tek/crates/tek_tui/src/todo_tui_mixer.rs
2024-12-09 12:50:11 +01:00

251 lines
8.6 KiB
Rust

use crate::*;
pub struct Mixer<E: Engine> {
/// JACK client handle (needs to not be dropped for standalone mode to work).
pub jack: Arc<RwLock<JackClient>>,
pub name: String,
pub tracks: Vec<Track<E>>,
pub selected_track: usize,
pub selected_column: usize,
}
impl<E: Engine> Mixer<E> {
pub fn new (jack: &Arc<RwLock<JackClient>>, name: &str) -> Usually<Self> {
Ok(Self {
jack: jack.clone(),
name: name.into(),
selected_column: 0,
selected_track: 1,
tracks: vec![],
})
}
pub fn track_add (&mut self, name: &str, channels: usize) -> Usually<&mut Self> {
let track = Track::new(name)?;
self.tracks.push(track);
Ok(self)
}
pub fn track (&self) -> Option<&Track<E>> {
self.tracks.get(self.selected_track)
}
}
//pub const ACTIONS: [(&'static str, &'static str);2] = [
//("+/-", "Adjust"),
//("Ins/Del", "Add/remove track"),
//];
/// A sequencer track.
#[derive(Debug)]
pub struct Track<E: Engine> {
pub name: String,
/// Inputs and outputs of 1st and last device
pub ports: JackPorts,
/// Device chain
pub devices: Vec<JackDevice<E>>,
/// Device selector
pub device: usize,
}
impl<E: Engine> Track<E> {
pub fn new (name: &str) -> Usually<Self> {
Ok(Self {
name: name.to_string(),
ports: JackPorts::default(),
devices: vec![],
device: 0,
})
}
fn get_device_mut (&self, i: usize) -> Option<RwLockWriteGuard<Box<dyn AudioComponent<E>>>> {
self.devices.get(i).map(|d|d.state.write().unwrap())
}
pub fn device_mut (&self) -> Option<RwLockWriteGuard<Box<dyn AudioComponent<E>>>> {
self.get_device_mut(self.device)
}
/// Add a device to the end of the chain.
pub fn append_device (&mut self, device: JackDevice<E>) -> Usually<&mut JackDevice<E>> {
self.devices.push(device);
let index = self.devices.len() - 1;
Ok(&mut self.devices[index])
}
pub fn add_device (&mut self, device: JackDevice<E>) {
self.devices.push(device);
}
//pub fn connect_first_device (&self) -> Usually<()> {
//if let (Some(port), Some(device)) = (&self.midi_out, self.devices.get(0)) {
//device.client.as_client().connect_ports(&port, &device.midi_ins()?[0])?;
//}
//Ok(())
//}
//pub fn connect_last_device (&self, app: &Track) -> Usually<()> {
//Ok(match self.devices.get(self.devices.len().saturating_sub(1)) {
//Some(device) => {
//app.audio_out(0).map(|left|device.connect_audio_out(0, &left)).transpose()?;
//app.audio_out(1).map(|right|device.connect_audio_out(1, &right)).transpose()?;
//()
//},
//None => ()
//})
//}
}
pub struct TrackView<'a, E: Engine> {
pub chain: Option<&'a Track<E>>,
pub direction: Direction,
pub focused: bool,
pub entered: bool,
}
impl<'a> Render<Tui> for TrackView<'a, Tui> {
fn min_size (&self, area: [u16;2]) -> Perhaps<[u16;2]> {
todo!()
}
fn render (&self, to: &mut TuiOutput) -> Usually<()> {
todo!();
//let mut area = to.area();
//if let Some(chain) = self.chain {
//match self.direction {
//Direction::Down => area.width = area.width.min(40),
//Direction::Right => area.width = area.width.min(10),
//_ => { unimplemented!() },
//}
//to.fill_bg(to.area(), Nord::bg_lo(self.focused, self.entered));
//let mut split = Stack::new(self.direction);
