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https://codeberg.org/unspeaker/tek.git
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382 lines
13 KiB
Rust
382 lines
13 KiB
Rust
pub mod focus;
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pub mod mixer;
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pub mod plugin;
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pub mod sampler;
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pub use self::focus::*;
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use crate::{core::*, handle, App};
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handle!(App |self, e| {
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if let Some(ref mut modal) = self.modal {
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if modal.handle(e)? {
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self.modal = None;
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return Ok(true)
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};
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}
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handle_keymap(self, e, KEYMAP)
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});
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const KEYMAP: &'static [KeyBinding<App>] = keymap!(App {
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[Char(' '), NONE, "toggle_play", "play or pause", |app: &mut App| {
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app.toggle_play()?;
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Ok(true)
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}],
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[Char('a'), CONTROL, "add_scene", "add a new scene", |app: &mut App| {
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app.add_scene(None)?;
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Ok(true)
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}],
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[Char('t'), CONTROL, "add_track", "add a new track", |app: &mut App| {
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app.add_track(None)?;
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Ok(true)
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}],
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[Char('`'), NONE, "switch_mode", "switch the display mode", |app: &mut App| {
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match app.section {
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0 => {app.grid_mode = !app.grid_mode; Ok(true)},
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1 => {app.chain_mode = !app.chain_mode; Ok(true)},
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2 => {app.seq_mode = !app.seq_mode; Ok(true)},
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_ => Ok(false)
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}
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}],
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[F(1), NONE, "toggle_help", "toggle help", |_: &mut App| {Ok(true)}],
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[Char('r'), NONE, "toggle_record", "toggle recording", |_: &mut App| {Ok(true)}],
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[Char('d'), NONE, "toggle_overdub", "toggle overdub", |_: &mut App| {Ok(true)}],
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[Char('m'), NONE, "toggle_monitor", "toggle input monitoring", |_: &mut App| {Ok(true)}],
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[Up, NONE, "cursor_up", "move cursor up", |app: &mut App| {
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if app.entered {
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match app.section {
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0 => match app.grid_mode {
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false => {app.scene_cursor = app.scene_cursor.saturating_sub(1); Ok(true)},
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true => {app.track_cursor = app.track_cursor.saturating_sub(1); Ok(true)},
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},
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2 => { app.note_cursor = app.note_cursor.saturating_sub(1); Ok(true) }
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_ => Ok(false)
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}
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} else {
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focus_next(app)
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}
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}],
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[Down, NONE, "cursor_down", "move cursor down", |app: &mut App| {
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if app.entered {
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match app.section {
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0 => match app.grid_mode {
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false => {app.scene_cursor = app.scenes.len().min(app.scene_cursor + 1); Ok(true)},
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true => {app.track_cursor = app.tracks.len().min(app.track_cursor + 1); Ok(true)},
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},
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2 => { app.note_cursor = app.note_cursor + 1; Ok(true) }
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_ => Ok(false)
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}
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} else {
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focus_prev(app)
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}
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}],
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[Left, NONE, "cursor_left", "move cursor left", |app: &mut App| {
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match app.section {
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0 => match app.grid_mode {
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false => {app.track_cursor = app.track_cursor.saturating_sub(1); Ok(true)},
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true => {app.scene_cursor = app.scene_cursor.saturating_sub(1); Ok(true)},
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},
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1 => {
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if let Some((_, track)) = app.track_mut() {
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track.device = track.device.saturating_sub(1);
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Ok(true)
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} else {
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Ok(false)
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}
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},
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2 => {
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app.time_cursor = app.time_cursor.saturating_sub(1);
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Ok(true)
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},
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_ => Ok(false)
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}
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}],
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[Right, NONE, "cursor_right", "move cursor right", |app: &mut App| {
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match app.section {
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0 => match app.grid_mode {
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false => {app.track_cursor = app.tracks.len().min(app.track_cursor + 1); Ok(true)},
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true => {app.scene_cursor = app.scenes.len().min(app.scene_cursor + 1); Ok(true)},
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},
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1 => {
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if let Some((_, track)) = app.track_mut() {
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track.device = (track.device + 1).min(track.devices.len().saturating_sub(1));
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Ok(true)
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} else {
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Ok(false)
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}
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},
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2 => {
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app.time_cursor = app.time_cursor + 1;
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Ok(true)
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},
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_ => Ok(false)
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}
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}],
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[Tab, NONE, "focus_next", "focus next area", focus_next],
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[Tab, SHIFT, "focus_prev", "focus previous area", focus_prev],
