tek/crates/tek_layout/src/pull.rs

69 lines
2.1 KiB
Rust

use crate::*;
impl<E: Engine, W: Render<E>> LayoutPull<E> for W {}
pub trait LayoutPull<E: Engine>: Render<E> + Sized {
fn pull_x (self, x: E::Unit) -> Pull<E, Self> {
Pull::X(x, self)
}
fn pull_y (self, y: E::Unit) -> Pull<E, Self> {
Pull::Y(y, self)
}
fn pull_xy (self, x: E::Unit, y: E::Unit) -> Pull<E, Self> {
Pull::XY(x, y, self)
}
}
/// Move origin point of drawing area
pub enum Pull<E: Engine, T: Render<E>> {
_Unused(PhantomData<E>),
/// Move origin to the right
X(E::Unit, T),
/// Move origin downwards
Y(E::Unit, T),
/// Move origin to the right and downwards
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Pull<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
pub fn x (&self) -> E::Unit {
match self {
Self::X(x, _) => *x,
Self::Y(_, _) => E::Unit::default(),
Self::XY(x, _, _) => *x,
_ => unreachable!(),
}
}
pub fn y (&self) -> E::Unit {
match self {
Self::X(_, _) => E::Unit::default(),
Self::Y(y, _) => *y,
Self::XY(_, y, _) => *y,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Pull<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
self.inner().min_size(to)
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
let area = to.area();
Ok(self.min_size(area.wh().into())?
.map(|size|to.render_in(match *self {
Self::X(x, _) => [area.x().minus(x), area.y(), size.w(), size.h()],
Self::Y(y, _) => [area.x(), area.y().minus(y), size.w(), size.h()],
Self::XY(x, y, _) => [area.x().minus(x), area.y().minus(y), size.w(), size.h()],
_ => unreachable!(),
}.into(), self.inner())).transpose()?.unwrap_or(()))
}
}