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fn scenes_mut (&mut self) -> &mut Vec<Scene>;
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fn scene_longest (&self) -> usize {
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self.scenes().iter().map(|s|s.name.len()).fold(0, usize::max)
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}
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fn scene (&self) -> Option<&Scene> {
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self.selected().scene().and_then(|s|self.scenes().get(s))
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}
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fn scene_mut (&mut self) -> Option<&mut Scene> {
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self.selected().scene().and_then(|s|self.scenes_mut().get_mut(s))
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}
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fn scene_del (&mut self, index: usize) {
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self.selected().scene().and_then(|s|Some(self.scenes_mut().remove(index)));
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}
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/// Set the color of a scene, returning the previous one.
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fn scene_set_color (&mut self, index: usize, color: ItemTheme) -> ItemTheme {
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let scenes = self.scenes_mut();
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let old = scenes[index].color;
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scenes[index].color = color;
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old
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}
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/// Generate the default name for a new scene
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fn scene_default_name (&self) -> Arc<str> {
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format!("Sc{:3>}", self.scenes().len() + 1).into()
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}
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}
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impl HasScenes for App {
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fn scenes (&self) -> &Vec<Scene> { &self.scenes }
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fn scenes_mut (&mut self) -> &mut Vec<Scene> { &mut self.scenes }
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}
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