tek/crates/tek_api/src/api_clock.rs

139 lines
5.1 KiB
Rust

use crate::*;
#[derive(Clone, Debug, PartialEq)]
pub enum ClockCommand {
Play(Option<u32>),
Pause(Option<u32>),
SeekUsec(f64),
SeekSample(f64),
SeekPulse(f64),
SetBpm(f64),
SetQuant(f64),
SetSync(f64),
}
impl<T: ClockApi> Command<T> for ClockCommand {
fn execute (self, state: &mut T) -> Perhaps<Self> {
use ClockCommand::*;
match self {
Play(start) => state.play_from(start)?,
Pause(pause) => state.pause_at(pause)?,
SeekUsec(usec) => state.current().update_from_usec(usec),
SeekSample(sample) => state.current().update_from_sample(sample),
SeekPulse(pulse) => state.current().update_from_pulse(pulse),
SetBpm(bpm) => return Ok(Some(SetBpm(state.timebase().bpm.set(bpm)))),
SetQuant(quant) => return Ok(Some(SetQuant(state.quant().set(quant)))),
SetSync(sync) => return Ok(Some(SetSync(state.sync().set(sync)))),
};
Ok(None)
}
}
pub trait ClockApi: Send + Sync {
/// Note quantization factor
fn quant (&self) -> &Arc<Quantize>;
/// Launch quantization factor
fn sync (&self) -> &Arc<LaunchSync>;
/// Current moment in time
fn current (&self) -> &Arc<Instant>;
/// Current temporal resolutions
fn timebase (&self) -> &Arc<Timebase> { &self.current().timebase }
/// Current sample rate
fn sr (&self) -> &SampleRate { &self.timebase().sr }
/// Current tempo
fn bpm (&self) -> &BeatsPerMinute { &self.timebase().bpm }
/// Current MIDI resolution
fn ppq (&self) -> &PulsesPerQuaver { &self.timebase().ppq }
/// Handle to JACK transport
fn transport_handle (&self) -> &Arc<Transport>;
/// Playback state
fn transport_state (&self) -> &Arc<RwLock<Option<TransportState>>>;
/// Global sample and usec at which playback started
fn transport_offset (&self) -> &Arc<RwLock<Option<(usize, usize)>>>;
fn next_launch_pulse (&self) -> usize {
let sync = self.sync().get() as usize;
let pulse = self.current().pulse.get() as usize;
if pulse % sync == 0 { pulse } else { (pulse / sync + 1) * sync }
}
fn play_from (&mut self, start: Option<u32>) -> Usually<()> {
if let Some(start) = start {
self.transport_handle().locate(start)?;
}
self.transport_handle().start()?;
self.update_transport_state()
}
fn is_rolling (&self) -> bool {
*self.transport_state().read().unwrap() == Some(TransportState::Rolling)
}
fn pause_at (&mut self, pause: Option<u32>) -> Usually<()> {
self.transport_handle().stop()?;
if let Some(pause) = pause {
self.transport_handle().locate(pause)?;
}
self.update_transport_state()
}
fn is_stopped (&self) -> bool {
*self.transport_state().read().unwrap() == Some(TransportState::Stopped)
}
fn update_transport_state (&self) -> Usually<()> {
*self.transport_state().write().unwrap() = Some(self.transport_handle().query_state()?);
Ok(())
}
fn toggle_play (&self) -> Usually<()> {
let playing = self.transport_state().read().unwrap().expect("1st sample has not been processed yet");
let playing = match playing {
TransportState::Stopped => {
self.transport_handle().start()?;
Some(TransportState::Starting)
},
_ => {
self.transport_handle().stop()?;
self.transport_handle().locate(0)?;
Some(TransportState::Stopped)
},
};
*self.transport_state().write().unwrap() = playing;
Ok(())
}
}
/// Hosts the JACK callback for updating the temporal pointer and playback status.
pub struct ClockAudio<'a, T: ClockApi>(pub &'a mut T);
impl<'a, T: ClockApi> Audio for ClockAudio<'a, T> {
#[inline] fn process (&mut self, _: &Client, scope: &ProcessScope) -> Control {
let state = &mut self.0;
let times = scope.cycle_times().unwrap();
let CycleTimes { current_frames, current_usecs, next_usecs: _, period_usecs: _ } = times;
let _chunk_size = scope.n_frames() as usize;
let transport = state.transport_handle().query().unwrap();
state.current().sample.set(transport.pos.frame() as f64);
let mut playing = state.transport_state().write().unwrap();
let mut started = state.transport_offset().write().unwrap();
if *playing != Some(transport.state) {
match transport.state {
TransportState::Rolling => {
*started = Some((current_frames as usize, current_usecs as usize))
},
TransportState::Stopped => {
*started = None
},
_ => {}
}
};
*playing = Some(transport.state);
if *playing == Some(TransportState::Stopped) {
*started = None;
}
state.current().update_from_usec(match *started {
Some((_, usecs)) => current_usecs as f64 - usecs as f64,
None => 0.
});
Control::Continue
}
}