tek/src/layout.rs

160 lines
4.8 KiB
Rust

use crate::prelude::*;
pub struct Rows {
focused: bool,
focus: usize,
items: Vec<Box<dyn Device>>,
}
impl Rows {
pub fn new (focused: bool, items: Vec<Box<dyn Device>>) -> Self {
Self { focused, focus: 0, items }
}
}
impl Device for Rows {
fn handle (&mut self, event: &AppEvent) -> Usually<bool> {
Ok(self.items[self.focus].handle(event)? || match event {
AppEvent::Input(event) => match event {
Event::Key(KeyEvent { code: KeyCode::Up, .. }) => {
if self.focus == 0 {
self.focus = self.items.len();
}
self.focus = self.focus - 1;
true
},
Event::Key(KeyEvent { code: KeyCode::Down, .. }) => {
self.focus = self.focus + 1;
if self.focus >= self.items.len() {
self.focus = 0;
}
true
},
Event::Key(KeyEvent { code: KeyCode::Enter, .. }) => {
self.focused = false;
self.items[self.focus].handle(&AppEvent::Focus)?;
true
},
Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => {
self.focused = true;
self.items[self.focus].handle(&AppEvent::Blur)?;
true
},
_ => {
false
}
},
_ => false
})
}
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let mut w = 0u16;
let mut h = 0u16;
for (i, device) in self.items.iter().enumerate() {
let result = device.render(buf, Rect {
x: area.x,
y: area.y + h,
width: area.width,
height: area.height - h
})?;
if !self.focused && i == self.focus {
draw_box_styled(buf, result, Some(Style::default().green().dim().bold()));
}
w = w.max(result.width);
h = h + result.height;
}
Ok(Rect {
x: area.x,
y: area.y,
width: w,
height: h
})
}
}
pub struct Columns {
focused: bool,
focus: usize,
items: Vec<Box<dyn Device>>,
}
impl Columns {
pub fn new (focused: bool, items: Vec<Box<dyn Device>>) -> Self {
Self { focused, focus: 0, items }
}
}
impl Device for Columns {
fn handle (&mut self, event: &AppEvent) -> Usually<bool> {
let focused = match self.focused {
true => Some(self.items.get_mut(self.focus).unwrap()),
false => None
};
let handled = if let Some(item) = focused {
item.handle(event)?
} else {
false
};
if handled {
return Ok(true);
}
Ok(match event {
AppEvent::Input(event) => match event {
Event::Key(KeyEvent { code: KeyCode::Left, .. }) => {
if self.focus == 0 {
self.focus = self.items.len();
}
self.focus = self.focus - 1;
true
},
Event::Key(KeyEvent { code: KeyCode::Right, .. }) => {
self.focus = self.focus + 1;
if self.focus >= self.items.len() {
self.focus = 0;
}
true
},
Event::Key(KeyEvent { code: KeyCode::Enter, .. }) => {
self.focused = true;
self.items[self.focus].handle(&AppEvent::Focus)?;
true
},
Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => {
self.focused = false;
self.items[self.focus].handle(&AppEvent::Blur)?;
true
},
_ => false
},
_ => false
})
}
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let mut w = 0u16;
let mut h = 0u16;
for (i, device) in self.items.iter().enumerate() {
let result = device.render(buf, Rect {
x: area.x + w,
y: area.y,
width: area.width - w,
height: area.height
})?;
if !self.focused && i == self.focus {
draw_box_styled(buf, result, Some(Style::default().green()));
}
w = w + result.width;
h = h.max(result.height);
}
Ok(Rect {
x: area.x,
y: area.y,
width: w,
height: h
})
}
}