tek/src/focus.rs
2024-12-30 15:56:56 +01:00

308 lines
9.9 KiB
Rust

use crate::*;
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum FocusState<T: Copy + Debug + PartialEq> {
Focused(T),
Entered(T),
}
impl<T: Copy + Debug + PartialEq> FocusState<T> {
pub fn inner (&self) -> T {
match self {
Self::Focused(inner) => *inner,
Self::Entered(inner) => *inner,
}
}
pub fn set_inner (&mut self, inner: T) {
*self = match self {
Self::Focused(_) => Self::Focused(inner),
Self::Entered(_) => Self::Entered(inner),
}
}
pub fn is_focused (&self) -> bool { matches!(self, Self::Focused(_)) }
pub fn is_entered (&self) -> bool { matches!(self, Self::Entered(_)) }
pub fn focus (&mut self) { *self = Self::Focused(self.inner()) }
pub fn enter (&mut self) { *self = Self::Entered(self.inner()) }
}
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum FocusCommand<T: Send + Sync> {
Up,
Down,
Left,
Right,
Next,
Prev,
Enter,
Exit,
Set(T)
}
impl<F: HasFocus + HasEnter + FocusGrid + FocusOrder> Command<F> for FocusCommand<F::Item> {
fn execute (self, state: &mut F) -> Perhaps<FocusCommand<F::Item>> {
use FocusCommand::*;
match self {
Next => { state.focus_next(); },
Prev => { state.focus_prev(); },
Up => { state.focus_up(); },
Down => { state.focus_down(); },
Left => { state.focus_left(); },
Right => { state.focus_right(); },
Enter => { state.focus_enter(); },
Exit => { state.focus_exit(); },
Set(to) => { state.set_focused(to); },
}
Ok(None)
}
}
/// Trait for things that have focusable subparts.
pub trait HasFocus {
type Item: Copy + PartialEq + Debug + Send + Sync;
/// Get the currently focused item.
fn focused (&self) -> Self::Item;
/// Get the currently focused item.
fn set_focused (&mut self, to: Self::Item);
/// Loop forward until a specific item is focused.
fn focus_to (&mut self, to: Self::Item) {
self.set_focused(to);
self.focus_updated();
}
/// Run this on focus update
fn focus_updated (&mut self) {}
}
/// Trait for things that have enterable subparts.
pub trait HasEnter: HasFocus {
/// Get the currently focused item.
fn entered (&self) -> bool;
/// Get the currently focused item.
fn set_entered (&mut self, entered: bool);
/// Enter into the currently focused component
fn focus_enter (&mut self) {
self.set_entered(true);
self.focus_updated();
}
/// Exit the currently entered component
fn focus_exit (&mut self) {
self.set_entered(false);
self.focus_updated();
}
}
/// Trait for things that implement directional navigation between focusable elements.
pub trait FocusGrid: HasFocus {
fn focus_layout (&self) -> &[&[Self::Item]];
fn focus_cursor (&self) -> (usize, usize);
fn focus_cursor_mut (&mut self) -> &mut (usize, usize);
fn focus_current (&self) -> Self::Item {
let (x, y) = self.focus_cursor();
self.focus_layout()[y][x]
}
fn focus_update (&mut self) {
self.focus_to(self.focus_current());
self.focus_updated()
}
fn focus_up (&mut self) {
let original_focused = self.focused();
let (_, original_y) = self.focus_cursor();
loop {
let (x, y) = self.focus_cursor();
let next_y = if y == 0 {
self.focus_layout().len().saturating_sub(1)
} else {
y - 1
};
if next_y == original_y {
break
}
let next_x = if self.focus_layout()[y].len() == self.focus_layout()[next_y].len() {
x
} else {
((x as f32 / self.focus_layout()[original_y].len() as f32)
* self.focus_layout()[next_y].len() as f32) as usize
};
*self.focus_cursor_mut() = (next_x, next_y);
if self.focus_current() != original_focused {
break
}
}
self.focus_update();
}
fn focus_down (&mut self) {
let original_focused = self.focused();
let (_, original_y) = self.focus_cursor();
loop {
let (x, y) = self.focus_cursor();
let next_y = if y >= self.focus_layout().len().saturating_sub(1) {
0
} else {
y + 1
};
if next_y == original_y {
break
}
let next_x = if self.focus_layout()[y].len() == self.focus_layout()[next_y].len() {
x
} else {
((x as f32 / self.focus_layout()[original_y].len() as f32)
* self.focus_layout()[next_y].len() as f32) as usize
};
*self.focus_cursor_mut() = (next_x, next_y);
if self.focus_current() != original_focused {
break
}
}
self.focus_update();
}
fn focus_left (&mut self) {
let original_focused = self.focused();
let (original_x, y) = self.focus_cursor();
loop {
let x = self.focus_cursor().0;
let next_x = if x == 0 {
self.focus_layout()[y].len().saturating_sub(1)
} else {
x - 1
};
if next_x == original_x {
break
}
*self.focus_cursor_mut() = (next_x, y);
if self.focus_current() != original_focused {
break
}
}
self.focus_update();
}
fn focus_right (&mut self) {
let original_focused = self.focused();
let (original_x, y) = self.focus_cursor();
loop {
let x = self.focus_cursor().0;
let next_x = if x >= self.focus_layout()[y].len().saturating_sub(1) {
0
} else {
x + 1
};
if next_x == original_x {
break
}
self.focus_cursor_mut().0 = next_x;
if self.focus_current() != original_focused {
break
}
}
self.focus_update();
}
}
/// Trait for things that implement next/prev navigation between focusable elements.
