tek/src/device/chain/mod.rs
2024-07-04 01:36:32 +03:00

279 lines
9.4 KiB
Rust

mod plugin;
pub use self::plugin::*;
mod sampler;
pub use self::sampler::*;
use crate::prelude::*;
pub struct Chain {
pub name: String,
pub focused: bool,
pub focus: usize,
pub items: Vec<Box<dyn Device>>,
pub view: ChainView
}
pub enum ChainView {
Hidden,
Compact,
Row,
Column,
}
impl Chain {
pub fn new (name: &str, items: Option<Vec<Box<dyn Device>>>) -> Result<DynamicDevice<Self>, Box<dyn Error>> {
Ok(DynamicDevice::new(render, handle, process, Self {
name: name.into(),
focused: false,
focus: 0,
items: items.unwrap_or_else(||vec![]),
view: ChainView::Column
}))
}
}
impl PortList for Chain {
fn midi_ins (&self) -> Usually<Vec<String>> {
if let Some(device) = self.items.get(0) {
device.midi_ins()
} else {
Ok(vec![])
}
}
fn audio_outs (&self) -> Usually<Vec<String>> {
if let Some(device) = self.items.get(self.items.len().saturating_sub(1)) {
device.audio_outs()
} else {
Ok(vec![])
}
}
}
pub fn process (_: &mut Chain, _: &Client, _: &ProcessScope) -> Control {
Control::Continue
}
pub fn render (state: &Chain, buf: &mut Buffer, area: Rect)
-> Usually<Rect>
{
let Rect { x, y, .. } = area;
let selected = Some(if state.focused {
Style::default().green().not_dim()
} else {
Style::default().green().dim()
});
Ok(match state.view {
ChainView::Hidden => Rect { x, y, width: 0, height: 0 },
ChainView::Compact => {
let area = Rect { x, y, width: (state.name.len() + 4) as u16, height: 3 };
buf.set_string(area.x + 2, area.y + 1, &state.name, Style::default());
draw_box_styled(buf, area, selected)
},
ChainView::Row => {
draw_box_styled(buf, area, selected);
let (area, _) = Row::draw(buf, area, &state.items, 0)?;
area
},
ChainView::Column => {
draw_as_column(state, buf, area, selected)?
},
})
//let area = Rect { x, y, width: 40, height: 30 };
//let mut y = area.y;
//buf.set_string(area.x, y, "│", Style::default().black());
//buf.set_string(area.x + area.width - 1, y, "│", Style::default().black());
//buf.set_string(area.x + 2, y, "Input...", Style::default().dim());
//let mut x = 0u16;
//for (i, device) in state.items.iter().enumerate() {
//let result = device.render(buf, Rect {
//x: area.x,
//y,
//width: area.width,
//height: 21//area.height.saturating_sub(y)
//})?;
//if i == state.focus {
//if state.focused {
//draw_box_styled(buf, result, Some(Style::default().green().not_dim()))
//} else {
//draw_box_styled_dotted(buf, result, Some(Style::default().green().dim()))
//};
//};
////let result = Rect { x: 0, y: 0, width: result.width, height: 21 };
//x = x.max(result.width);
//y = y + result.height;
////y = y + 1;
//buf.set_string(area.x, y, "│", Style::default().black());
//buf.set_string(area.x + area.width - 1, y, "│", Style::default().black());
//buf.set_string(area.x + 2, y, " Patch in ┐ │ └ Patch out", Style::default().dim());
//y = y + 1;
////buf.set_string(area.x, y, format!("{y}---BOT---"), Style::default().red());
////buf.set_string(area.x + area.width - 1, area.y + 1, "│", Style::default().black());
////buf.set_string(area.x + 2, y, "Patch...", Style::default().dim());
//}
//Ok(draw_box(buf, Rect {
//x: area.x,
//y: area.y,
//width: area.width,
//height: y - area.y,
//}))
}
pub fn draw_as_row (
state: &Chain, buf: &mut Buffer, area: Rect, _: Option<Style>
) -> Usually<(Rect, Vec<Rect>)> {
let Rect { mut x, y, width, height } = area;
x = x + 1;
let mut h = 0u16;
let mut frames = vec![];
for (i, device) in state.items.iter().enumerate() {
let mut x2 = 1u16;
let mut y2 = 1u16;
for port in device.midi_ins()?.iter() {
port.blit(buf, x, y + y2, Some(Style::default()));
x2 = x2.max(port.len() as u16);
y2 = y2 + 1;
}
for port in device.audio_ins()?.iter() {
port.blit(buf, x, y + y2, Some(Style::default()));
