mirror of
https://codeberg.org/unspeaker/tek.git
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308 lines
9.9 KiB
Rust
308 lines
9.9 KiB
Rust
use crate::*;
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum FocusState<T: Copy + Debug + PartialEq> {
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Focused(T),
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Entered(T),
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}
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impl<T: Copy + Debug + PartialEq> FocusState<T> {
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pub fn inner (&self) -> T {
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match self {
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Self::Focused(inner) => *inner,
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Self::Entered(inner) => *inner,
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}
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}
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pub fn set_inner (&mut self, inner: T) {
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*self = match self {
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Self::Focused(_) => Self::Focused(inner),
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Self::Entered(_) => Self::Entered(inner),
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}
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}
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pub fn is_focused (&self) -> bool { matches!(self, Self::Focused(_)) }
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pub fn is_entered (&self) -> bool { matches!(self, Self::Entered(_)) }
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pub fn focus (&mut self) { *self = Self::Focused(self.inner()) }
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pub fn enter (&mut self) { *self = Self::Entered(self.inner()) }
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}
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub enum FocusCommand<T: Send + Sync> {
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Up,
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Down,
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Left,
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Right,
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Next,
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Prev,
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Enter,
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Exit,
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Set(T)
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}
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impl<F: HasFocus + HasEnter + FocusGrid + FocusOrder> Command<F> for FocusCommand<F::Item> {
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fn execute (self, state: &mut F) -> Perhaps<FocusCommand<F::Item>> {
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use FocusCommand::*;
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match self {
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Next => { state.focus_next(); },
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Prev => { state.focus_prev(); },
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Up => { state.focus_up(); },
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Down => { state.focus_down(); },
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Left => { state.focus_left(); },
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Right => { state.focus_right(); },
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Enter => { state.focus_enter(); },
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Exit => { state.focus_exit(); },
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Set(to) => { state.set_focused(to); },
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}
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Ok(None)
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}
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}
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/// Trait for things that have focusable subparts.
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pub trait HasFocus {
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type Item: Copy + PartialEq + Debug + Send + Sync;
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/// Get the currently focused item.
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fn focused (&self) -> Self::Item;
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/// Get the currently focused item.
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fn set_focused (&mut self, to: Self::Item);
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/// Loop forward until a specific item is focused.
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fn focus_to (&mut self, to: Self::Item) {
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self.set_focused(to);
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self.focus_updated();
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}
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/// Run this on focus update
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fn focus_updated (&mut self) {}
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}
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/// Trait for things that have enterable subparts.
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pub trait HasEnter: HasFocus {
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/// Get the currently focused item.
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fn entered (&self) -> bool;
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/// Get the currently focused item.
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fn set_entered (&mut self, entered: bool);
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/// Enter into the currently focused component
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fn focus_enter (&mut self) {
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self.set_entered(true);
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self.focus_updated();
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}
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/// Exit the currently entered component
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fn focus_exit (&mut self) {
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self.set_entered(false);
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self.focus_updated();
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}
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}
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/// Trait for things that implement directional navigation between focusable elements.
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pub trait FocusGrid: HasFocus {
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fn focus_layout (&self) -> &[&[Self::Item]];
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fn focus_cursor (&self) -> (usize, usize);
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fn focus_cursor_mut (&mut self) -> &mut (usize, usize);
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fn focus_current (&self) -> Self::Item {
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let (x, y) = self.focus_cursor();
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self.focus_layout()[y][x]
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}
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fn focus_update (&mut self) {
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self.focus_to(self.focus_current());
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self.focus_updated()
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}
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fn focus_up (&mut self) {
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let original_focused = self.focused();
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let (_, original_y) = self.focus_cursor();
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loop {
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let (x, y) = self.focus_cursor();
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let next_y = if y == 0 {
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self.focus_layout().len().saturating_sub(1)
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} else {
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y - 1
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};
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if next_y == original_y {
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break
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}
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let next_x = if self.focus_layout()[y].len() == self.focus_layout()[next_y].len() {
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x
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} else {
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((x as f32 / self.focus_layout()[original_y].len() as f32)
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* self.focus_layout()[next_y].len() as f32) as usize
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};
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*self.focus_cursor_mut() = (next_x, next_y);
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if self.focus_current() != original_focused {
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break
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}
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}
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self.focus_update();
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}
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fn focus_down (&mut self) {
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let original_focused = self.focused();
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let (_, original_y) = self.focus_cursor();
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loop {
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let (x, y) = self.focus_cursor();
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let next_y = if y >= self.focus_layout().len().saturating_sub(1) {
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0
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} else {
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y + 1
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};
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if next_y == original_y {
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break
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}
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let next_x = if self.focus_layout()[y].len() == self.focus_layout()[next_y].len() {
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x
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} else {
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((x as f32 / self.focus_layout()[original_y].len() as f32)
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* self.focus_layout()[next_y].len() as f32) as usize
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};
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*self.focus_cursor_mut() = (next_x, next_y);
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if self.focus_current() != original_focused {
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break
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}
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}
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self.focus_update();
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}
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fn focus_left (&mut self) {
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let original_focused = self.focused();
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let (original_x, y) = self.focus_cursor();
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loop {
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let x = self.focus_cursor().0;
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let next_x = if x == 0 {
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self.focus_layout()[y].len().saturating_sub(1)
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} else {
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x - 1
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};
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if next_x == original_x {
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break
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}
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*self.focus_cursor_mut() = (next_x, y);
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if self.focus_current() != original_focused {
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break
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}
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}
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self.focus_update();
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}
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fn focus_right (&mut self) {
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let original_focused = self.focused();
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let (original_x, y) = self.focus_cursor();
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loop {
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let x = self.focus_cursor().0;
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let next_x = if x >= self.focus_layout()[y].len().saturating_sub(1) {
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0
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} else {
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x + 1
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};
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if next_x == original_x {
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break
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}
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self.focus_cursor_mut().0 = next_x;
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if self.focus_current() != original_focused {
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break
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}
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}
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self.focus_update();
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}
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}
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/// Trait for things that implement next/prev navigation between focusable elements.