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[Char('.'), NONE, "increment", "increment value", increment],
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[Char(','), NONE, "decrement", "decrement value", decrement],
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[Delete, CONTROL, "delete", "delete track", delete],
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[Char('d'), CONTROL, "duplicate", "duplicate scene or track", duplicate],
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[Enter, NONE, "activate", "activate item at cursor", enter],
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[Esc, NONE, "escape", "unfocus", escape],
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[Char('r'), CONTROL, "rename", "rename current element", rename],
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// [Char('='), NONE, "zoom_in", "Zoom in", zoom_in],
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// [Char('-'), NONE, "zoom_out", "Zoom out", zoom_out],
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// [Char('a'), NONE, "note_add", "Add note", note_add],
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// [Char('z'), NONE, "note_del", "Delete note", note_del],
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// [CapsLock, NONE, "advance", "Toggle auto advance", nop],
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// [Char('w'), NONE, "rest", "Advance by note duration", nop],
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// [Char('s'), NONE, "stop_and_rewind", "Stop and rewind", stop_and_rewind],
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// [Char('q'), NONE, "quantize_next", "Next quantize value", quantize_next],
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// [Char('Q'), SHIFT, "quantize_prev", "Previous quantize value", quantize_prev],
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});
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fn focus_next (app: &mut App) -> Usually<bool> {
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if app.section >= 2 {
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app.section = 0;
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} else {
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app.section = app.section + 1;
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}
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Ok(true)
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}
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fn focus_prev (app: &mut App) -> Usually<bool> {
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if app.section == 0 {
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app.section = 2;
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} else {
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app.section = app.section - 1;
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}
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Ok(true)
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}
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fn increment (app: &mut App) -> Usually<bool> {
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match app.section {
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0 => clip_next(app),
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_ => Ok(false)
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}
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}
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fn clip_next (_: &mut App) -> Usually<bool> { Ok(true) }
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//fn clip_next (state: &mut Launcher) -> Usually<bool> {
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//if state.cursor.0 >= 1 && state.cursor.1 >= 1 {
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//let scene_id = state.cursor.1 - 1;
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//let clip_id = state.cursor.0 - 1;
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//let scene = &mut state.scenes[scene_id];
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//scene.clips[clip_id] = match scene.clips[clip_id] {
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//None => Some(0),
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//Some(i) => if i >= state.tracks[clip_id].sequencer.phrases.len().saturating_sub(1) {
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//None
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//} else {
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//Some(i + 1)
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//}
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//};
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//}
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//Ok(true)
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//}
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fn decrement (app: &mut App) -> Usually<bool> {
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match app.section {
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0 => clip_prev(app),
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_ => Ok(false)
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}
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}
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fn clip_prev (_: &mut App) -> Usually<bool> { Ok(true) }
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//fn clip_prev (state: &mut Launcher) -> Usually<bool> {
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//if state.cursor.0 >= 1 && state.cursor.1 >= 1 {
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//let scene_id = state.cursor.1 - 1;
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//let clip_id = state.cursor.0 - 1;
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//let scene = &mut state.scenes[scene_id];
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//scene.clips[clip_id] = match scene.clips[clip_id] {
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//None => Some(state.tracks[clip_id].sequencer.phrases.len().saturating_sub(1)),
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//Some(i) => if i == 0 {
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//None
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//} else {
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//Some(i - 1)
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//}
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//};
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//}
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//Ok(true)
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//}
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fn activate (_: &mut App) -> Usually<bool> { Ok(true) }
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//fn activate (_: &mut Launcher) -> Usually<bool> {
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//unimplemented!();
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////if let (
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////Some((_scene_id, scene)),
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////Some((track_id, track)),
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////) = (state.scene_mut(), state.track_mut()) {
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////// Launch clip
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////if let Some(phrase_id) = scene.clips.get(track_id) {
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////track.sequencer.sequence = *phrase_id;
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////}
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////if state.playing == TransportState::Stopped {
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////state.transport.start()?;
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////state.playing = TransportState::Starting;
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////}
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////} else if let Some((_scene_id, scene)) = state.scene() {
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////// Launch scene
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////for (track_id, track) in state.tracks.iter().enumerate() {
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////if let Some(phrase_id) = scene.clips.get(track_id) {
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////track.sequencer.sequence = *phrase_id;
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////}
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////}
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////if state.playing == TransportState::Stopped {
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////state.transport.start()?;
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////state.playing = TransportState::Starting;
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////}
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////} else if let Some((_track_id, _track)) = state.track() {
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////// Rename track?
