tek/src/device/chain/sampler.rs

260 lines
9 KiB
Rust

use crate::prelude::*;
pub struct Voice {
sample: Arc<Sample>,
position: usize,
}
impl Voice {
fn chunk (&mut self, frames: usize) -> Option<Vec<Vec<f32>>> {
let mut chunk = vec![];
if self.position < self.sample.end {
let start = self.position.min(self.sample.end);
let end = (self.position + frames).min(self.sample.end);
for channel in self.sample.channels.iter() {
chunk.push(channel[start..end].into());
};
self.position = self.position + frames;
Some(chunk)
} else {
None
}
}
}
pub struct Sample {
pub name: String,
pub start: usize,
pub end: usize,
pub channels: Vec<Vec<f32>>,
}
impl Sample {
pub fn new (name: &str, start: usize, end: usize, channels: Vec<Vec<f32>>) -> Arc<Self> {
Arc::new(Self { name: name.to_string(), start, end, channels })
}
fn play (self: &Arc<Self>) -> Voice {
Voice { sample: self.clone(), position: self.start }
}
}
pub struct Sampler {
name: String,
cursor: (usize, usize),
samples: BTreeMap<u7, Arc<Sample>>,
voices: Vec<Voice>,
midi_in: Port<MidiIn>,
audio_ins: Vec<Port<AudioIn>>,
audio_outs: Vec<Port<AudioOut>>,
}
impl Sampler {
pub fn new (
name: &str,
samples: Option<BTreeMap<u7, Arc<Sample>>>,
) -> Result<DynamicDevice<Self>, Box<dyn Error>> {
let (client, _) = Client::new(name, ClientOptions::NO_START_SERVER)?;
DynamicDevice::new(render, handle, Self::process, Self {
name: name.into(),
cursor: (0, 0),
samples: samples.unwrap_or(BTreeMap::new()),
voices: vec![],
midi_in: client.register_port("midi", ::jack::MidiIn::default())?,
audio_ins: vec![
client.register_port("recL", ::jack::AudioIn::default())?,
client.register_port("recR", ::jack::AudioIn::default())?,
],
audio_outs: vec![
client.register_port("outL", ::jack::AudioOut::default())?,
client.register_port("outR", ::jack::AudioOut::default())?,
],
}).activate(client)
}
pub fn process (&mut self, _: &Client, scope: &ProcessScope) -> Control {
// Output buffer. This will be copied to the audio outs.
let channel_count = self.audio_outs.len();
let mut mixed = vec![vec![0.0;scope.n_frames() as usize];channel_count];
// Emit next chunk of each currently playing voice,
// dropping voices that have reached their ends.
let mut voices = vec![];
std::mem::swap(&mut voices, &mut self.voices);
loop {
if voices.len() < 1 {
break
}
let mut voice = voices.swap_remove(0);
if let Some(chunk) = voice.chunk(scope.n_frames() as usize) {
for (i, channel) in chunk.iter().enumerate() {
let buffer = &mut mixed[i % channel_count];
for (i, sample) in channel.iter().enumerate() {
buffer[i] += sample;
}
}
self.voices.push(voice);
}
}
// process midi in
// add new voices
// emit new voices starting from midi event frames
//
for (i, port) in self.audio_outs.iter_mut().enumerate() {
let buffer = &mixed[i];
for (i, value) in port.as_mut_slice(scope).iter_mut().enumerate() {
*value = *buffer.get(i).unwrap_or(&0.0);
}
}
Control::Continue
//for event in self.midi_in.iter(scope) {
//let len = 3.min(event.bytes.len());
//let mut data = [0; 3];
//data[..len].copy_from_slice(&event.bytes[..len]);
//if (data[0] >> 4) == 0b1001 { // note on
//let channel = data[0] & 0b00001111;
//let note = data[1];
//let velocity = data[2];
//for sample in self.samples.iter_mut() {
//if sample.trigger.0 == channel && sample.trigger.1 == note {
//sample.play(velocity);
//}
//}
//}
//for sample in self.samples.iter_mut() {
//if let Some(playing) = sample.playing {
//for (index, value) in sample.port.as_mut_slice(scope).iter_mut().enumerate() {
//*value = *sample.data[0].get(playing + index).unwrap_or(&0f32);
//}
//if playing + scope.n_frames() as usize > sample.data[0].len() {
//sample.playing = None
//} else {
//sample.playing = Some(playing + scope.n_frames() as usize)
//}
//}
//}
//}
}
fn load_sample (&mut self, _path: &str) {}
}
impl PortList for Sampler {
fn midi_ins (&self) -> Usually<Vec<String>> {
Ok(vec![self.midi_in.name()?])