x2 = x2.max(port.len() as u16);
y2 = y2 + 1;
}
let width = width.saturating_sub(x).saturating_sub(x2);
let style = Some(if i == state.focus {
if state.focused {
Style::default().green().not_dim()
} else {
Style::default().green().dim()
}
} else {
Style::default().dim()
});
lozenge_left(buf, x + x2, y, height, style);
let frame = device.render(buf, Rect { x: x + x2, y, width, height })?;
lozenge_right(buf, x + x2 + frame.width - 1, y, height, style);
let mut y2 = 1u16;
for port in device.midi_outs()?.iter() {
port.blit(buf, x + x2 + frame.width, y + y2, Some(Style::default()));
x2 = x2.max(port.len() as u16);
y2 = y2 + 1;
}
for port in device.audio_outs()?.iter() {
port.blit(buf, x + x2 + frame.width, y + y2, Some(Style::default()));
x2 = x2.max(port.len() as u16);
y2 = y2 + 1;
}
frames.push(frame);
h = h.max(frame.height);
x = x + frame.width;
}
Ok((area, frames))
}
pub fn draw_as_column (
state: &Chain, buf: &mut Buffer, area: Rect, selected: Option<Style>
) -> Usually<Rect> {
let Rect { x, mut y, width, height } = area;
//let (area, areas) = Column::draw(buf, area, &state.items, 0)?;
let mut w = 0u16;
let mut frames = vec![];
for device in state.items.iter() {
let style_midi = Style::default().black().bold().on_green();
let style_audio = Style::default().black().bold().on_red();
let midi_ins = device.midi_ins()?;
let midi_outs = device.midi_outs()?;
let audio_ins = device.audio_ins()?;
let audio_outs = device.audio_outs()?;
y = y + midi_ins.len() as u16;
let frame = device.render(buf, Rect {
x, y, width, height: height.saturating_sub(y)
})?;
frames.push(frame);
w = w.max(frame.width);
y = y - midi_ins.len() as u16;
for port in midi_ins.iter() {
buf.set_string(x + frame.width - 10, y, &format!(" <i> MIDI {port} "), style_midi);
y = y + 1;
}
y = y - audio_ins.len() as u16;
for port in audio_ins.iter() {
buf.set_string(x + frame.width - 10, y, &format!(" <i> MIDI {port} "), style_audio);
y = y + 1;
}
y = y + frame.height - 1;
y = y + midi_outs.len() as u16;
for port in midi_outs.iter() {
buf.set_string(x + 2, y, &format!(" <o> MIDI {port} "), style_midi);
y = y + 1;
}
y = y + audio_outs.len() as u16;
for port in audio_outs.iter() {
buf.set_string(x + 2, y, &format!(" <o> Audio {port} "), style_audio);
y = y + 1;
}
}
draw_box_styled(buf, frames[state.focus], selected);
Ok(area)
}
impl Focus for Chain {
fn unfocus (&mut self) {
self.focused = false
}
fn focused (&self) -> Option<&Box<dyn Device>> {
match self.focused {
true => self.items.get(self.focus),
false => None
}
}
fn focused_mut (&mut self) -> Option<&mut Box<dyn Device>> {
match self.focused {
true => self.items.get_mut(self.focus),
false => None
}
}
fn handle_focus (&mut self, event: &FocusEvent) -> Usually<bool> {
Ok(match event {
FocusEvent::Backward => {
if self.focus == 0 {
self.focus = self.items.len();
}
self.focus = self.focus - 1;
true
},
FocusEvent::Forward => {
self.focus = self.focus + 1;
if self.focus >= self.items.len() {
self.focus = 0;
}
true
},
FocusEvent::Inward => {
self.focused = true;
self.items[self.focus].handle(&AppEvent::Focus)?;
true
},
FocusEvent::Outward => {
if self.focused {
self.focused = false;
self.items[self.focus].handle(&AppEvent::Blur)?;
true
} else {
false
}
},
})
}
}
pub fn handle (state: &mut Chain, event: &AppEvent) -> Usually<bool> {
handle_focus(state, event, keymap!(Chain {
[Up, NONE, "focus_up", "focus row above",
|s: &mut Chain|s.handle_focus(&FocusEvent::Backward)],
[Down, NONE, "focus_down", "focus row below",
|s: &mut Chain|s.handle_focus(&FocusEvent::Forward)],
[Enter, NONE, "focus_down", "focus row below",
|s: &mut Chain|s.handle_focus(&FocusEvent::Inward)],
[Esc, NONE, "focus_down", "focus row below",
|s: &mut Chain|s.handle_focus(&FocusEvent::Outward)]
}))
}