//for device in chain.devices.as_slice().iter() {
//split = split.add_ref(device);
//}
//let (area, areas) = split.render_areas(to)?;
//if self.focused && self.entered && areas.len() > 0 {
//Corners(Style::default().green().not_dim()).draw(to.with_rect(areas[0]))?;
//}
//Ok(Some(area))
//} else {
//let [x, y, width, height] = area;
//let label = "No chain selected";
//let x = x + (width - label.len() as u16) / 2;
//let y = y + height / 2;
//to.blit(&label, x, y, Some(Style::default().dim().bold()))?;
//Ok(Some(area))
//}
}
}
impl Content<Tui> for Mixer<Tui> {
fn content (&self) -> impl Render<Tui> {
Stack::right(|add| {
for channel in self.tracks.iter() {
add(channel)?;
}
Ok(())
})
}
}
impl Content<Tui> for Track<Tui> {
fn content (&self) -> impl Render<Tui> {
TrackView {
chain: Some(&self),
direction: tek_core::Direction::Right,
focused: true,
entered: true,
//pub channels: u8,
//pub input_ports: Vec<Port<AudioIn>>,
//pub pre_gain_meter: f64,
//pub gain: f64,
//pub insert_ports: Vec<Port<AudioOut>>,
//pub return_ports: Vec<Port<AudioIn>>,
//pub post_gain_meter: f64,
//pub post_insert_meter: f64,
//pub level: f64,
//pub pan: f64,
//pub output_ports: Vec<Port<AudioOut>>,
//pub post_fader_meter: f64,
//pub route: String,
}
}
}
impl Handle<Tui> for Mixer<Tui> {
fn handle (&mut self, engine: &TuiInput) -> Perhaps<bool> {
if let TuiEvent::Input(crossterm::event::Event::Key(event)) = engine.event() {
match event.code {
//KeyCode::Char('c') => {
//if event.modifiers == KeyModifiers::CONTROL {
//self.exit();
//}
//},
KeyCode::Down => {
self.selected_track = (self.selected_track + 1) % self.tracks.len();
println!("{}", self.selected_track);
return Ok(Some(true))
},
KeyCode::Up => {
if self.selected_track == 0 {
self.selected_track = self.tracks.len() - 1;
} else {
self.selected_track -= 1;
}
println!("{}", self.selected_track);
return Ok(Some(true))
},
KeyCode::Left => {
if self.selected_column == 0 {
self.selected_column = 6
} else {
self.selected_column -= 1;
}
return Ok(Some(true))
},
KeyCode::Right => {
if self.selected_column == 6 {
self.selected_column = 0
} else {
self.selected_column += 1;
}
return Ok(Some(true))
},
_ => {
println!("\n{event:?}");
}
}
}
Ok(None)
}
}
impl Handle<Tui> for Track<Tui> {
fn handle (&mut self, from: &TuiInput) -> Perhaps<bool> {
match from.event() {
//, NONE, "chain_cursor_up", "move cursor up", || {
key!(KeyCode::Up) => {
Ok(Some(true))
},
// , NONE, "chain_cursor_down", "move cursor down", || {
key!(KeyCode::Down) => {
Ok(Some(true))
},
// Left, NONE, "chain_cursor_left", "move cursor left", || {
key!(KeyCode::Left) => {
//if let Some(track) = app.arranger.track_mut() {
//track.device = track.device.saturating_sub(1);
//return Ok(true)
//}
Ok(Some(true))
},
// , NONE, "chain_cursor_right", "move cursor right", || {
key!(KeyCode::Right) => {
//if let Some(track) = app.arranger.track_mut() {
//track.device = (track.device + 1).min(track.devices.len().saturating_sub(1));
//return Ok(true)
//}
Ok(Some(true))
},
// , NONE, "chain_mode_switch", "switch the display mode", || {
key!(KeyCode::Char('`')) => {
//app.chain_mode = !app.chain_mode;
Ok(Some(true))
},
_ => Ok(None)
}
}
}