}
fn audio_ins (&self) -> Usually<Vec<String>> {
let mut ports = vec![];
for port in self.audio_ins.iter() {
ports.push(port.name()?);
}
Ok(ports)
}
fn audio_outs (&self) -> Usually<Vec<String>> {
let mut ports = vec![];
for port in self.audio_outs.iter() {
ports.push(port.name()?);
}
Ok(ports)
}
}
pub fn render (state: &Sampler, buf: &mut Buffer, Rect { x, y, height, .. }: Rect)
-> Usually<Rect>
{
let width = 40;
let style = Style::default().gray();
format!(" {} ({})", state.name, state.voices.len()).blit(buf, x+1, y, Some(style.white().bold().not_dim()));
for (i, (note, sample)) in state.samples.iter().enumerate() {
let style = if i == state.cursor.0 {
Style::default().green()
} else {
Style::default()
};
let i = i as u16;
let y1 = y+1+i;
if y1 >= y + height {
break
}
if i as usize == state.cursor.0 {
"".blit(buf, x+1, y1, Some(style.bold()));
}
let label1 = format!("{note:3} {:10}", sample.name);
let label2 = format!("{:>7} {:>7}", sample.start, sample.end);
label1.blit(buf, x+2, y1, Some(style.bold()));
label2.blit(buf, x+3+label1.len()as u16, y1, Some(style));
}
Ok(Rect { x, y, width, height })
}
//fn render_table (
//state: &mut Sampler,
//stdout: &mut Stdout,
//offset: (u16, u16),
//) -> Result<(), Box<dyn Error>> {
//let move_to = |col, row| crossterm::cursor::MoveTo(offset.0 + col, offset.1 + row);
//stdout.queue(move_to(0, 3))?.queue(
//Print(" Name Rate Trigger Route")
//)?;
//for (i, sample) in state.samples.lock().unwrap().iter().enumerate() {
//let row = 4 + i as u16;
//for (j, (column, field)) in [
//(0, format!(" {:7} ", sample.name)),
//(9, format!(" {:.1}Hz ", sample.rate)),
//(18, format!(" MIDI C{} {} ", sample.trigger.0, sample.trigger.1)),
//(33, format!(" {:.1}dB -> Output ", sample.gain)),
//(50, format!(" {} ", sample.playing.unwrap_or(0))),
//].into_iter().enumerate() {
//stdout.queue(move_to(column, row))?;
//if state.selected_sample == i && state.selected_column == j {
//stdout.queue(PrintStyledContent(field.to_string().bold().reverse()))?;
//} else {
//stdout.queue(PrintStyledContent(field.to_string().bold()))?;
//}
//}
//}
//Ok(())
//}
//fn render_meters (
//state: &mut Sampler,
//stdout: &mut Stdout,
//offset: (u16, u16),
//) -> Result<(), Box<dyn Error>> {
//let move_to = |col, row| crossterm::cursor::MoveTo(offset.0 + col, offset.1 + row);
//for (i, sample) in state.samples.lock().iter().enumerate() {
//let row = 4 + i as u16;
//stdout.queue(move_to(32, row))?.queue(
//PrintStyledContent("▁".green())
//)?;
//}
//Ok(())
//}
pub fn handle (state: &mut Sampler, event: &AppEvent) -> Usually<bool> {
Ok(handle_keymap(state, event, KEYMAP)?)
}
pub const KEYMAP: &'static [KeyBinding<Sampler>] = keymap!(Sampler {
[Up, NONE, "cursor_up", "move cursor up", cursor_up],
[Down, NONE, "cursor_down", "move cursor down", cursor_down],
[Enter, NONE, "select", "select item under cursor", select],
});
fn cursor_up (state: &mut Sampler) -> Usually<bool> {
state.cursor.0 = if state.cursor.0 == 0 {
state.samples.len() - 1
} else {
state.cursor.0 - 1
};
Ok(true)
}
fn cursor_down (state: &mut Sampler) -> Usually<bool> {
state.cursor.0 = (state.cursor.0 + 1) % state.samples.len();
Ok(true)
}
fn select (state: &mut Sampler) -> Usually<bool> {
for (i, sample) in state.samples.values().enumerate() {
if i == state.cursor.0 {
state.voices.push(sample.play())
}
}
Ok(true)
}