pub trait FocusOrder {
/// Focus the next item.
fn focus_next (&mut self);
/// Focus the previous item.
fn focus_prev (&mut self);
}
/// Next/prev navigation for directional focusables works in the given way.
impl<T: FocusGrid + HasEnter> FocusOrder for T {
/// Focus the next item.
fn focus_next (&mut self) {
let current = self.focused();
let (x, y) = self.focus_cursor();
if x < self.focus_layout()[y].len().saturating_sub(1) {
self.focus_right();
} else {
self.focus_down();
self.focus_cursor_mut().0 = 0;
}
if self.focused() == current { // FIXME: prevent infinite loop
self.focus_next()
}
self.focus_exit();
self.focus_update();
}
/// Focus the previous item.
fn focus_prev (&mut self) {
let current = self.focused();
let (x, _) = self.focus_cursor();
if x > 0 {
self.focus_left();
} else {
self.focus_up();
let (_, y) = self.focus_cursor();
let next_x = self.focus_layout()[y].len().saturating_sub(1);
self.focus_cursor_mut().0 = next_x;
}
if self.focused() == current { // FIXME: prevent infinite loop
self.focus_prev()
}
self.focus_exit();
self.focus_update();
}
}
pub trait FocusWrap<T> {
fn wrap <W: Render<Tui>> (self, focus: T, content: &'_ W) -> impl Render<Tui> + '_;
}
pub fn to_focus_command <T: Send + Sync> (input: &TuiInput) -> Option<FocusCommand<T>> {
use KeyCode::{Tab, BackTab, Up, Down, Left, Right, Enter, Esc};
Some(match input.event() {
key_pat!(Tab) => FocusCommand::Next,
key_pat!(Shift-Tab) => FocusCommand::Prev,
key_pat!(BackTab) => FocusCommand::Prev,
key_pat!(Shift-BackTab) => FocusCommand::Prev,
key_pat!(Up) => FocusCommand::Up,
key_pat!(Down) => FocusCommand::Down,
key_pat!(Left) => FocusCommand::Left,
key_pat!(Right) => FocusCommand::Right,
key_pat!(Enter) => FocusCommand::Enter,
key_pat!(Esc) => FocusCommand::Exit,
_ => return None
})
}
#[macro_export] macro_rules! impl_focus {
($Struct:ident $Focus:ident $Grid:expr $(=> [$self:ident : $update_focus:expr])?) => {
impl HasFocus for $Struct {
type Item = $Focus;
/// Get the currently focused item.
fn focused (&self) -> Self::Item {
self.focus.inner()
}
/// Get the currently focused item.
fn set_focused (&mut self, to: Self::Item) {
self.focus.set_inner(to)
}
$(fn focus_updated (&mut $self) { $update_focus })?
}
impl HasEnter for $Struct {
/// Get the currently focused item.
fn entered (&self) -> bool {
self.focus.is_entered()
}
/// Get the currently focused item.
fn set_entered (&mut self, entered: bool) {
if entered {
self.focus.to_entered()
} else {
self.focus.to_focused()
}
}
}
impl FocusGrid for $Struct {
fn focus_cursor (&self) -> (usize, usize) {
self.cursor
}
fn focus_cursor_mut (&mut self) -> &mut (usize, usize) {
&mut self.cursor
}
fn focus_layout (&self) -> &[&[$Focus]] {
use $Focus::*;
&$Grid
}
}
}
}