tek/crates/tek_core/src/render.rs

231 lines
6.8 KiB
Rust

//! Rendering of application to display.
use crate::*;
pub(crate) use ratatui::prelude::CrosstermBackend;
pub(crate) use ratatui::style::Style;
pub(crate) use ratatui::layout::Rect;
pub(crate) use ratatui::buffer::{Buffer, Cell};
/// Main thread render loop
pub fn render_thread (
exited: &Arc<AtomicBool>,
device: &Arc<RwLock<impl Render + 'static>>
) -> Usually<JoinHandle<()>> {
let exited = exited.clone();
let device = device.clone();
let mut terminal = ratatui::Terminal::new(CrosstermBackend::new(stdout()))?;
let sleep = Duration::from_millis(20);
Ok(spawn(move || loop {
if let Ok(device) = device.try_read() {
terminal.draw(|frame|{
let area = frame.size();
let buffer = frame.buffer_mut();
device
.render(buffer, area)
.expect("Failed to render content");
})
.expect("Failed to render frame");
}
if exited.fetch_and(true, Ordering::Relaxed) {
break
}
std::thread::sleep(sleep);
}))
}
/// Trait for things that render to the display.
pub trait Render: Send + Sync {
// Render something to an area of the buffer.
// Returns area used by component.
// This is insufficient but for the most basic dynamic layout algorithms.
fn render (&self, _b: &mut Buffer, _a: Rect) -> Usually<Rect> {
Ok(Rect { x: 0, y: 0, width: 0, height: 0 })
}
fn into_collected <'a> (self) -> Collected<'a> where Self: Sized + 'a {
Collected::Box(Box::new(self))
}
}
/// Implement the `Render` trait.
#[macro_export] macro_rules! render {
($T:ty) => {
impl Render for $T {}
};
($T:ty |$self:ident, $buf:ident, $area:ident|$block:expr) => {
impl Render for $T {
fn render (&$self, $buf: &mut Buffer, $area: Rect) -> Usually<Rect> {
$block
}
}
};
($T:ty = $render:path) => {
impl Render for $T {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
$render(self, buf, area)
}
}
}
}
impl Render for () {
fn render (&self, _: &mut Buffer, a: Rect) -> Usually<Rect> {
Ok(Rect { x: a.x, y: a.y, width: 0, height: 0 })
}
}
impl<T: Render> Render for &T {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
(*self).render(buf, area)
}
fn into_collected <'a> (self) -> Collected<'a> where Self: Sized + 'a {
Collected::Ref(self)
}
}
impl<T: Render> Render for &mut T {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
(**self).render(buf, area)
}
fn into_collected <'a> (self) -> Collected<'a> where Self: Sized + 'a {
Collected::Ref(self)
}
}
impl<T: Render> Render for Option<T> {
fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
match self {
Some(widget) => widget.render(b, a),
None => ().render(b, a),
}
}
}
impl<'a> Render for Box<dyn Render + 'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
(**self).render(buf, area)
}
fn into_collected <'b> (self) -> Collected<'b> where Self: Sized + 'b {
Collected::Box(self)
}
}
//impl<'a, T: Fn(&mut Buffer, Rect) -> Usually<Rect> + Send + Sync + 'a> Render for T {
//fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
//(*self)(b, a)
//}
//}
impl<'a> Render for Box<dyn Fn(&mut Buffer, Rect) -> Usually<Rect> + Send + Sync + 'a> {
fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
(*self)(b, a)
}
}
impl<T: Render> Render for Arc<T> {
fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
self.as_ref().render(b, a)
}
}
impl<T: Render> Render for Mutex<T> {
fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
self.lock().unwrap().render(b, a)
}
}
impl<T: Render + Sync> Render for RwLock<T> {
fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
self.read().unwrap().render(b, a)
}
}
pub fn center_box (area: Rect, w: u16, h: u16) -> Rect {
let width = w.min(area.width * 3 / 5);
let height = h.min(area.width * 3 / 5);
let x = area.x + (area.width - width) / 2;
let y = area.y + (area.height - height) / 2;
Rect { x, y, width, height }
}
pub fn half_block (lower: bool, upper: bool) -> Option<char> {
match (lower, upper) {
(true, true) => Some('█'),
(true, false) => Some('▄'),
(false, true) => Some('▀'),
_ => None
}
}
pub trait Blit {
// Render something to X, Y coordinates in a buffer, ignoring width/height.
fn blit (&self, buf: &mut Buffer, x: u16, y: u16, style: Option<Style>) -> Usually<Rect>;
}
impl<T: AsRef<str>> Blit for T {
fn blit (&self, buf: &mut Buffer, x: u16, y: u16, style: Option<Style>) -> Usually<Rect> {
if x < buf.area.width && y < buf.area.height {
buf.set_string(x, y, self.as_ref(), style.unwrap_or(Style::default()));
}
Ok(Rect { x, y, width: self.as_ref().len() as u16, height: 1 })
}
}
//impl WidgetRef for &dyn Render {
//fn render_ref (&self, area: Rect, buf: &mut Buffer) {
//Render::render(*self, buf, area).expect("Failed to render device.");
//}
//}
//impl WidgetRef for dyn Render {
//fn render_ref (&self, area: Rect, buf: &mut Buffer) {
//Render::render(self, buf, area).expect("Failed to render device.");
//}
//}
#[derive(Default)]
pub struct BigBuffer {
pub width: usize,
pub height: usize,
pub content: Vec<Cell>
}
impl BigBuffer {
pub fn new (width: usize, height: usize) -> Self {
Self { width, height, content: vec![Cell::default(); width*height] }
}
pub fn get (&self, x: usize, y: usize) -> Option<&Cell> {
let i = self.index_of(x, y);
self.content.get(i)
}
pub fn get_mut (&mut self, x: usize, y: usize) -> Option<&mut Cell> {
let i = self.index_of(x, y);
self.content.get_mut(i)
}
pub fn index_of (&self, x: usize, y: usize) -> usize {
y * self.width + x
}
}
pub struct If<'a>(pub bool, pub &'a (dyn Render + Sync));
impl<'a> Render for If<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
match self.0 {
true => self.1 as &dyn Render,
false => &() as &dyn Render
}.render(buf, area)
}
}
pub struct IfElse<'a>(pub bool, pub &'a (dyn Render + Sync), pub &'a (dyn Render + Sync));
impl<'a> Render for IfElse<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
match self.0 {
true => self.1 as &dyn Render,
false => &() as &dyn Render
}.render(buf, area)
}
}