tek/src/model/sampler.rs

170 lines
5.8 KiB
Rust

use crate::core::*;
pub struct Sampler {
pub name: String,
pub cursor: (usize, usize),
pub samples: BTreeMap<u7, Arc<Sample>>,
pub voices: Vec<Voice>,
pub ports: JackPorts,
}
render!(Sampler = crate::view::sampler::render);
handle!(Sampler = crate::control::sampler::handle);
//jack!(Sampler {
//process = Sampler::process,
//audio = {
//ins = |s|Ok(s.jack.audio_ins.values().collect()),
//outs = |s|Ok(s.jack.audio_outs.values().collect()),
//}
//midi = {
//ins = |s|Ok(s.jack.midi_ins.values().collect()),
//outs = |s|Ok(s.jack.midi_outs.values().collect()),
//}
//});
process!(Sampler = Sampler::process);
//ports!(Sampler {
//audio: {
//ins: |s|Ok(s.ports.audio_ins.values().collect()),
//outs: |s|Ok(s.ports.audio_outs.values().collect()),
//}
//midi: {
//ins: |s|Ok(s.ports.midi_ins.values().collect()),
//outs: |s|Ok(s.ports.midi_outs.values().collect()),
//}
//});
impl Sampler {
pub fn new (
name: &str, samples: Option<BTreeMap<u7, Arc<Sample>>>,
) -> Usually<JackDevice> {
Jack::new(name)?
.midi_in("midi")
.audio_in("recL")
.audio_in("recR")
.audio_out("outL")
.audio_out("outR")
.run(|ports|Box::new(Self {
name: name.into(),
cursor: (0, 0),
samples: samples.unwrap_or(BTreeMap::new()),
voices: vec![],
ports
}))
}
pub fn process (&mut self, _: &Client, scope: &ProcessScope) -> Control {
// Output buffer: this will be copied to the audio outs.
let channel_count = self.ports.audio_outs.len();
let mut mixed = vec![vec![0.0;scope.n_frames() as usize];channel_count];
// Process MIDI input to add new voices.
for RawMidi { time, bytes } in self.ports.midi_ins.get("midi").unwrap().iter(scope) {
if let LiveEvent::Midi { message, .. } = LiveEvent::parse(bytes).unwrap() {
if let MidiMessage::NoteOn { ref key, .. } = message {
if let Some(sample) = self.samples.get(key) {
self.voices.push(sample.play(time as usize));
}
}
}
}
// Emit next chunk of each currently playing voice,
// dropping voices that have reached their ends.
let mut voices = vec![];
std::mem::swap(&mut voices, &mut self.voices);
loop {
if voices.len() < 1 {
break
}
let mut voice = voices.swap_remove(0);
if let Some(chunk) = voice.chunk(scope.n_frames() as usize) {
for (i, channel) in chunk.iter().enumerate() {
let buffer = &mut mixed[i % channel_count];
for (i, sample) in channel.iter().enumerate() {
buffer[i] += sample;
}
}
self.voices.push(voice);
}
}
// Write output buffer to output ports.
for (i, port) in self.ports.audio_outs.values_mut().enumerate() {
let buffer = &mixed[i];
for (i, value) in port.as_mut_slice(scope).iter_mut().enumerate() {
*value = *buffer.get(i).unwrap_or(&0.0);
}
}
Control::Continue
}
fn load_sample (&mut self, _path: &str) {}
}
#[macro_export] macro_rules! sample {
($note:expr, $name:expr, $src:expr) => {
{
let mut channels: Vec<wavers::Samples<f32>> = vec![];
for channel in wavers::Wav::from_path($src)?.channels() {
channels.push(channel);
}
let mut end = 0;
let mut data: Vec<Vec<f32>> = vec![];
for samples in channels.iter() {
let channel = Vec::from(samples.as_ref());
end = end.max(channel.len());
data.push(channel);
}
(u7::from_int_lossy($note).into(), Sample::new($name, 0, end, data).into())
}
};
}
pub struct Sample {
pub name: String,
pub start: usize,
pub end: usize,
pub channels: Vec<Vec<f32>>,
}
impl Sample {
pub fn new (name: &str, start: usize, end: usize, channels: Vec<Vec<f32>>) -> Arc<Self> {
Arc::new(Self { name: name.to_string(), start, end, channels })
}
pub fn play (self: &Arc<Self>, after: usize) -> Voice {
Voice { sample: self.clone(), after, position: self.start }
}
}
pub struct Voice {
pub sample: Arc<Sample>,
pub after: usize,
pub position: usize,
}
impl Voice {
pub fn chunk (&mut self, mut frames: usize) -> Option<Vec<Vec<f32>>> {
// Create output buffer for each channel
let mut chunk = vec![vec![];self.sample.channels.len()];
// If it's not time to play yet, count down
if self.after >= frames {
self.after = self.after - frames;
return Some(chunk)
}
// If the voice will start playing within the current buffer,
// subtract the remaining number of wait frames.
if self.after > 0 && self.after < frames {
chunk = vec![vec![0.0;self.after];self.sample.channels.len()];
frames = frames - self.after;
self.after = 0;
}
if self.position < self.sample.end {
let start = self.position.min(self.sample.end);
let end = (self.position + frames).min(self.sample.end);
for (i, channel) in self.sample.channels.iter().enumerate() {
chunk[i].extend_from_slice(&channel[start..end]);
};
self.position = self.position + frames;
Some(chunk)
} else {
None
}
}
}