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144 lines
4.6 KiB
Rust
144 lines
4.6 KiB
Rust
use crate::*;
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub enum FocusCommand {
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Next,
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Prev,
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Up,
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Down,
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Left,
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Right,
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Enter,
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Exit
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}
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impl<F: HasFocus + FocusGrid + FocusEnter> Command<F> for FocusCommand {
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fn execute (self, state: &mut F) -> Perhaps<FocusCommand> {
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use FocusCommand::*;
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match self {
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Next => { state.focus_next(); },
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Prev => { state.focus_prev(); },
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Up => { state.focus_up(); },
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Down => { state.focus_down(); },
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Left => { state.focus_left(); },
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Right => { state.focus_right(); },
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Enter => { state.focus_enter(); },
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Exit => { state.focus_exit(); },
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_ => {}
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}
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Ok(None)
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}
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}
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/// Trait for things that have ordered focusable subparts.
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pub trait HasFocus {
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/// Type that identifies of focused item.
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type Item: Copy + PartialEq + Debug;
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/// Get the currently focused item.
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fn focused (&self) -> Self::Item;
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/// Focus the next item.
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fn focus_next (&mut self);
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/// Focus the previous item.
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fn focus_prev (&mut self);
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/// Loop forward until a specific item is focused.
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fn focus (&mut self, target: Self::Item) {
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while self.focused() != target {
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self.focus_next()
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}
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}
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}
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/// Trait for things that implement directional focus.
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pub trait FocusGrid {
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type Item: Copy + PartialEq + Debug;
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fn focus_layout (&self) -> &[&[Self::Item]];
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fn focus_cursor (&self) -> (usize, usize);
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fn focus_cursor_mut (&mut self) -> &mut (usize, usize);
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fn focus_update (&mut self) {}
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fn focus_up (&mut self) {
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let layout = self.focus_layout();
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let (x, y) = self.focus_cursor();
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let next_y = if y == 0 { layout.len().saturating_sub(1) } else { y - 1 };
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let next_x = if layout[y].len() == layout[next_y].len() { x } else {
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((x as f32 / layout[y].len() as f32) * layout[next_y].len() as f32) as usize
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};
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*self.focus_cursor_mut() = (next_x, next_y);
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self.focus_update();
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}
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fn focus_down (&mut self) {
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let layout = self.focus_layout();
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let (x, y) = self.focus_cursor();
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let next_y = if y >= layout.len().saturating_sub(1) { 0 } else { y + 1 };
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let next_x = if layout[y].len() == layout[next_y].len() { x } else {
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((x as f32 / layout[y].len() as f32) * layout[next_y].len() as f32) as usize
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};
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*self.focus_cursor_mut() = (next_x, next_y);
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self.focus_update();
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}
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fn focus_left (&mut self) {
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let layout = self.focus_layout();
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let (x, y) = self.focus_cursor();
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let next_x = if x == 0 { layout[y].len().saturating_sub(1) } else { x - 1 };
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*self.focus_cursor_mut() = (next_x, y);
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self.focus_update();
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}
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fn focus_right (&mut self) {
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let layout = self.focus_layout();
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let (x, y) = self.focus_cursor();
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let next_x = if x >= layout[y].len().saturating_sub(1) { 0 } else { x + 1 };
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*self.focus_cursor_mut() = (next_x, y);
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self.focus_update();
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}
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}
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impl<T, U> HasFocus for U
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where
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T: Copy + PartialEq + Debug,
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U: FocusGrid<Item = T> + FocusEnter<Item = T>,
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{
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type Item = T;
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fn focused (&self) -> Self::Item {
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let (x, y) = self.focus_cursor();
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self.focus_layout()[y][x]
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}
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fn focus_next (&mut self) {
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let current = self.focused();
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let (x, y) = self.focus_cursor();
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if x < self.focus_layout()[y].len().saturating_sub(1) {
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self.focus_right();
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} else {
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self.focus_down();
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self.focus_cursor_mut().0 = 0;
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}
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if self.focused() == current { // FIXME: prevent infinite loop
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self.focus_next()
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}
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self.focus_exit();
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self.focus_update();
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}
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fn focus_prev (&mut self) {
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let current = self.focused();
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let (x, _) = self.focus_cursor();
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if x > 0 {
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self.focus_left();
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} else {
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self.focus_up();
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let (_, y) = self.focus_cursor();
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let next_x = self.focus_layout()[y].len().saturating_sub(1);
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self.focus_cursor_mut().0 = next_x;
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}
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if self.focused() == current { // FIXME: prevent infinite loop
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self.focus_prev()
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}
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self.focus_exit();
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self.focus_update();
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}
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}
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/// Trait for things that can be focused into.
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pub trait FocusEnter {
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type Item: Copy + PartialEq + Debug;
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fn focus_enter (&mut self) {}
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fn focus_exit (&mut self) {}
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fn focus_entered (&self) -> Option<Self::Item>;
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}
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