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////}
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////let track = state.active_track().unwrap();
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////let scene = state.active_scene();
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////if state.cursor.1 >= 2 {
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////if let Some(Some(index)) = scene.clips.get(state.cursor.1 - 2) {
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////track.enqueue(index)
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////} else {
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////}
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////}
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////if state.cursor.0 >= 1 {
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////let sequencer = state.tracks.get_mut(state.cursor.0 - 1);
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////if state.cursor.1 >= 2 {
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////let scene = state.scenes.get_mut(state.cursor.1 - 2);
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////if let Some(index) = scene.get(state.cursor.0 - 1) {
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////let phrase = sequencer.phrases.get(index);
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////} else {
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////let index = sequencer.phrases.len();
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////let phrase = Phrase::new(&format!("Phrase#{index}"));
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////sequencer.phrases.push(phrase);
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////scene[state.cursor.0 - 1] = Some(index);
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////}
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////}
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////}
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//Ok(true)
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//}
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fn delete (app: &mut App) -> Usually<bool> {
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match app.section {
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0 => delete_track(app),
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_ => Ok(false)
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}
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}
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fn enter (app: &mut App) -> Usually<bool> {
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if app.entered {
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activate(app)
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} else {
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app.entered = true;
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Ok(true)
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}
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}
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fn escape (app: &mut App) -> Usually<bool> {
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if app.entered {
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app.entered = false;
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Ok(true)
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} else {
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Ok(false)
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}
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}
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fn delete_track (app: &mut App) -> Usually<bool> {
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if app.tracks.len() > 0 {
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let track = app.tracks.remove(app.track_cursor);
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app.track_cursor = app.track_cursor.saturating_sub(1);
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app.jack.as_ref().unwrap().as_client().unregister_port(track.midi_out)?;
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return Ok(true)
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}
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Ok(false)
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}
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fn duplicate (_: &mut App) -> Usually<bool> { Ok(true) }
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fn rename (_: &mut App) -> Usually<bool> { Ok(true) }
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//fn toggle_record (s: &mut Launcher) -> Usually<bool> {
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//s.sequencer_mut().map(|s|s.recording = !s.recording);
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//Ok(true)
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//}
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//fn toggle_overdub (s: &mut Launcher) -> Usually<bool> {
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//s.sequencer_mut().map(|s|s.overdub = !s.overdub);
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//Ok(true)
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//}
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//fn toggle_monitor (s: &mut Launcher) -> Usually<bool> {
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//s.sequencer_mut().map(|s|s.monitoring = !s.monitoring);
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//Ok(true)
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//}
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//use crate::{core::*, model::*};
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//use super::focus::*;
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//pub fn handle (state: &mut Chain, event: &AppEvent) -> Usually<bool> {
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//Ok(handle_focus(state, event, keymap!(Chain {
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//[Up, NONE, "focus_up", "focus row above",
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//|s: &mut Chain|s.handle_focus(&FocusEvent::Backward)],
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//[Down, NONE, "focus_down", "focus row below",
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//|s: &mut Chain|s.handle_focus(&FocusEvent::Forward)],
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//[Enter, NONE, "focus_down", "focus row below",
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//|s: &mut Chain|s.handle_focus(&FocusEvent::Inward)],
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//[Esc, NONE, "focus_down", "focus row below",
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//|s: &mut Chain|s.handle_focus(&FocusEvent::Outward)],
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//}))? || handle_keymap(state, event, keymap!(Chain {
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//[Char('a'), NONE, "add_device", "add a device", add_device]
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//}))?)
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//}
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//fn add_device (state: &mut Chain) -> Usually<bool> {
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//state.adding = true;
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//Ok(true)
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//}
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//impl Focus for Chain {
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//fn unfocus (&mut self) {
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//self.focused = false
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//}
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//fn focused (&self) -> Option<&Box<dyn Device>> {
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//match self.focused {
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//true => self.items.get(self.focus),
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//false => None
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//}
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//}
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//fn focused_mut (&mut self) -> Option<&mut Box<dyn Device>> {
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//match self.focused {
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//true => self.items.get_mut(self.focus),
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//false => None
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//}
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//}
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//fn handle_focus (&mut self, event: &FocusEvent) -> Usually<bool> {
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//Ok(match event {
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//FocusEvent::Backward => {
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//if self.focus == 0 {
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//self.focus = self.items.len();
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//}
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//self.focus = self.focus - 1;
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//true
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//},
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//FocusEvent::Forward => {
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//self.focus = self.focus + 1;
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//if self.focus >= self.items.len() {
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//self.focus = 0;
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//}
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//true
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//},
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//FocusEvent::Inward => {
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//self.focused = true;
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//self.items[self.focus].handle(&AppEvent::Focus)?;
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//true
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//},
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//FocusEvent::Outward => {
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//if self.focused {
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//self.focused = false;
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//self.items[self.focus].handle(&AppEvent::Blur)?;
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//true
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//} else {
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//false
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//}
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//},
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//})
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//}
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//}
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