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pub trait FocusOrder {
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/// Focus the next item.
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fn focus_next (&mut self);
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/// Focus the previous item.
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fn focus_prev (&mut self);
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}
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/// Next/prev navigation for directional focusables works in the given way.
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impl<T: FocusGrid + HasEnter> FocusOrder for T {
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/// Focus the next item.
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fn focus_next (&mut self) {
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let current = self.focused();
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let (x, y) = self.focus_cursor();
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if x < self.focus_layout()[y].len().saturating_sub(1) {
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self.focus_right();
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} else {
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self.focus_down();
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self.focus_cursor_mut().0 = 0;
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}
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if self.focused() == current { // FIXME: prevent infinite loop
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self.focus_next()
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}
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self.focus_exit();
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self.focus_update();
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}
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/// Focus the previous item.
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fn focus_prev (&mut self) {
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let current = self.focused();
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let (x, _) = self.focus_cursor();
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if x > 0 {
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self.focus_left();
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} else {
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self.focus_up();
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let (_, y) = self.focus_cursor();
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let next_x = self.focus_layout()[y].len().saturating_sub(1);
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self.focus_cursor_mut().0 = next_x;
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}
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if self.focused() == current { // FIXME: prevent infinite loop
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self.focus_prev()
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}
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self.focus_exit();
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self.focus_update();
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}
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}
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pub trait FocusWrap<T> {
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fn wrap <W: Render<Tui>> (self, focus: T, content: &'_ W) -> impl Render<Tui> + '_;
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}
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pub fn to_focus_command <T: Send + Sync> (input: &TuiInput) -> Option<FocusCommand<T>> {
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use KeyCode::{Tab, BackTab, Up, Down, Left, Right, Enter, Esc};
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Some(match input.event() {
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key_pat!(Tab) => FocusCommand::Next,
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key_pat!(Shift-Tab) => FocusCommand::Prev,
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key_pat!(BackTab) => FocusCommand::Prev,
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key_pat!(Shift-BackTab) => FocusCommand::Prev,
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key_pat!(Up) => FocusCommand::Up,
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key_pat!(Down) => FocusCommand::Down,
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key_pat!(Left) => FocusCommand::Left,
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key_pat!(Right) => FocusCommand::Right,
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key_pat!(Enter) => FocusCommand::Enter,
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key_pat!(Esc) => FocusCommand::Exit,
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_ => return None
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})
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}
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#[macro_export] macro_rules! impl_focus {
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($Struct:ident $Focus:ident $Grid:expr $(=> [$self:ident : $update_focus:expr])?) => {
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impl HasFocus for $Struct {
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type Item = $Focus;
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/// Get the currently focused item.
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fn focused (&self) -> Self::Item {
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self.focus.inner()
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}
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/// Get the currently focused item.
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fn set_focused (&mut self, to: Self::Item) {
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self.focus.set_inner(to)
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}
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$(fn focus_updated (&mut $self) { $update_focus })?
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}
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impl HasEnter for $Struct {
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/// Get the currently focused item.
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fn entered (&self) -> bool {
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self.focus.is_entered()
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}
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/// Get the currently focused item.
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fn set_entered (&mut self, entered: bool) {
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if entered {
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self.focus.to_entered()
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} else {
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self.focus.to_focused()
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}
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}
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}
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impl FocusGrid for $Struct {
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fn focus_cursor (&self) -> (usize, usize) {
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self.cursor
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}
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fn focus_cursor_mut (&mut self) -> &mut (usize, usize) {
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&mut self.cursor
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}
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fn focus_layout (&self) -> &[&[$Focus]] {
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use $Focus::*;
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&$Grid
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}
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}
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}
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}
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